Player Matchup

Ra
Ra
Gold II
BenDavid007
Ra
Gold II
Level 160
God Stats
2W - 1L
1,719 SR
Queue Stats
113W - 102L
1,677 MMR
Solo
Apollo
Apollo
Gold IV
Betewema
Apollo
Gold IV
Level 139
God Stats
2W - 0L
1,803 SR
Queue Stats
15W - 8L
1,679 MMR
Solo
Nemesis
Nemesis
Gold III
OrbitalOverlap
Nemesis
Gold III
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
187W - 171L
1,682 MMR
Solo
Ares
Ares
Gold IV
jordan30001
Ares
Gold IV
Level 129
God Stats
4W - 6L
1,317 SR
Queue Stats
31W - 35L
1,671 MMR
Solo
Tiamat
Tiamat
Platinum V
ofcisme
Tiamat
Platinum V
Level 156
God Stats
8W - 8L
1,500 SR
Queue Stats
118W - 120L
1,729 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,568 SR
1,688 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,535 SR
1,650 MMR
Sun Wukong
Sun Wukong
Platinum V
Dincked
Sun Wukong
Platinum V
Level 160
God Stats
6W - 9L
1,524 SR
Queue Stats
975W - 981L
1,713 MMR
Party 1
Thanatos
Thanatos
Platinum III
JANSKURWIELDRUGI
Thanatos
Platinum III
Level 129
God Stats
7W - 3L
1,613 SR
Queue Stats
90W - 81L
1,719 MMR
Solo
Hera
Hera
Gold III
NedsterX
Hera
Gold III
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
136W - 135L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
Taerithroen
Arachne
Platinum III
Level 156
God Stats
10W - 16L
1,359 SR
Queue Stats
856W - 848L
1,674 MMR
Party 1
Xbalanque
Xbalanque
Gold II
X1Rastamek1X
Xbalanque
Gold II
Level 122
God Stats
32W - 28L
1,680 SR
Queue Stats
132W - 137L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 7
12,909
561
15,822
18,409
11,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Betewema
Apollo
20
2 / 1 / 8
14,007
609
8,828
20,511
7,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
12 / 3 / 6
15,282
664
21,531
20,264
7,485
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
5 / 1 / 8
12,405
539
7,688
20,451
26,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
ofcisme
Tiamat
20
7 / 0 / 6
13,866
603
16,899
14,453
12,576
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CliodhnaMulanOdin

VS

Bans
MercuryFenrirArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dincked
Sun Wukong
17
1 / 9 / 5
11,157
485
12,948
23,468
19,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 9 / 1
11,530
501
11,057
22,501
6,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
17
3 / 5 / 1
11,138
484
14,020
11,324
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Taerithroen
Arachne
14
0 / 3 / 2
8,589
373
4,946
22,134
17,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
X1Rastamek1X
Xbalanque
19
1 / 3 / 1
12,060
524
12,469
14,384
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
28
Kills
13
13
Deaths
29
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
8
7
0.69
W
Apollo
Betewema
Apollo
2
1
8
6
L
Sun Wukong
Dincked
Sun Wukong
1
9
5
0.39
L
8
9
1
0.94
L
Hera
3
5
1
0.7
W
12
3
6
5
L
Arachne
Taerithroen
Arachne
0
3
2
0.33
L
Xbalanque
X1Rastamek1X
Xbalanque
1
3
1
0.5
W
5
1
8
9
W
Tiamat
ofcisme
Tiamat
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,768
Damage
55,440
94,088
Taken
93,811
66,151
Mitigated
50,036
35,886
Healing
25,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,822
2,129
1,273
4,579
18,409
11,399
1,054
2,648
15,721
91,143
1,181
W
Apollo
Betewema
Apollo
8,828
5,016
0
14,867
20,511
7,995
5,647
2,229
18,240
0
135,924
L
Sun Wukong
Dincked
Sun Wukong
12,948
2,028
0
2,656
23,468
19,036
48
10,268
12,844
0
73,448
L
11,057
3,735
0
12,853
22,501
6,394
0
7,173
15,214
0
89,998
L
Hera
14,020
4,041
0
260
11,324
3,089
294
6,500
4,812
87,311
0
W
21,531
9,202
0
4,788
20,264
7,485
0
2,428
17,720
0
116,280
L
Arachne
Taerithroen
Arachne
4,946
3,995
135
4,594
22,134
17,113
106
13,124
8,864
0
14,868
L
Xbalanque
X1Rastamek1X
Xbalanque
12,469
5,483
0
5,285
14,384
4,404
3,304
2,578
11,806
0
110,198
W
7,688
489
0
3,994
20,451
26,696
0
4,319
16,044
29,688
0
W
Tiamat
ofcisme
Tiamat
16,899
2,022
227
6,158
14,453
12,576
902
5,534
8,632
116,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,469
Gold Earned
54,474
768
Minions Killed
684
0
Camps Cleared
0
2,357,459
Distance Traveled
2,091,548
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,909
561
174
8
0
421,540
3
W
Apollo
14,007
609
218
9
0
473,896
11
L
Sun Wukong
11,157
485
145
6
0
414,533
6
L
Thanatos
11,530
501
130
6
0
427,856
4
L
Hera
11,138
484
181
8
0
426,589
4
W
Nemesis
15,282
664
151
7
0
517,380
4
L
Arachne
8,589
373
24
1
0
429,433
8
L
Xbalanque
12,060
524
204
9
0
393,137
6
W
Ares
12,405
539
36
2
0
470,707
6
W
Tiamat
13,866
603
189
8
0
473,936
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role