Player Matchup

Vulcan
Vulcan
LeonesRuki
Vulcan
Level 143
God Stats
1W - 2L
1,319 SR
Queue Stats
79W - 97L
1,508 Elo+
Party 2
King Arthur
King Arthur
Spike SpiegeII
King Arthur
Level 103
God Stats
1W - 2L
1,142 SR
Queue Stats
30W - 40L
1,486 Elo+
Party 2
Fenrir
Fenrir
Wasteful Mercy
Fenrir
Level 114
God Stats
4W - 14L
1,126 SR
Queue Stats
522W - 507L
1,536 Elo+
Party 2
Cupid
Cupid
dyslexic lll
Cupid
Level 43
God Stats
14W - 19L
1,368 SR
Queue Stats
90W - 127L
1,361 Elo+
Party 2
Geb
Geb
kingdice1233912
Geb
Level 115
God Stats
5W - 2L
1,500 SR
Queue Stats
329W - 347L
1,559 Elo+
Party 2
Team Averages
Level 104
1,291 SR
1,490 Elo+

VS

Team Averages
Level 30
1,460 SR
1,637 Elo+
Guan Yu
Guan Yu
IcyBolt
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,672 Elo+
Party 1
Da Ji
Da Ji
Inferno ZS
Da Ji
Level 49
God Stats
1W - 3L
1,500 SR
Queue Stats
241W - 291L
1,498 Elo+
Solo
Eset
Eset
ViscidCobra7264
Eset
Level 85
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 3L
1,672 Elo+
Party 1
Ares
Ares
WestBank
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,672 Elo+
Party 1
Neith
Neith
xInfamousFusions
Neith
Level 8
God Stats
1W - 1L
1,514 SR
Queue Stats
1W - 3L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
LeonesRuki
Vulcan
15
7 / 2 / 5
10,613
559
13,171
8,612
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
Spike SpiegeII
King Arthur
16
10 / 0 / 10
11,433
602
11,435
16,367
21,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 1 / 14
10,895
573
9,851
12,528
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 1 / 10
10,835
570
15,713
11,447
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 1 / 14
10,750
566
5,744
18,147
21,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IcyBolt
Guan Yu
6
0 / 8 / 0
5,775
304
1,833
17,342
6,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Da Ji
11
4 / 6 / 0
7,888
415
4,724
13,664
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 1
6,283
331
3,015
7,938
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
5
0 / 9 / 0
5,606
295
1,690
12,807
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 13 / 1
6,525
343
10,347
16,813
4,621
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
6
40
Kills
4
5
Deaths
41
53
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
IcyBolt
Guan Yu
0
8
0
0
L
Da Ji
4
6
0
0.67
W
Vulcan
LeonesRuki
Vulcan
7
2
5
4.75
W
King Arthur
Spike SpiegeII
King Arthur
10
0
10
15
L
0
5
1
0.1
W
8
1
14
15
L
Ares
0
9
0
0
W
8
1
10
13
W
7
1
14
14
L
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,914
Damage
21,609
67,101
Taken
68,564
54,787
Mitigated
22,712
20,239
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
IcyBolt
Guan Yu
1,833
809
0
666
17,342
6,820
0
3,650
13,517
0
12,150
L
Da Ji
4,724
736
0
2,827
13,664
4,070
0
2,214
11,264
0
28,059
W
Vulcan
LeonesRuki
Vulcan
13,171
1,850
0
2,506
8,612
3,436
1,527
1,834
6,778
75,848
0
W
King Arthur
Spike SpiegeII
King Arthur
11,435
1,826
0
5,020
16,367
21,084
1,549
831
15,330
532
65,650
L
3,015
215
130
416
7,938
1,995
0
4,208
3,586
20,009
0
W
9,851
2,646
0
1,337
12,528
5,024
4,961
775
10,771
0
55,546
L
Ares
1,690
728
0
271
12,807
5,206
0
4,711
7,990
3,680
0
W
15,713
10,478
469
3,749
11,447
3,867
4,290
191
10,671
0
77,064
W
5,744
976
817
6,341
18,147
21,376
1,997
1,074
17,073
34,090
0
L
10,347
5,847
0
809
16,813
4,621
1,200
3,921
12,776
0
34,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,526
Gold Earned
32,077
479
Minions Killed
152
0
Camps Cleared
0
1,789,057
Distance Traveled
1,058,311
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,775
304
22
1
0
175,536
1
L
Da Ji
7,888
415
53
3
0
268,773
3
W
Vulcan
10,613
559
118
6
0
355,074
3
W
King Arthur
11,433
602
139
7
0
303,904
3
L
Eset
6,283
331
35
2
0
172,763
3
W
Fenrir
10,895
573
87
5
0
430,075
1
L
Ares
5,606
295
5
0
0
158,176
2
W
Cupid
10,835
570
101
5
0
328,367
3
W
Geb
10,750
566
34
2
0
371,637
8
L
Neith
6,525
343
37
2
0
283,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role