Player Matchup

Atlas
Atlas
JAKEFR0MST8FARM
Atlas
Level 155
God Stats
26W - 19L
1,447 SR
Queue Stats
743W - 711L
1,552 Elo+
Solo
Osiris
Osiris
Nandothamc
Osiris
Level 157
God Stats
5W - 2L
1,500 SR
Queue Stats
421W - 430L
1,458 Elo+
Solo
Ullr
Ullr
Rinteckz
Ullr
Level 125
God Stats
2W - 2L
1,528 SR
Queue Stats
31W - 34L
1,491 Elo+
Solo
Erlang Shen
Erlang Shen
majymaj16
Erlang Shen
Level 83
God Stats
26W - 22L
1,567 SR
Queue Stats
512W - 505L
1,459 Elo+
Solo
Olorun
Olorun
xXBali_31Xx
Olorun
Level 87
God Stats
39W - 35L
1,564 SR
Queue Stats
338W - 310L
1,536 Elo+
Solo
Team Averages
Level 121
1,521 SR
1,499 Elo+

VS

Team Averages
Level 112
1,402 SR
1,505 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Gamng_Taktikz
Merlin
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 64L
1,586 Elo+
Party 2
Eset
Eset
Thestormtempest
Eset
Level 18
God Stats
0W - 2L
1,324 SR
Queue Stats
3W - 3L
1,514 Elo+
Party 1
Danzaburou
Danzaburou
VaniszH
Danzaburou
Level 158
God Stats
130W - 115L
1,301 SR
Queue Stats
855W - 834L
1,479 Elo+
Party 1
Bacchus
Bacchus
xAdkorx
Bacchus
Level 83
God Stats
3W - 3L
1,387 SR
Queue Stats
11W - 9L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 3
7,577
689
6,332
10,932
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
Nandothamc
Osiris
10
0 / 1 / 2
5,649
514
3,263
5,464
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
10
3 / 1 / 4
6,217
565
6,161
7,152
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
majymaj16
Erlang Shen
10
3 / 1 / 2
6,153
559
3,747
6,944
3,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
14
6 / 0 / 1
7,935
721
3,878
9,030
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 6 / 1
5,574
507
3,755
8,806
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 1
6,010
546
4,764
4,820
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 3 / 0
5,840
531
4,492
6,317
3,222
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
VaniszH
Danzaburou
9
1 / 5 / 1
5,479
498
6,685
8,747
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
xAdkorx
Bacchus
7
0 / 3 / 1
4,876
443
3,518
7,524
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
18
Kills
5
6
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
6
1
0.42
L
1
1
1
1.5
W
6
3
3
2.5
W
Osiris
Nandothamc
Osiris
0
1
2
1
W
Ullr
3
1
4
5
L
1
3
0
0.33
L
Danzaburou
VaniszH
Danzaburou
1
5
1
0.3
W
Erlang Shen
majymaj16
Erlang Shen
3
1
2
4
L
Bacchus
xAdkorx
Bacchus
0
3
1
0.17
W
Olorun
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,381
Damage
23,214
39,522
Taken
36,214
15,335
Mitigated
13,394
16,651
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,755
1,188
0
2,361
8,806
2,533
0
3,746
5,060
0
23,655
L
4,764
91
0
1,148
4,820
1,300
0
3,308
1,512
38,494
0
W
6,332
2,546
0
4,553
10,932
4,371
950
1,878
9,054
38,568
0
W
Osiris
Nandothamc
Osiris
3,263
960
0
551
5,464
2,883
0
3,087
2,377
0
21,141
W
Ullr
6,161
2,533
0
1,700
7,152
2,360
598
1,626
5,526
0
31,250
L
4,492
617
0
1,738
6,317
3,222
0
2,025
4,292
27,538
0
L
Danzaburou
VaniszH
Danzaburou
6,685
3,506
0
2,724
8,747
2,108
0
0
8,747
0
31,811
W
Erlang Shen
majymaj16
Erlang Shen
3,747
1,674
604
3,090
6,944
3,084
0
1,710
5,234
0
22,853
L
Bacchus
xAdkorx
Bacchus
3,518
698
169
1,400
7,524
4,231
0
1,131
6,393
7,020
0
W
Olorun
3,878
1,648
189
5,964
9,030
2,637
352
4,473
4,557
51,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
27,779
317
Minions Killed
239
0
Camps Cleared
0
1,088,050
Distance Traveled
1,083,310
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,574
507
44
4
0
219,305
2
L
Merlin
6,010
546
79
7
0
219,423
1
W
Atlas
7,577
689
79
7
0
227,361
2
W
Osiris
5,649
514
42
4
0
196,325
0
W
Ullr
6,217
565
51
5
0
220,143
1
L
Eset
5,840
531
58
5
0
208,847
0
L
Danzaburou
5,479
498
48
4
0
203,445
2
W
Erlang Shen
6,153
559
40
4
0
236,055
2
L
Bacchus
4,876
443
10
1
0
232,290
4
W
Olorun
7,935
721
105
10
0
208,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role