Player Matchup

Chernobog
Chernobog
Silver I
 
Chernobog
Silver I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
JokersMental
Bellona
Gold V
Level 88
God Stats
14W - 13L
1,322 SR
Queue Stats
133W - 125L
1,272 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Viirrusss
Sun Wukong
Silver I
Level 127
God Stats
36W - 30L
1,726 SR
Queue Stats
83W - 93L
1,292 MMR
Party 1
Fenrir
Fenrir
Silver II
Wahx
Fenrir
Silver II
Level 108
God Stats
14W - 8L
1,781 SR
Queue Stats
245W - 243L
1,290 MMR
Party 1
Tiamat
Tiamat
Silver III
sksmiNix
Tiamat
Silver III
Level 40
God Stats
1W - 2L
1,491 SR
Queue Stats
16W - 22L
1,309 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,564 SR
1,332 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,578 SR
1,346 MMR
Kali
Kali
Silver II
 
Kali
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
Alfredomty
Apollo
Silver I
Level 148
God Stats
3W - 3L
1,649 SR
Queue Stats
29W - 20L
1,532 MMR
Party 2
Osiris
Osiris
Silver II
CEMENb
Osiris
Silver II
Level 64
God Stats
1W - 1L
1,525 SR
Queue Stats
104W - 114L
1,284 MMR
Solo
Atlas
Atlas
Silver V
ImNotEthereal
Atlas
Silver V
Level 61
God Stats
7W - 5L
1,716 SR
Queue Stats
48W - 40L
1,172 MMR
Party 2
Nox
Nox
Silver V
Murdock24
Nox
Silver V
Level 85
God Stats
4W - 5L
1,500 SR
Queue Stats
50W - 60L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
0 / 6 / 4
8,273
460
7,825
14,065
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
JokersMental
Bellona
16
5 / 6 / 1
9,630
535
10,071
19,640
10,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
Viirrusss
Sun Wukong
16
2 / 3 / 0
9,920
551
8,175
14,597
14,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Wahx
Fenrir
11
0 / 4 / 4
7,652
425
3,485
15,800
10,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
sksmiNix
Tiamat
14
4 / 6 / 2
9,073
504
7,360
12,485
6,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
IzanamiSolBastetGeb

VS

Bans
GilgameshMulanThothCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
5 / 2 / 6
10,037
558
12,104
18,330
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Alfredomty
Apollo
18
7 / 3 / 9
11,217
623
16,374
14,127
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
CEMENb
Osiris
17
2 / 2 / 0
10,615
590
10,329
12,678
13,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 12
10,591
588
9,524
13,167
12,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 2 / 9
10,052
558
7,060
6,009
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
11
Kills
25
25
Deaths
11
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
6
4
0.33
W
Kali
 
Kali
5
2
6
4
W
Apollo
Alfredomty
Apollo
7
3
9
3.83
W
Osiris
CEMENb
Osiris
2
2
0
1
W
6
2
12
6
L
Bellona
JokersMental
Bellona
5
6
1
0.92
W
5
2
9
4.75
L
Sun Wukong
Viirrusss
Sun Wukong
2
3
0
0.67
L
Fenrir
Wahx
Fenrir
0
4
4
0.5
L
Tiamat
sksmiNix
Tiamat
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,916
Damage
55,391
76,587
Taken
64,311
45,488
Mitigated
39,340
21,646
Healing
20,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
7,825
4,508
0
4,598
14,065
4,017
0
2,803
11,262
0
59,412
W
Kali
 
Kali
12,104
6,903
0
5,588
18,330
6,484
0
3,868
14,462
0
66,795
W
Apollo
Alfredomty
Apollo
16,374
10,776
0
6,342
14,127
4,955
892
574
13,553
0
104,120
W
Osiris
CEMENb
Osiris
10,329
4,809
0
3,121
12,678
13,506
1,240
0
12,678
0
77,139
W
9,524
3,018
415
3,012
13,167
12,432
114
1,031
11,978
32,116
0
L
Bellona
JokersMental
Bellona
10,071
3,675
0
5,817
19,640
10,152
18
5,161
13,947
0
75,319
W
7,060
249
183
2,022
6,009
1,963
315
1,887
4,122
62,293
0
L
Sun Wukong
Viirrusss
Sun Wukong
8,175
2,436
0
5,885
14,597
14,822
14
2,123
12,474
0
71,564
L
Fenrir
Wahx
Fenrir
3,485
848
0
2,217
15,800
10,236
0
3,340
12,460
0
19,586
L
Tiamat
sksmiNix
Tiamat
7,360
1,090
0
3,129
12,485
6,261
0
3,157
9,328
49,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,548
Gold Earned
52,512
526
Minions Killed
549
0
Camps Cleared
0
1,764,156
Distance Traveled
1,835,223
33
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,273
460
116
6
0
335,652
8
W
Kali
10,037
558
87
5
0
384,585
4
W
Apollo
11,217
623
147
8
0
352,668
6
W
Osiris
10,615
590
155
9
0
348,120
4
W
Atlas
10,591
588
40
2
0
374,429
1
L
Bellona
9,630
535
123
7
0
379,953
8
W
Nox
10,052
558
120
7
0
375,421
7
L
Sun Wukong
9,920
551
147
8
0
326,277
4
L
Fenrir
7,652
425
22
1
0
397,737
7
L
Tiamat
9,073
504
118
7
0
324,537
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role