Player Matchup

Amaterasu
Amaterasu
Silver IV
 
Amaterasu
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
CrazyChillzz
He Bo
Silver I
Level 144
God Stats
19W - 16L
1,271 SR
Queue Stats
517W - 538L
1,254 MMR
Solo
Da Ji
Da Ji
Silver I
Heldery
Da Ji
Silver I
Level 160
God Stats
7W - 10L
1,500 SR
Queue Stats
234W - 270L
1,238 MMR
Solo
Hachiman
Hachiman
Silver I
Zwot
Hachiman
Silver I
Level 124
God Stats
0W - 3L
1,215 SR
Queue Stats
33W - 39L
1,380 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,397 SR
1,374 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,595 SR
1,308 MMR
Atlas
Atlas
Silver V
Gewehr16
Atlas
Silver V
Level 145
God Stats
4W - 3L
1,500 SR
Queue Stats
84W - 99L
1,207 MMR
Solo
Bellona
Bellona
Silver I
Hifonic
Bellona
Silver I
Level 78
God Stats
13W - 5L
1,645 SR
Queue Stats
44W - 48L
1,227 MMR
Solo
Izanami
Izanami
Gold IV
JRust
Izanami
Gold IV
Level 123
God Stats
11W - 9L
1,488 SR
Queue Stats
234W - 209L
1,380 MMR
Party 1
Chronos
Chronos
Silver IV
UWU4RWBY
Chronos
Silver IV
Level 129
God Stats
5W - 1L
1,843 SR
Queue Stats
280W - 283L
1,420 MMR
Solo
Osiris
Osiris
Silver IV
Μagic
Osiris
Silver IV
Level 102
God Stats
3W - 4L
1,500 SR
Queue Stats
282W - 256L
1,307 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
5
1 / 1 / 0
3,364
673
757
3,917
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
 
Ganesha
5
0 / 0 / 0
2,894
579
550
2,987
954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 0 / 0
2,984
597
1,345
1,822
487
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Heldery
Da Ji
4
0 / 2 / 1
2,845
569
1,286
2,723
686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Zwot
Hachiman
2
0 / 1 / 0
2,595
519
874
1,490
162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
AchillesCliodhnaBastetHou Yi

VS

Bans
KaliGilgameshOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Gewehr16
Atlas
5
0 / 0 / 1
3,631
726
598
1,412
487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Hifonic
Bellona
6
0 / 1 / 0
3,526
705
2,448
2,997
1,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
JRust
Izanami
6
1 / 0 / 0
3,748
750
2,318
2,319
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chronos
UWU4RWBY
Chronos
6
1 / 0 / 0
3,624
725
1,500
1,857
531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Μagic
Osiris
5
2 / 0 / 1
3,540
708
2,404
2,092
1,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
1
0
1
L
Ganesha
 
Ganesha
0
0
0
0
L
0
0
0
0
W
Atlas
Gewehr16
Atlas
0
0
1
0.5
L
Da Ji
Heldery
Da Ji
0
2
1
0.25
W
Bellona
Hifonic
Bellona
0
1
0
0
W
Izanami
JRust
Izanami
1
0
0
1
W
Chronos
UWU4RWBY
Chronos
1
0
0
1
L
Hachiman
Zwot
Hachiman
0
1
0
0
W
Osiris
Μagic
Osiris
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,812
Damage
9,268
12,939
Taken
10,677
3,811
Mitigated
4,320
5,134
Healing
5,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
757
396
0
1,952
3,917
1,522
0
0
3,917
0
10,929
L
Ganesha
 
Ganesha
550
89
0
1,691
2,987
954
0
585
2,402
5,767
0
L
1,345
47
0
546
1,822
487
0
783
1,039
9,940
0
W
Atlas
Gewehr16
Atlas
598
152
0
603
1,412
487
0
367
1,045
4,715
0
L
Da Ji
Heldery
Da Ji
1,286
195
0
270
2,723
686
0
499
2,224
0
4,926
W
Bellona
Hifonic
Bellona
2,448
796
0
1,777
2,997
1,690
0
0
2,997
0
15,623
W
Izanami
JRust
Izanami
2,318
1,999
0
1,081
2,319
450
0
183
2,136
0
24,385
W
Chronos
UWU4RWBY
Chronos
1,500
596
0
1,374
1,857
531
0
967
890
14,800
0
L
Hachiman
Zwot
Hachiman
874
592
0
675
1,490
162
0
231
1,259
0
5,156
W
Osiris
Μagic
Osiris
2,404
911
0
887
2,092
1,162
0
378
1,714
0
14,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,682
Gold Earned
18,069
77
Minions Killed
155
0
Camps Cleared
0
453,351
Distance Traveled
503,336
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
3,364
673
28
6
0
101,955
1
L
Ganesha
2,894
579
1
0
0
105,145
3
L
He Bo
2,984
597
21
4
0
102,909
1
W
Atlas
3,631
726
12
2
0
105,143
2
L
Da Ji
2,845
569
14
3
0
105,737
1
W
Bellona
3,526
705
38
8
0
98,262
0
W
Izanami
3,748
750
48
10
0
84,317
1
W
Chronos
3,624
725
32
6
0
106,758
1
L
Hachiman
2,595
519
13
3
0
37,605
0
W
Osiris
3,540
708
25
5
0
108,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role