Player Matchup

Chaac
Chaac
Daniel_ale176BV
Chaac
Level 44
God Stats
0W - 1L
1,694 SR
Queue Stats
9W - 15L
1,400 Elo+
Party 1
Thanatos
Thanatos
L00SiFURR_
Thanatos
Level 87
God Stats
21W - 41L
1,347 SR
Queue Stats
263W - 313L
1,424 Elo+
Solo
Agni
Agni
cris_md2002
Agni
Level 29
God Stats
0W - 1L
1,771 SR
Queue Stats
8W - 12L
1,400 Elo+
Party 1
Team Averages
Level 53
1,604 SR
1,408 Elo+

VS

Team Averages
Level 81
1,500 SR
1,278 Elo+
Artio
Artio
Markiemark65
Artio
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,154 Elo+
Party 2
Zhong Kui
Zhong Kui
ZombieSlayer701
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,154 Elo+
Party 2
Medusa
Medusa
iTzGary20
Medusa
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 108L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 7
7,148
715
5,992
13,607
12,560
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
L00SiFURR_
Thanatos
12
6 / 5 / 1
8,476
848
5,081
8,504
4,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 7 / 5
7,564
756
7,432
8,036
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 16
8,022
802
1,325
10,508
9,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
ZombieSlayer701
Zhong Kui
13
11 / 3 / 7
9,570
957
12,797
9,572
5,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
iTzGary20
Medusa
14
7 / 1 / 9
9,109
911
11,944
6,146
1,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
7
Kills
18
19
Deaths
7
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
7
7
0.5
L
Thanatos
L00SiFURR_
Thanatos
6
5
1
1.3
W
0
3
16
2.67
W
Zhong Kui
ZombieSlayer701
Zhong Kui
11
3
7
4.83
L
1
7
5
0.5
W
Medusa
iTzGary20
Medusa
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,505
Damage
26,066
30,147
Taken
26,226
19,211
Mitigated
16,964
6,641
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,992
683
100
1,974
13,607
12,560
0
4,793
8,814
0
23,270
L
Thanatos
L00SiFURR_
Thanatos
5,081
897
187
3,769
8,504
4,452
0
3,838
4,666
0
11,101
W
1,325
21
881
2,839
10,508
9,384
0
3,054
7,108
5,723
0
W
Zhong Kui
ZombieSlayer701
Zhong Kui
12,797
1,118
0
2,476
9,572
5,849
0
2,712
6,796
27,090
0
L
7,432
473
0
611
8,036
2,199
0
5,810
2,226
24,983
0
W
Medusa
iTzGary20
Medusa
11,944
5,854
0
1,700
6,146
1,731
1,592
2,170
3,874
0
39,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,188
Gold Earned
26,701
95
Minions Killed
107
4
Camps Cleared
6
555,080
Distance Traveled
562,632
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,148
715
36
4
2
183,633
1
L
Thanatos
8,476
848
19
2
0
193,380
1
W
Artio
8,022
802
8
1
0
197,816
0
W
Zhong Kui
9,570
957
36
4
3
173,970
2
L
Agni
7,564
756
40
4
2
178,067
0
W
Medusa
9,109
911
63
6
3
190,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role