Player Matchup

Thoth
Thoth
JustLibra
Thoth
Level 156
God Stats
39W - 7L
1,913 SR
Queue Stats
599W - 147L
1,935 Elo+
Party 2
Janus
Janus
erlocobylol
Janus
Level 123
God Stats
135W - 69L
1,695 SR
Queue Stats
745W - 392L
1,783 Elo+
Solo
Gilgamesh
Gilgamesh
iEsoteric
Gilgamesh
Level 122
God Stats
14W - 4L
1,963 SR
Queue Stats
58W - 10L
2,041 Elo+
Party 2
Team Averages
Level 134
1,857 SR
1,920 Elo+

VS

Team Averages
Level 158
1,638 SR
1,597 Elo+
Janus
Janus
AwakenedGoku
Janus
Level 160
God Stats
41W - 63L
1,482 SR
Queue Stats
634W - 744L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
Hydramuller
Cthulhu
Level 156
God Stats
1W - 2L
1,525 SR
Queue Stats
488W - 435L
1,567 Elo+
Party 1
Thanatos
Thanatos
Wadingo
Thanatos
Level 157
God Stats
5W - 3L
1,909 SR
Queue Stats
55W - 28L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JustLibra
Thoth
15
7 / 3 / 12
10,957
843
14,166
9,763
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 4 / 11
10,773
829
10,744
9,310
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
iEsoteric
Gilgamesh
16
6 / 0 / 12
11,326
871
11,499
14,856
15,125
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
8,721
671
6,214
11,102
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Hydramuller
Cthulhu
13
0 / 6 / 5
9,109
701
6,929
16,316
16,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Wadingo
Thanatos
15
5 / 8 / 1
10,512
809
10,527
13,796
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
21
Kills
7
7
Deaths
21
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Cthulhu
Hydramuller
Cthulhu
0
6
5
0.42
W
Thoth
JustLibra
Thoth
7
3
12
4.33
L
Thanatos
Wadingo
Thanatos
5
8
1
0.69
W
8
4
11
3.38
W
Gilgamesh
iEsoteric
Gilgamesh
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,409
Damage
23,670
33,929
Taken
41,214
20,893
Mitigated
24,164
10,503
Healing
10,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,214
626
0
2,110
11,102
2,067
59
8,742
2,360
27,703
0
L
Cthulhu
Hydramuller
Cthulhu
6,929
191
660
1,520
16,316
16,491
56
8,620
7,696
22,097
0
W
Thoth
JustLibra
Thoth
14,166
78
0
2,802
9,763
2,933
1,078
4,214
5,164
47,784
0
L
Thanatos
Wadingo
Thanatos
10,527
1,775
0
6,011
13,796
5,606
0
7,756
6,040
0
28,339
W
10,744
1,199
0
917
9,310
2,835
1,208
3,431
5,623
41,284
0
W
Gilgamesh
iEsoteric
Gilgamesh
11,499
3,186
1,010
5,774
14,856
15,125
185
5,629
7,797
0
24,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,056
Gold Earned
28,342
164
Minions Killed
117
9
Camps Cleared
3
810,694
Distance Traveled
674,740
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,721
671
45
3
0
203,385
0
L
Cthulhu
9,109
701
36
3
0
249,602
4
W
Thoth
10,957
843
76
6
1
244,114
3
L
Thanatos
10,512
809
36
3
3
221,753
2
W
Janus
10,773
829
68
5
5
255,137
5
W
Gilgamesh
11,326
871
20
2
3
311,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role