Player Matchup

Chang'e
Chang'e
Besanka
Chang'e
Level 62
God Stats
27W - 42L
1,317 SR
Queue Stats
115W - 160L
1,302 Elo+
Party 1
Cerberus
Cerberus
BunnyBoy29
Cerberus
Level 84
God Stats
7W - 3L
1,500 SR
Queue Stats
205W - 219L
1,467 Elo+
Solo
Mulan
Mulan
ScaryJoey502490
Mulan
Level 93
God Stats
81W - 88L
1,477 SR
Queue Stats
264W - 345L
1,373 Elo+
Party 1
Cliodhna
Cliodhna
Zapman2017
Cliodhna
Level 48
God Stats
2W - 2L
1,120 SR
Queue Stats
3W - 3L
1,305 Elo+
Solo
Chiron
Chiron
redruth1445
Chiron
Level 67
God Stats
67W - 84L
1,397 SR
Queue Stats
227W - 330L
1,355 Elo+
Party 1
Team Averages
Level 71
1,362 SR
1,360 Elo+

VS

Team Averages
Level 101
1,531 SR
1,387 Elo+
Apollo
Apollo
DjinnFire
Apollo
Level 141
God Stats
14W - 20L
1,285 SR
Queue Stats
156W - 177L
1,293 Elo+
Solo
Atlas
Atlas
Legionnaires98
Atlas
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,418 Elo+
Solo
Sol
Sol
jag_jorge
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,384 Elo+
Solo
Hera
Hera
turonn112
Hera
Level 106
God Stats
28W - 19L
1,781 SR
Queue Stats
468W - 536L
1,413 Elo+
Solo
Bastet
Bastet
twitchPiruGamer
Bastet
Level 81
God Stats
41W - 36L
1,588 SR
Queue Stats
638W - 724L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Besanka
Chang'e
12
0 / 0 / 3
7,577
474
2,355
12,405
4,597
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
BunnyBoy29
Cerberus
12
2 / 2 / 4
8,015
501
6,463
16,514
13,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 1 / 1
9,796
612
12,062
13,936
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Zapman2017
Cliodhna
14
3 / 1 / 1
8,422
526
5,555
8,118
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
15
9 / 0 / 4
9,443
590
13,269
10,186
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DjinnFire
Apollo
11
0 / 7 / 0
6,956
435
2,723
13,006
2,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 1
6,674
417
6,490
15,351
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 2 / 1
8,272
517
6,307
10,368
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
13
2 / 3 / 0
8,006
500
6,956
7,865
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 2
7,825
489
9,059
11,700
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
17
Kills
4
4
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Besanka
Chang'e
0
0
3
1.5
W
Cerberus
BunnyBoy29
Cerberus
2
2
4
2
L
Apollo
DjinnFire
Apollo
0
7
0
0
L
0
5
1
0.1
W
3
1
1
3.5
W
Cliodhna
Zapman2017
Cliodhna
3
1
1
3.5
L
0
2
1
0.25
W
Chiron
9
0
4
11
L
Hera
2
3
0
0.67
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,704
Damage
31,535
61,159
Taken
58,290
34,933
Mitigated
23,067
32,053
Healing
16,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Besanka
Chang'e
2,355
87
1,581
7,942
12,405
4,597
740
5,397
6,770
38,590
0
W
Cerberus
BunnyBoy29
Cerberus
6,463
271
0
3,038
16,514
13,167
790
2,835
13,583
29,833
6,439
L
Apollo
DjinnFire
Apollo
2,723
1,824
0
3,110
13,006
2,601
730
1,398
11,608
0
39,363
L
6,490
2,506
300
1,956
15,351
10,023
0
2,910
12,355
23,116
0
W
12,062
924
0
7,840
13,936
10,806
598
5,497
8,413
0
71,696
W
Cliodhna
Zapman2017
Cliodhna
5,555
530
0
3,372
8,118
2,818
0
1,409
6,655
0
53,771
L
6,307
1,473
0
5,328
10,368
5,021
0
824
8,989
47,369
5,303
W
Chiron
13,269
5,553
2,100
6,180
10,186
3,545
1,077
3,551
6,577
0
61,769
L
Hera
6,956
2,286
0
1,329
7,865
1,960
0
1,391
6,474
46,330
0
L
9,059
1,409
0
4,722
11,700
3,462
0
1,354
10,270
0
52,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,253
Gold Earned
37,733
491
Minions Killed
412
0
Camps Cleared
0
1,612,167
Distance Traveled
1,570,678
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,577
474
67
4
0
312,252
9
W
Cerberus
8,015
501
77
5
0
305,043
2
L
Apollo
6,956
435
71
4
0
285,472
2
L
Atlas
6,674
417
30
2
0
305,796
6
W
Mulan
9,796
612
135
8
0
293,632
4
W
Cliodhna
8,422
526
101
6
0
364,568
0
L
Sol
8,272
517
126
8
0
270,535
1
W
Chiron
9,443
590
111
7
0
336,672
4
L
Hera
8,006
500
99
6
0
300,739
5
L
Bastet
7,825
489
86
5
0
408,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role