Player Matchup

Skadi
Skadi
Allverine
Skadi
Level 87
God Stats
8W - 10L
1,177 SR
Queue Stats
33W - 34L
1,500 Elo+
Solo
Geb
Geb
BIGAL4072
Geb
Level 155
God Stats
0W - 2L
1,214 SR
Queue Stats
139W - 190L
1,396 Elo+
Solo
Fenrir
Fenrir
BigSpoon24
Fenrir
Level 155
God Stats
12W - 9L
1,242 SR
Queue Stats
203W - 211L
1,555 Elo+
Solo
King Arthur
King Arthur
Gibgeta
King Arthur
Level 28
God Stats
4W - 3L
1,537 SR
Queue Stats
58W - 46L
1,578 Elo+
Solo
Aphrodite
Aphrodite
HauntingMe
Aphrodite
Level 157
God Stats
0W - 2L
1,514 SR
Queue Stats
39W - 42L
1,537 Elo+
Solo
Team Averages
Level 116
1,337 SR
1,513 Elo+

VS

Team Averages
Level 103
1,605 SR
1,568 Elo+
Sobek
Sobek
DMacDre
Sobek
Level 114
God Stats
2W - 1L
1,226 SR
Queue Stats
48W - 42L
1,605 Elo+
Solo
Kukulkan
Kukulkan
Dooshmeister5000
Kukulkan
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MUSE MAKI IDOL
Ah Puch
Level 88
God Stats
4W - 2L
1,819 SR
Queue Stats
20W - 28L
1,543 Elo+
Solo
Chaac
Chaac
ReverendSwan
Chaac
Level 127
God Stats
25W - 14L
1,749 SR
Queue Stats
130W - 104L
1,637 Elo+
Solo
Amaterasu
Amaterasu
Zobel1229
Amaterasu
Level 144
God Stats
3W - 2L
1,728 SR
Queue Stats
16W - 11L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Allverine
Skadi
17
3 / 6 / 5
10,636
709
13,487
14,167
5,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 4 / 1
9,636
642
6,466
17,864
18,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
BigSpoon24
Fenrir
17
4 / 3 / 5
10,208
681
12,937
15,465
15,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Gibgeta
King Arthur
17
1 / 4 / 7
9,881
659
9,040
18,781
21,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
HauntingMe
Aphrodite
19
3 / 3 / 6
11,103
740
8,515
14,194
8,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DMacDre
Sobek
17
0 / 0 / 17
10,247
683
13,549
16,932
22,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 9
10,317
688
8,225
8,495
3,706
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
6 / 6 / 7
11,406
760
17,963
12,958
5,430
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
7 / 2 / 8
11,777
785
18,963
22,261
22,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
Zobel1229
Amaterasu
18
6 / 0 / 7
11,282
752
6,900
13,906
13,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
68
12
Kills
20
20
Deaths
12
24
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Skadi
Allverine
Skadi
3
6
5
0.92
L
1
4
1
0.38
L
Fenrir
BigSpoon24
Fenrir
4
3
5
2.17
W
Sobek
DMacDre
Sobek
0
0
17
8.5
W
1
4
9
1.38
L
King Arthur
Gibgeta
King Arthur
1
4
7
1.13
L
Aphrodite
HauntingMe
Aphrodite
3
3
6
2
W
6
6
7
1.58
W
7
2
8
5.5
W
Amaterasu
Zobel1229
Amaterasu
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,445
Damage
65,600
80,471
Taken
74,552
68,643
Mitigated
68,248
19,492
Healing
22,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Allverine
Skadi
13,487
4,769
0
143
14,167
5,242
1,019
7,197
6,586
0
33,317
L
6,466
941
253
1,106
17,864
18,223
526
7,043
10,397
27,584
0
L
Fenrir
BigSpoon24
Fenrir
12,937
3,106
0
1,902
15,465
15,289
0
6,761
8,160
0
26,678
W
Sobek
DMacDre
Sobek
13,549
1,153
0
5,672
16,932
22,865
66
2,977
13,776
25,952
0
W
8,225
1,131
0
665
8,495
3,706
1,509
1,716
6,779
25,790
0
L
King Arthur
Gibgeta
King Arthur
9,040
860
0
986
18,781
21,317
93
10,885
7,431
0
26,674
L
Aphrodite
HauntingMe
Aphrodite
8,515
588
6,315
8,787
14,194
8,572
294
6,704
7,079
41,083
0
W
17,963
158
0
1,408
12,958
5,430
163
1,953
10,950
52,076
0
W
18,963
4,049
0
10,679
22,261
22,896
526
4,663
17,338
0
60,745
W
Amaterasu
Zobel1229
Amaterasu
6,900
3,137
0
3,881
13,906
13,351
1,777
2,988
10,728
0
35,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,464
Gold Earned
55,029
225
Minions Killed
271
0
Camps Cleared
0
1,476,387
Distance Traveled
1,579,376
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,636
709
48
3
0
247,307
1
L
Geb
9,636
642
35
2
0
282,655
4
L
Fenrir
10,208
681
19
1
0
342,329
3
W
Sobek
10,247
683
31
2
0
363,934
4
W
Kukulkan
10,317
688
49
3
0
246,249
8
L
King Arthur
9,881
659
40
3
0
307,532
2
L
Aphrodite
11,103
740
83
6
0
296,564
2
W
Ah Puch
11,406
760
57
4
0
305,437
1
W
Chaac
11,777
785
84
6
0
331,984
3
W
Amaterasu
11,282
752
50
3
0
331,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role