Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Buff Cupid
Ah Muzen Cab
Level 117
God Stats
2W - 2L
1,339 SR
Queue Stats
79W - 55L
1,658 Elo+
Party 2
Sol
Sol
WOKENBEAST12
Sol
Level 120
God Stats
1W - 3L
1,924 SR
Queue Stats
376W - 90L
1,681 Elo+
Party 2
Ymir
Ymir
vElevation
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
446W - 300L
1,636 Elo+
Party 2
Team Averages
Level 114
1,588 SR
1,658 Elo+

VS

Team Averages
Level 110
1,644 SR
1,613 Elo+
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Barook_TheGhost
Hercules
Level 41
God Stats
6W - 2L
1,510 SR
Queue Stats
77W - 78L
1,513 Elo+
Solo
Persephone
Persephone
xGreatBoO
Persephone
Level 140
God Stats
7W - 1L
1,922 SR
Queue Stats
42W - 13L
1,826 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Buff Cupid
Ah Muzen Cab
10
1 / 7 / 0
6,686
669
6,384
10,623
2,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 7 / 0
6,592
659
7,814
10,646
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 9 / 2
6,446
645
1,997
17,306
11,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 2 / 15
8,715
872
9,633
8,637
4,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
13
4 / 1 / 16
9,068
907
7,090
11,685
10,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
xGreatBoO
Persephone
15
14 / 0 / 9
10,185
1,019
18,144
5,791
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
3
Kills
23
23
Deaths
3
2
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
2
15
6.25
W
Hercules
4
1
16
12
L
Ah Muzen Cab
Buff Cupid
Ah Muzen Cab
1
7
0
0.14
L
2
7
0
0.29
L
0
9
2
0.11
W
Persephone
xGreatBoO
Persephone
14
0
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,195
Damage
34,867
38,575
Taken
26,113
16,776
Mitigated
17,290
4,418
Healing
7,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,633
3,788
0
1,349
8,637
4,998
1,166
2,838
5,799
0
27,713
W
Hercules
7,090
1,677
419
3,573
11,685
10,197
239
4,429
7,256
1,787
11,785
L
Ah Muzen Cab
Buff Cupid
Ah Muzen Cab
6,384
894
0
1,010
10,623
2,517
0
4,179
6,444
0
26,607
L
7,814
2,665
0
1,440
10,646
2,755
0
4,868
5,778
19,259
2,596
L
1,997
331
69
1,899
17,306
11,504
0
10,140
7,166
11,517
0
W
Persephone
xGreatBoO
Persephone
18,144
1,656
0
1,849
5,791
2,095
1,495
1,778
4,013
49,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,724
Gold Earned
27,968
88
Minions Killed
123
3
Camps Cleared
6
476,548
Distance Traveled
597,616
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,715
872
37
4
4
218,508
1
W
Hercules
9,068
907
7
1
0
188,386
0
L
Ah Muzen Cab
6,686
669
44
4
0
164,708
0
L
Sol
6,592
659
32
3
3
158,201
2
L
Ymir
6,446
645
12
1
0
153,639
1
W
Persephone
10,185
1,019
79
8
2
190,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role