Player Matchup

Medusa
Medusa
BlipBlapAttack
Medusa
Level 154
God Stats
16W - 4L
1,700 SR
Queue Stats
135W - 123L
1,583 Elo+
Solo
Cerberus
Cerberus
HuntSquishyJack
Cerberus
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 13L
1,358 Elo+
Solo
Thanatos
Thanatos
LilFerg
Thanatos
Level 145
God Stats
6W - 2L
1,739 SR
Queue Stats
188W - 137L
1,684 Elo+
Party 2
Olorun
Olorun
iNeedAnAdultNow
Olorun
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 179L
1,652 Elo+
Solo
Fenrir
Fenrir
xxxMUNYAxxx
Fenrir
Level 133
God Stats
9W - 1L
1,919 SR
Queue Stats
186W - 137L
1,701 Elo+
Party 2
Team Averages
Level 139
1,672 SR
1,595 Elo+

VS

Team Averages
Level 119
1,477 SR
1,526 Elo+
Atlas
Atlas
Angelurban
Atlas
Level 127
God Stats
1W - 2L
1,574 SR
Queue Stats
4W - 5L
1,528 Elo+
Party 1
King Arthur
King Arthur
CRisNips
King Arthur
Level 122
God Stats
1W - 1L
1,316 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 1
Cupid
Cupid
DRFEZZE
Cupid
Level 157
God Stats
2W - 4L
1,500 SR
Queue Stats
345W - 370L
1,593 Elo+
Solo
Thor
Thor
RevanchistGhost
Thor
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,443 Elo+
Party 1
Scylla
Scylla
dYiffFurryb
Scylla
Level 104
God Stats
6W - 10L
1,494 SR
Queue Stats
141W - 134L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 11
11,208
747
11,910
11,863
4,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
17
1 / 4 / 20
10,204
680
8,965
15,913
17,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
LilFerg
Thanatos
20
16 / 2 / 10
12,870
858
23,203
12,143
4,789
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 5 / 12
11,107
740
10,471
13,663
5,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
18
6 / 0 / 18
11,623
775
8,310
12,670
13,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
0 / 6 / 13
10,166
678
13,054
17,518
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
CRisNips
King Arthur
16
1 / 7 / 11
9,750
650
10,564
18,348
14,385
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
DRFEZZE
Cupid
18
6 / 5 / 3
11,334
756
7,442
12,349
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 5 / 8
10,435
696
8,830
13,208
6,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
17
4 / 6 / 6
10,275
685
11,846
9,301
1,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
56
29
Kills
15
15
Deaths
29
71
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Atlas
0
6
13
1.08
W
3
4
11
2.13
L
King Arthur
CRisNips
King Arthur
1
7
11
0.93
L
Cupid
DRFEZZE
Cupid
6
5
3
1.5
W
Cerberus
1
4
20
2.75
W
Thanatos
LilFerg
Thanatos
16
2
10
10.5
L
4
5
8
1.6
L
Scylla
4
6
6
1.17
W
3
5
12
1.8
W
Fenrir
6
0
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,859
Damage
51,736
66,252
Taken
70,724
45,366
Mitigated
40,775
27,030
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
13,054
4,549
0
733
17,518
13,558
0
5,120
12,160
27,978
0
W
11,910
4,437
0
2,268
11,863
4,379
927
4,815
6,891
0
59,571
L
King Arthur
CRisNips
King Arthur
10,564
596
437
1,765
18,348
14,385
0
5,568
12,670
514
20,526
L
Cupid
DRFEZZE
Cupid
7,442
4,029
265
2,346
12,349
4,938
1,660
2,508
9,769
0
39,430
W
Cerberus
8,965
774
696
3,693
15,913
17,080
681
6,411
9,301
23,324
0
W
Thanatos
LilFerg
Thanatos
23,203
7,512
0
12,901
12,143
4,789
1,385
4,763
7,202
0
53,283
L
8,830
2,344
0
2,176
13,208
6,091
0
4,366
8,770
0
30,143
L
Scylla
11,846
888
0
308
9,301
1,803
228
1,498
7,779
33,673
0
W
10,471
5,051
1,402
4,823
13,663
5,358
2,221
6,468
7,033
42,687
0
W
Fenrir
8,310
1,942
0
1,247
12,670
13,760
1,242
2,957
9,680
0
23,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,012
Gold Earned
51,960
285
Minions Killed
214
0
Camps Cleared
0
1,509,585
Distance Traveled
1,386,390
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,166
678
27
2
0
295,409
5
W
Medusa
11,208
747
90
6
0
323,570
5
L
King Arthur
9,750
650
31
2
0
285,769
3
L
Cupid
11,334
756
77
5
0
262,303
1
W
Cerberus
10,204
680
46
3
0
263,840
2
W
Thanatos
12,870
858
46
3
0
342,565
1
L
Thor
10,435
696
41
3
0
273,825
1
L
Scylla
10,275
685
38
3
0
269,084
0
W
Olorun
11,107
740
82
5
0
269,430
0
W
Fenrir
11,623
775
21
1
0
310,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role