Player Matchup

Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Raijin
Raijin
Silver II
GunnaGreenup
Raijin
Silver II
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 MMR
Party 2
Nemesis
Nemesis
Gold IV
I_E_x_t_a_s_y_I
Nemesis
Gold IV
Level 142
God Stats
27W - 24L
1,187 SR
Queue Stats
507W - 503L
1,339 MMR
Solo
Sol
Sol
Silver IV
Neko Mun
Sol
Silver IV
Level 147
God Stats
5W - 2L
1,500 SR
Queue Stats
74W - 75L
1,314 MMR
Solo
Achilles
Achilles
Gold V
Sin-Wonder
Achilles
Gold V
Level 84
God Stats
7W - 4L
1,797 SR
Queue Stats
141W - 134L
1,340 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,497 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,434 SR
1,341 MMR
Hou Yi
Hou Yi
Silver IV
ChiefSquirlNuts
Hou Yi
Silver IV
Level 128
God Stats
0W - 7L
1,039 SR
Queue Stats
12W - 18L
1,291 MMR
Party 1
Cliodhna
Cliodhna
Silver III
Critegic
Cliodhna
Silver III
Level 154
God Stats
2W - 3L
1,494 SR
Queue Stats
104W - 94L
1,418 MMR
Party 1
Hel
Hel
Silver I
IIIVybzIII
Hel
Silver I
Level 124
God Stats
10W - 13L
1,424 SR
Queue Stats
71W - 82L
1,371 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver V
lonxex
Cu Chulainn
Silver V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,273 MMR
Solo
Mulan
Mulan
Silver II
xSedah
Mulan
Silver II
Level 157
God Stats
1W - 2L
1,712 SR
Queue Stats
1W - 6L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 2 / 5
8,103
506
3,132
12,943
15,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
15
5 / 2 / 4
9,106
569
10,094
8,556
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 3
9,126
570
5,031
10,222
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 2 / 2
9,749
609
9,028
9,424
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
Sin-Wonder
Achilles
15
4 / 0 / 2
9,361
585
5,891
6,611
8,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
ZeusGebKaliJormungandr

VS

Bans
BastetGilgameshHeimdallrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,115
445
4,151
8,877
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
Critegic
Cliodhna
15
6 / 2 / 1
9,140
571
10,758
12,364
4,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 7 / 2
7,278
455
4,498
10,281
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
lonxex
Cu Chulainn
11
0 / 4 / 3
6,737
421
2,211
8,801
5,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mulan
xSedah
Mulan
14
1 / 0 / 0
7,636
477
2,457
6,657
3,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
16
Kills
7
7
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
2
5
2.25
L
0
3
3
0.5
L
Cliodhna
Critegic
Cliodhna
6
2
1
3.25
W
Raijin
5
2
4
3.5
L
0
7
2
0.14
W
1
1
3
2.5
W
4
2
2
2.5
W
Achilles
Sin-Wonder
Achilles
4
0
2
5
L
Cu Chulainn
lonxex
Cu Chulainn
0
4
3
0.38
L
Mulan
xSedah
Mulan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,176
Damage
24,075
47,756
Taken
46,980
34,725
Mitigated
18,668
13,334
Healing
15,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,132
1,233
229
3,585
12,943
15,633
289
551
12,304
16,737
0
L
4,151
2,108
0
2,329
8,877
2,331
0
5,230
3,607
0
45,368
L
Cliodhna
Critegic
Cliodhna
10,758
1,351
0
4,398
12,364
4,602
0
2,474
9,773
0
59,304
W
Raijin
10,094
2,001
0
2,312
8,556
3,135
355
1,499
6,863
65,003
0
L
4,498
42
705
2,712
10,281
2,568
492
6,080
4,131
39,287
0
W
5,031
1,694
0
2,129
10,222
4,096
0
1,281
8,757
0
74,771
W
9,028
3,009
0
4,157
9,424
3,761
1,518
26
9,358
68,043
9,879
W
Achilles
Sin-Wonder
Achilles
5,891
1,579
0
922
6,611
8,100
116
905
5,579
0
45,269
L
Cu Chulainn
lonxex
Cu Chulainn
2,211
176
0
2,251
8,801
5,759
0
5,706
2,987
0
21,191
L
Mulan
xSedah
Mulan
2,457
176
0
2,836
6,657
3,408
0
1,967
4,567
2,086
38,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,445
Gold Earned
37,906
509
Minions Killed
391
0
Camps Cleared
0
1,671,534
Distance Traveled
1,507,482
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,103
506
15
1
0
349,988
1
L
Hou Yi
7,115
445
81
5
0
265,438
1
L
Cliodhna
9,140
571
94
6
0
358,267
4
W
Raijin
9,106
569
107
7
0
305,285
6
L
Hel
7,278
455
86
5
0
273,346
1
W
Nemesis
9,126
570
149
9
0
394,378
2
W
Sol
9,749
609
151
9
0
292,496
5
W
Achilles
9,361
585
87
5
0
329,387
4
L
Cu Chulainn
6,737
421
49
3
0
327,370
0
L
Mulan
7,636
477
81
5
0
283,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role