Player Matchup

Medusa
Medusa
HJF No0b123
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,308 Elo+
Party 2
Gilgamesh
Gilgamesh
KA1ZEArch
Gilgamesh
Level 35
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 54L
1,315 Elo+
Party 2
Nu Wa
Nu Wa
ajm_bucko
Nu Wa
Level 64
God Stats
6W - 6L
1,232 SR
Queue Stats
19W - 24L
1,231 Elo+
Party 1
Ares
Ares
uJIJIapuoH
Ares
Level 48
God Stats
10W - 9L
1,511 SR
Queue Stats
233W - 237L
1,377 Elo+
Solo
Arachne
Arachne
zephryyx
Arachne
Level 2
God Stats
2W - 1L
1,232 SR
Queue Stats
4W - 5L
1,231 Elo+
Party 1
Team Averages
Level 36
1,395 SR
1,292 Elo+

VS

Team Averages
Level 56
1,412 SR
1,286 Elo+
Medusa
Medusa
AskewBanjo96181
Medusa
Level 44
God Stats
67W - 51L
1,294 SR
Queue Stats
104W - 134L
1,298 Elo+
Party 3
Nu Wa
Nu Wa
GeorgiaRicho
Nu Wa
Level 37
God Stats
8W - 8L
1,366 SR
Queue Stats
51W - 82L
1,108 Elo+
Solo
Susano
Susano
Popentu666
Susano
Level 48
God Stats
6W - 6L
1,624 SR
Queue Stats
52W - 62L
1,388 Elo+
Solo
Pele
Pele
TwistedLuna7911
Pele
Level 109
God Stats
6W - 6L
1,302 SR
Queue Stats
114W - 115L
1,346 Elo+
Solo
Bacchus
Bacchus
Zessop1611
Bacchus
Level 43
God Stats
69W - 64L
1,476 SR
Queue Stats
104W - 130L
1,288 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 5 / 1
8,399
494
6,001
13,060
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gilgamesh
KA1ZEArch
Gilgamesh
16
3 / 1 / 1
9,638
567
8,039
12,328
10,689
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
ajm_bucko
Nu Wa
16
2 / 1 / 4
9,441
555
11,593
8,738
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 5 / 3
7,487
440
4,454
15,831
9,239
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
zephryyx
Arachne
13
8 / 1 / 1
8,840
520
9,588
13,559
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 2
8,272
487
11,458
10,012
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 1
8,320
489
8,384
10,559
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Popentu666
Susano
13
4 / 6 / 0
7,892
464
8,416
13,942
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 4 / 0
8,533
502
5,716
12,139
5,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Zessop1611
Bacchus
13
2 / 0 / 7
8,683
511
12,114
12,120
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
17
Kills
13
13
Deaths
17
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
6
4
2
1.75
L
1
3
1
0.5
W
Medusa
2
5
1
0.5
W
Gilgamesh
KA1ZEArch
Gilgamesh
3
1
1
3.5
L
Susano
Popentu666
Susano
4
6
0
0.67
L
0
4
0
0
L
Bacchus
Zessop1611
Bacchus
2
0
7
5.5
W
Nu Wa
ajm_bucko
Nu Wa
2
1
4
4
W
2
5
3
0.7
W
Arachne
zephryyx
Arachne
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,675
Damage
46,088
63,516
Taken
58,772
32,389
Mitigated
32,526
17,163
Healing
17,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,458
4,808
276
1,907
10,012
3,575
129
2,578
7,372
0
56,318
L
8,384
1,517
0
2,083
10,559
3,066
108
5,438
4,751
64,177
0
W
Medusa
6,001
2,259
0
1,344
13,060
4,620
742
5,262
7,692
0
57,673
W
Gilgamesh
KA1ZEArch
Gilgamesh
8,039
2,176
0
3,278
12,328
10,689
226
891
10,753
0
67,067
L
Susano
Popentu666
Susano
8,416
1,740
0
4,312
13,942
4,802
0
3,152
10,674
0
49,696
L
5,716
1,176
105
5,052
12,139
5,369
400
415
11,699
0
62,971
L
Bacchus
Zessop1611
Bacchus
12,114
1,321
0
3,851
12,120
15,714
29
3,764
8,229
37,490
0
W
Nu Wa
ajm_bucko
Nu Wa
11,593
4,461
0
3,101
8,738
2,908
622
4,237
4,173
70,210
0
W
4,454
130
269
3,151
15,831
9,239
108
6,517
9,208
17,940
0
W
Arachne
zephryyx
Arachne
9,588
6,719
0
6,020
13,559
4,933
0
2,838
10,526
0
40,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,805
Gold Earned
41,700
442
Minions Killed
479
0
Camps Cleared
0
1,663,141
Distance Traveled
1,558,953
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,272
487
88
5
0
281,019
1
L
Nu Wa
8,320
489
114
7
0
273,318
1
W
Medusa
8,399
494
101
6
0
297,776
0
W
Gilgamesh
9,638
567
134
8
0
338,963
1
L
Susano
7,892
464
83
5
0
339,560
0
L
Pele
8,533
502
129
8
0
307,240
4
L
Bacchus
8,683
511
65
4
0
357,816
6
W
Nu Wa
9,441
555
112
7
0
310,813
1
W
Ares
7,487
440
32
2
0
335,601
0
W
Arachne
8,840
520
63
4
0
379,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role