Player Matchup

Hercules
Hercules
KACKHAUFEN409
Hercules
Level 128
God Stats
7W - 4L
1,399 SR
Queue Stats
43W - 41L
1,408 Elo+
Party 2
Bacchus
Bacchus
SNØVSEN92
Bacchus
Level 23
God Stats
7W - 6L
1,664 SR
Queue Stats
68W - 82L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
XAX1616player
Baron Samedi
Level 28
God Stats
8W - 6L
1,136 SR
Queue Stats
9W - 8L
1,331 Elo+
Party 2
Neith
Neith
ghostxxx69
Neith
Level 3
God Stats
2W - 0L
1,709 SR
Queue Stats
2W - 1L
1,756 Elo+
Solo
Geb
Geb
scarwarrior87
Geb
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
70W - 63L
1,427 Elo+
Party 2
Team Averages
Level 66
1,482 SR
1,489 Elo+

VS

Team Averages
Level 16
1,448 SR
1,486 Elo+
Ares
Ares
Thundersmash729
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
TinyDig6637
Bastet
Level 25
God Stats
1W - 5L
1,319 SR
Queue Stats
35W - 42L
1,533 Elo+
Solo
Danzaburou
Danzaburou
TotuKO
Danzaburou
Level 27
God Stats
0W - 3L
1,437 SR
Queue Stats
5W - 9L
1,548 Elo+
Party 1
Olorun
Olorun
rutted_brown00
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,260 Elo+
Solo
Zhong Kui
Zhong Kui
smurfinho93
Zhong Kui
Level 20
God Stats
1W - 2L
1,486 SR
Queue Stats
11W - 10L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KACKHAUFEN409
Hercules
19
8 / 0 / 19
11,950
797
21,803
17,040
10,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
SNØVSEN92
Bacchus
19
10 / 2 / 19
12,269
818
14,125
13,058
8,970
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
XAX1616player
Baron Samedi
20
12 / 4 / 16
13,358
891
21,537
14,181
6,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
20
10 / 2 / 19
12,659
844
17,005
9,483
3,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
3 / 0 / 28
11,479
765
12,338
12,109
12,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
8,611
574
4,133
18,642
17,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
17
2 / 5 / 3
9,866
658
12,005
20,264
14,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Danzaburou
TotuKO
Danzaburou
17
2 / 7 / 5
10,182
679
13,021
18,300
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 10 / 1
8,709
581
4,257
16,694
5,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
smurfinho93
Zhong Kui
18
4 / 12 / 2
11,799
787
16,808
24,252
11,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
21
43
Kills
8
8
Deaths
43
101
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
KACKHAUFEN409
Hercules
8
0
19
17.5
W
Bacchus
SNØVSEN92
Bacchus
10
2
19
9.75
L
0
9
2
0.11
L
Bastet
2
5
3
0.7
L
Danzaburou
TotuKO
Danzaburou
2
7
5
0.64
W
Baron Samedi
XAX1616player
Baron Samedi
12
4
16
5
W
Neith
10
2
19
9.75
L
0
10
1
0.05
W
3
0
28
17
L
Zhong Kui
smurfinho93
Zhong Kui
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,808
Damage
50,224
65,871
Taken
98,152
42,329
Mitigated
55,153
30,639
Healing
13,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
KACKHAUFEN409
Hercules
21,803
5,859
0
10,676
17,040
10,240
1,959
5,284
11,756
0
42,945
W
Bacchus
SNØVSEN92
Bacchus
14,125
801
0
3,398
13,058
8,970
885
5,358
7,700
24,843
0
L
4,133
577
0
123
18,642
17,435
53
7,117
10,837
6,915
0
L
Bastet
12,005
2,011
0
1,852
20,264
14,571
0
8,279
11,056
0
33,014
L
Danzaburou
TotuKO
Danzaburou
13,021
4,477
0
2,280
18,300
5,409
0
9,268
8,544
0
38,348
W
Baron Samedi
XAX1616player
Baron Samedi
21,537
3,253
3,079
5,669
14,181
6,432
2,362
5,588
8,593
61,795
0
W
Neith
17,005
8,232
321
2,915
9,483
3,783
6,506
3,118
6,365
0
56,127
L
4,257
2,551
310
2,267
16,694
5,852
0
8,072
8,005
14,515
0
W
12,338
1,073
0
4,581
12,109
12,904
339
5,850
6,259
26,114
0
L
Zhong Kui
smurfinho93
Zhong Kui
16,808
1,263
780
5,660
24,252
11,886
0
12,356
11,268
42,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,715
Gold Earned
49,167
260
Minions Killed
179
0
Camps Cleared
0
1,494,745
Distance Traveled
1,200,030
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,950
797
49
3
0
317,493
0
W
Bacchus
12,269
818
25
2
0
328,143
1
L
Ares
8,611
574
10
1
0
218,141
2
L
Bastet
9,866
658
43
3
0
299,375
3
L
Danzaburou
10,182
679
54
4
0
248,754
0
W
Baron Samedi
13,358
891
109
7
0
261,187
1
W
Neith
12,659
844
59
4
0
255,674
2
L
Olorun
8,709
581
21
1
0
198,908
4
W
Geb
11,479
765
18
1
0
332,248
3
L
Zhong Kui
11,799
787
51
3
0
234,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role