Player Matchup

Hades
Hades
HarryKill
Hades
Level 125
God Stats
2W - 1L
1,720 SR
Queue Stats
128W - 114L
1,533 Elo+
Party 1
Hercules
Hercules
Swds2Plwshrs1
Hercules
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
132W - 130L
1,145 Elo+
Party 1
Ymir
Ymir
lovidiuc
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 28L
1,630 Elo+
Party 1
Team Averages
Level 63
1,573 SR
1,436 Elo+

VS

Team Averages
Level 47
1,489 SR
1,500 Elo+
Odin
Odin
Samuraj564
Odin
Level 84
God Stats
5W - 3L
1,598 SR
Queue Stats
20W - 15L
1,500 Elo+
Solo
Neith
Neith
SunanoYume
Neith
Level 47
God Stats
0W - 4L
1,516 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Thoth
Thoth
Susprom
Thoth
Level 11
God Stats
0W - 1L
1,351 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
HarryKill
Hades
17
13 / 2 / 6
11,565
890
16,059
12,871
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Swds2Plwshrs1
Hercules
15
6 / 1 / 10
10,177
783
7,502
11,130
9,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ymir
14
0 / 1 / 16
9,834
756
2,790
9,522
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,793
599
5,247
11,574
11,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
12
3 / 7 / 1
8,937
687
8,506
10,690
2,553
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Susprom
Thoth
12
1 / 8 / 3
8,533
656
10,436
10,557
2,589
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
4
4
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hades
HarryKill
Hades
13
2
6
8
L
0
5
3
0.3
L
Neith
3
7
1
0.5
L
Thoth
Susprom
Thoth
1
8
3
0.31
W
Hercules
Swds2Plwshrs1
Hercules
6
1
10
11
W
Ymir
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,351
Damage
24,189
33,523
Taken
32,821
24,716
Mitigated
16,741
13,517
Healing
1,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
HarryKill
Hades
16,059
1,254
1,187
6,296
12,871
5,730
1,465
2,670
10,201
49,437
0
L
5,247
640
264
686
11,574
11,599
0
4,376
6,990
0
18,431
L
Neith
8,506
4,303
0
341
10,690
2,553
0
7,997
2,489
0
23,502
L
Thoth
Susprom
Thoth
10,436
1,508
0
169
10,557
2,589
0
6,797
3,702
31,393
0
W
Hercules
Swds2Plwshrs1
Hercules
7,502
1,958
0
3,827
11,130
9,761
262
4,907
6,223
0
27,335
W
Ymir
2,790
694
0
2,207
9,522
9,225
569
3,941
5,581
15,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,576
Gold Earned
25,263
137
Minions Killed
99
6
Camps Cleared
2
718,118
Distance Traveled
592,801
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,565
890
74
6
5
238,767
2
L
Odin
7,793
599
29
2
2
230,461
3
L
Neith
8,937
687
32
2
0
172,909
4
L
Thoth
8,533
656
38
3
0
189,431
0
W
Hercules
10,177
783
40
3
0
254,726
2
W
Ymir
9,834
756
23
2
1
224,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role