Player Matchup

King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
Brynhildrt
Cthulhu
Gold III
Level 127
God Stats
19W - 13L
1,701 SR
Queue Stats
48W - 60L
1,799 MMR
Solo
Janus
Janus
Platinum II
MoneySyn4DatWin
Janus
Platinum II
Level 82
God Stats
2W - 3L
1,769 SR
Queue Stats
167W - 160L
1,850 MMR
Solo
Cupid
Cupid
Platinum V
UndoneSurvivor
Cupid
Platinum V
Level 160
God Stats
7W - 7L
1,559 SR
Queue Stats
141W - 136L
1,736 MMR
Solo
Susano
Susano
Platinum V
XenoAustin
Susano
Platinum V
Level 109
God Stats
6W - 1L
1,844 SR
Queue Stats
135W - 136L
1,672 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,675 SR
1,711 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,618 SR
1,864 MMR
Zeus
Zeus
Gold I
DesignatedTank
Zeus
Gold I
Level 158
God Stats
12W - 3L
1,500 SR
Queue Stats
236W - 212L
1,922 MMR
Party 2
Sol
Sol
Gold IV
Nehlzer
Sol
Gold IV
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 37L
1,733 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold II
SensoryRaven
Ah Muzen Cab
Gold II
Level 160
God Stats
42W - 39L
1,646 SR
Queue Stats
637W - 630L
1,929 MMR
Party 2
Horus
Horus
Platinum I
iiNerdy
Horus
Platinum I
Level 154
God Stats
13W - 7L
1,687 SR
Queue Stats
48W - 39L
2,099 MMR
Party 1
Fenrir
Fenrir
Gold V
richthekid05
Fenrir
Gold V
Level 125
God Stats
17W - 17L
1,758 SR
Queue Stats
107W - 111L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 0 / 0
4,162
694
876
3,096
991
Cthulhu
Brynhildrt
Cthulhu
1
0 / 1 / 0
2,731
455
0
840
202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

6
0 / 0 / 0
3,396
566
1,028
1,987
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
1 / 1 / 0
3,600
600
798
3,044
698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Susano
XenoAustin
Susano
6
0 / 3 / 1
3,637
606
1,390
4,367
1,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BastetArtioOdinCamazotz

VS

Bans
AgniCliodhnaAtlasCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
4,138
690
1,078
1,344
311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
7
2 / 0 / 0
4,408
735
2,481
2,335
540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
SensoryRaven
Ah Muzen Cab
7
0 / 1 / 0
3,888
648
1,672
2,708
685
Horus
iiNerdy
Horus
7
0 / 1 / 3
4,057
676
797
3,180
936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
7
2 / 0 / 0
4,061
677
1,787
3,124
1,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
0
1
L
Cthulhu
Brynhildrt
Cthulhu
0
1
0
0
W
1
0
1
1.5
L
0
0
0
0
W
Sol
2
0
0
2
W
Ah Muzen Cab
SensoryRaven
Ah Muzen Cab
0
1
0
0
L
1
1
0
1
L
Susano
XenoAustin
Susano
0
3
1
0.17
W
Horus
iiNerdy
Horus
0
1
3
1.5
W
Fenrir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,092
Damage
7,815
13,334
Taken
12,691
3,345
Mitigated
3,738
3,291
Healing
5,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
876
58
0
250
3,096
991
0
0
3,096
0
19,083
L
Cthulhu
Brynhildrt
Cthulhu
0
0
101
3
840
202
0
737
103
495
0
W
1,078
352
0
471
1,344
311
0
338
1,006
24,589
0
L
1,028
42
0
471
1,987
411
0
442
1,493
16,276
0
W
Sol
2,481
1,925
0
686
2,335
540
634
0
2,335
29,605
0
W
Ah Muzen Cab
SensoryRaven
Ah Muzen Cab
1,672
487
0
922
2,708
685
0
0
2,708
0
20,011
L
798
178
0
1,039
3,044
698
0
1,744
1,300
0
14,249
L
Susano
XenoAustin
Susano
1,390
438
0
1,427
4,367
1,043
0
506
3,783
0
12,455
W
Horus
iiNerdy
Horus
797
334
845
1,277
3,180
936
0
105
3,075
0
3,774
W
Fenrir
1,787
402
0
986
3,124
1,266
0
585
2,539
0
15,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,526
Gold Earned
20,552
153
Minions Killed
207
0
Camps Cleared
0
485,218
Distance Traveled
546,002
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,162
694
57
10
0
123,222
1
L
Cthulhu
2,731
455
1
0
0
18,965
0
W
Zeus
4,138
690
58
10
0
115,866
1
L
Janus
3,396
566
25
4
0
124,554
2
W
Sol
4,408
735
57
10
0
92,258
0
W
Ah Muzen Cab
3,888
648
46
8
0
109,294
0
L
Cupid
3,600
600
29
5
0
100,764
0
L
Susano
3,637
606
41
7
0
117,713
1
W
Horus
4,057
676
5
1
0
83,053
3
W
Fenrir
4,061
677
41
7
0
145,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role