Player Matchup

King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold I
DesignatedTank
Khepri
Gold I
Level 158
God Stats
5W - 4L
1,500 SR
Queue Stats
236W - 212L
1,941 MMR
Party 3
Scylla
Scylla
Platinum II
MoneySyn4DatWin
Scylla
Platinum II
Level 82
God Stats
0W - 3L
1,271 SR
Queue Stats
167W - 160L
1,850 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
SensoryRaven
Ah Muzen Cab
Gold II
Level 160
God Stats
42W - 39L
1,710 SR
Queue Stats
637W - 630L
1,948 MMR
Party 3
Fenrir
Fenrir
Diamond V
verycringe
Fenrir
Diamond V
Level 109
God Stats
7W - 2L
1,908 SR
Queue Stats
156W - 134L
2,063 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,578 SR
1,860 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,617 SR
1,940 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
Nehlzer
Medusa
Gold IV
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
52W - 37L
1,752 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond III
Oppression
Erlang Shen
Diamond III
Level 160
God Stats
13W - 14L
1,589 SR
Queue Stats
298W - 270L
2,279 MMR
Party 1
Achilles
Achilles
Diamond V
Rundas
Achilles
Diamond V
Level 159
God Stats
9W - 13L
1,757 SR
Queue Stats
313W - 262L
2,050 MMR
Party 1
Horus
Horus
Diamond V
iiNerdy
Horus
Diamond V
Level 154
God Stats
13W - 7L
1,738 SR
Queue Stats
48W - 39L
2,119 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
6 / 7 / 3
10,880
573
12,545
20,714
21,714
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 4 / 6
8,645
455
4,679
17,436
19,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 9 / 3
9,398
495
15,040
14,431
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
SensoryRaven
Ah Muzen Cab
14
2 / 6 / 1
8,945
471
8,647
11,237
2,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
verycringe
Fenrir
15
3 / 9 / 6
9,532
502
9,208
21,857
11,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CamazotzArtioAtlasBastet

VS

Bans
GebOdinPersephoneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 1 / 12
13,906
732
22,884
20,887
9,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Nehlzer
Medusa
19
8 / 2 / 2
12,477
657
14,567
15,098
4,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Oppression
Erlang Shen
17
7 / 7 / 11
12,335
649
13,662
17,310
12,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Rundas
Achilles
19
8 / 3 / 5
12,939
681
15,110
20,862
20,491
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
iiNerdy
Horus
16
5 / 1 / 9
11,258
593
4,475
17,598
16,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
14
Kills
35
35
Deaths
14
19
Assists
39
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
6
7
3
1.07
W
Sol
 
Sol
7
1
12
13
L
2
4
6
1.25
L
1
9
3
0.28
W
Medusa
Nehlzer
Medusa
8
2
2
4.5
W
Erlang Shen
Oppression
Erlang Shen
7
7
11
1.79
W
Achilles
Rundas
Achilles
8
3
5
3.5
L
Ah Muzen Cab
SensoryRaven
Ah Muzen Cab
2
6
1
0.42
W
Horus
iiNerdy
Horus
5
1
9
9.5
L
Fenrir
verycringe
Fenrir
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,119
Damage
70,698
85,675
Taken
91,755
60,238
Mitigated
63,978
13,727
Healing
44,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,545
2,137
0
3,407
20,714
21,714
0
5,309
15,405
0
75,280
W
Sol
 
Sol
22,884
10,626
0
14,537
20,887
9,500
10,518
5,760
15,127
133,035
13,068
L
4,679
464
669
2,408
17,436
19,720
0
6,613
10,823
20,854
0
L
15,040
905
0
1,328
14,431
4,414
0
4,591
9,840
76,798
0
W
Medusa
Nehlzer
Medusa
14,567
6,998
0
6,996
15,098
4,970
666
3,946
11,152
0
92,805
W
Erlang Shen
Oppression
Erlang Shen
13,662
6,937
0
4,524
17,310
12,633
180
4,221
13,089
0
67,107
W
Achilles
Rundas
Achilles
15,110
5,163
0
6,992
20,862
20,491
1,094
3,566
16,441
0
74,972
L
Ah Muzen Cab
SensoryRaven
Ah Muzen Cab
8,647
1,909
0
1,640
11,237
2,867
0
1,632
9,605
0
64,649
W
Horus
iiNerdy
Horus
4,475
1,577
3,113
8,498
17,598
16,384
0
3,702
13,438
0
23,667
L
Fenrir
verycringe
Fenrir
9,208
3,303
0
4,275
21,857
11,523
0
2,782
19,075
0
54,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,400
Gold Earned
62,915
530
Minions Killed
648
0
Camps Cleared
0
1,720,332
Distance Traveled
1,821,676
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,880
573
152
8
0
351,353
2
W
Sol
13,906
732
203
11
0
359,741
1
L
Khepri
8,645
455
32
2
0
361,422
7
L
Scylla
9,398
495
125
7
0
309,357
3
W
Medusa
12,477
657
186
10
0
294,595
3
W
Erlang Shen
12,335
649
92
5
0
392,789
5
W
Achilles
12,939
681
139
7
0
404,674
2
L
Ah Muzen Cab
8,945
471
126
7
0
348,504
2
W
Horus
11,258
593
28
1
0
369,877
13
L
Fenrir
9,532
502
95
5
0
349,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role