Player Matchup

Apollo
Apollo
 
Apollo
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ElMatador74130
Jormungandr
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 21L
1,670 Elo+
Solo
Fenrir
Fenrir
MarsUltor9999
Fenrir
Level 158
God Stats
16W - 15L
1,603 SR
Queue Stats
353W - 321L
1,653 Elo+
Solo
Ra
Ra
VanillaGorillaIV
Ra
Level 89
God Stats
2W - 3L
1,836 SR
Queue Stats
48W - 57L
1,628 Elo+
Solo
Atlas
Atlas
Yaki_yu
Atlas
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Team Averages
Level 131
1,588 SR
1,590 Elo+

VS

Team Averages
Level 112
1,516 SR
1,543 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
ACES MURKIN
Guan Yu
Level 81
God Stats
11W - 7L
1,795 SR
Queue Stats
322W - 357L
1,603 Elo+
Solo
Agni
Agni
ACristoRedentore
Agni
Level 97
God Stats
2W - 5L
1,500 SR
Queue Stats
112W - 123L
1,566 Elo+
Party 1
Nu Wa
Nu Wa
Evilculture
Nu Wa
Level 147
God Stats
6W - 5L
1,286 SR
Queue Stats
130W - 149L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
0 / 3 / 0
3,885
486
2,721
4,646
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
ElMatador74130
Jormungandr
9
3 / 1 / 0
5,842
730
4,161
3,827
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
1 / 2 / 0
4,961
620
2,501
5,664
1,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 1
5,188
649
1,789
4,274
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Yaki_yu
Atlas
6
0 / 2 / 0
4,141
518
2,248
6,691
2,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 1 / 2
5,470
684
5,676
6,051
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
 
Poseidon
8
1 / 1 / 3
4,715
589
2,337
3,943
902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
ACES MURKIN
Guan Yu
9
1 / 0 / 4
5,233
654
3,089
5,423
2,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 3
4,885
611
4,130
3,092
774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 2 / 2
5,438
680
2,577
3,512
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
5
Kills
9
9
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
W
Sol
 
Sol
4
1
2
5
W
Poseidon
 
Poseidon
1
1
3
2.5
W
Guan Yu
ACES MURKIN
Guan Yu
1
0
4
3
W
1
1
3
2.5
L
Jormungandr
ElMatador74130
Jormungandr
3
1
0
3
W
2
2
2
1.5
L
1
2
0
0.5
L
1
1
1
1.5
L
Atlas
Yaki_yu
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,420
Damage
17,809
25,102
Taken
22,021
8,613
Mitigated
6,557
6,262
Healing
9,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,721
1,910
0
1,363
4,646
952
0
2,800
1,828
0
18,400
W
Sol
 
Sol
5,676
2,960
0
2,574
6,051
1,398
0
1,628
4,423
34,444
0
W
Poseidon
 
Poseidon
2,337
326
0
2,112
3,943
902
0
1,660
2,283
22,387
0
W
Guan Yu
ACES MURKIN
Guan Yu
3,089
151
868
2,686
5,423
2,510
0
2,226
3,197
0
13,255
W
4,130
544
0
914
3,092
774
0
532
2,560
28,042
0
L
Jormungandr
ElMatador74130
Jormungandr
4,161
1,201
0
870
3,827
1,997
0
1,923
1,772
27,968
0
W
2,577
956
0
496
3,512
973
504
2,152
1,360
24,880
0
L
2,501
666
0
1,115
5,664
1,530
0
3,090
2,548
0
23,447
L
1,789
92
0
1,354
4,274
1,364
0
2,237
2,011
32,492
0
L
Atlas
Yaki_yu
Atlas
2,248
906
0
1,560
6,691
2,770
0
4,442
2,223
9,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,017
Gold Earned
25,741
239
Minions Killed
262
0
Camps Cleared
0
767,336
Distance Traveled
836,034
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,885
486
48
6
0
121,340
2
W
Sol
5,470
684
66
8
0
152,590
0
W
Poseidon
4,715
589
52
7
0
182,695
2
W
Guan Yu
5,233
654
22
3
0
176,702
1
W
Agni
4,885
611
57
7
0
171,443
3
L
Jormungandr
5,842
730
65
8
0
142,770
0
W
Nu Wa
5,438
680
65
8
0
152,604
2
L
Fenrir
4,961
620
48
6
0
173,879
2
L
Ra
5,188
649
71
9
0
169,930
4
L
Atlas
4,141
518
7
1
0
159,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role