Player Matchup

Cerberus
Cerberus
Bornky
Cerberus
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 50L
1,534 Elo+
Party 1
Mulan
Mulan
Moipascommentoi
Mulan
Level 141
God Stats
2W - 2L
1,611 SR
Queue Stats
6W - 4L
1,285 Elo+
Solo
Chronos
Chronos
Shmeeeezy
Chronos
Level 154
God Stats
32W - 26L
1,560 SR
Queue Stats
1,068W - 910L
1,743 Elo+
Party 2
Medusa
Medusa
shotforshotplz
Medusa
Level 23
God Stats
171W - 53L
1,879 SR
Queue Stats
238W - 108L
1,828 Elo+
Party 2
Loki
Loki
vSynx
Loki
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 41L
1,525 Elo+
Party 1
Team Averages
Level 98
1,610 SR
1,583 Elo+

VS

Team Averages
Level 22
1,500 SR
1,625 Elo+
Ares
Ares
BlackvSmite
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,676 Elo+
Party 3
Da Ji
Da Ji
FalseFox
Da Ji
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,694 Elo+
Party 3
Fenrir
Fenrir
MikeyG RTL
Fenrir
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 89L
1,643 Elo+
Solo
Eset
Eset
RaG3AsceaCiNz
Eset
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 102L
1,530 Elo+
Solo
Chiron
Chiron
flinx1211
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bornky
Cerberus
16
7 / 2 / 12
9,484
948
7,096
10,906
10,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 6 / 16
9,220
922
11,051
13,928
14,325
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Shmeeeezy
Chronos
16
4 / 1 / 8
8,887
889
7,920
8,414
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 1 / 10
9,624
962
11,801
5,857
2,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Loki
vSynx
Loki
15
7 / 4 / 8
8,977
898
7,389
8,636
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 7
7,819
782
5,640
15,719
14,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
FalseFox
Da Ji
14
2 / 4 / 5
8,159
816
5,099
10,266
4,064
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
MikeyG RTL
Fenrir
11
0 / 4 / 3
6,368
637
2,558
5,555
2,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

14
4 / 8 / 7
7,965
797
11,146
13,286
5,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
flinx1211
Chiron
15
6 / 6 / 4
9,079
908
11,062
10,895
3,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
40
29
Kills
14
14
Deaths
29
54
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
7
7
0.79
W
Cerberus
Bornky
Cerberus
7
2
12
6.5
L
Da Ji
FalseFox
Da Ji
2
4
5
1.13
L
Fenrir
MikeyG RTL
Fenrir
0
4
3
0.38
W
5
6
16
2.17
L
4
8
7
0.94
W
Chronos
Shmeeeezy
Chronos
4
1
8
8
L
Chiron
flinx1211
Chiron
6
6
4
1.33
W
6
1
10
11
W
Loki
vSynx
Loki
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,257
Damage
35,505
47,741
Taken
55,721
33,439
Mitigated
29,674
9,994
Healing
7,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,640
902
0
1,191
15,719
14,487
0
4,417
11,302
9,995
0
W
Cerberus
Bornky
Cerberus
7,096
303
0
3,568
10,906
10,812
520
4,797
6,109
15,840
0
L
Da Ji
FalseFox
Da Ji
5,099
1,257
0
125
10,266
4,064
0
2,092
8,174
0
16,636
L
Fenrir
MikeyG RTL
Fenrir
2,558
517
0
895
5,555
2,482
0
1,528
4,027
0
4,801
W
11,051
1,120
0
1,651
13,928
14,325
576
6,144
7,756
0
21,572
L
11,146
863
683
2,295
13,286
5,046
0
3,601
9,685
26,688
0
W
Chronos
Shmeeeezy
Chronos
7,920
3,749
0
3,745
8,414
3,130
4,510
2,742
5,619
34,319
2,897
L
Chiron
flinx1211
Chiron
11,062
3,430
671
1,498
10,895
3,595
0
2,533
8,347
0
32,376
W
11,801
3,658
0
250
5,857
2,263
2,268
976
4,794
0
43,943
W
Loki
vSynx
Loki
7,389
1,603
0
780
8,636
2,909
336
2,127
6,477
0
21,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,192
Gold Earned
39,390
224
Minions Killed
129
0
Camps Cleared
0
1,163,327
Distance Traveled
840,647
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,819
782
6
1
0
173,951
2
W
Cerberus
9,484
948
26
3
0
223,891
0
L
Da Ji
8,159
816
26
3
0
202,483
1
L
Fenrir
6,368
637
5
1
0
93,368
1
W
Mulan
9,220
922
36
4
0
202,745
1
L
Eset
7,965
797
33
3
0
180,258
0
W
Chronos
8,887
889
64
6
0
243,414
8
L
Chiron
9,079
908
59
6
0
190,587
0
W
Medusa
9,624
962
77
8
0
253,010
2
W
Loki
8,977
898
21
2
0
240,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role