Player Matchup

Hercules
Hercules
DrunkBananas
Hercules
Level 139
God Stats
7W - 3L
1,784 SR
Queue Stats
160W - 97L
1,756 Elo+
Party 1
Ares
Ares
Schwagnum
Ares
Level 121
God Stats
8W - 3L
1,500 SR
Queue Stats
189W - 155L
1,605 Elo+
Party 1
Merlin
Merlin
weslix
Merlin
Level 156
God Stats
11W - 8L
1,411 SR
Queue Stats
347W - 273L
1,646 Elo+
Party 1
Team Averages
Level 139
1,565 SR
1,669 Elo+

VS

Team Averages
Level 31
1,500 SR
1,598 Elo+
Heimdallr
Heimdallr
Dontsuckme
Heimdallr
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,794 Elo+
Party 2
Gilgamesh
Gilgamesh
PentUpPower
Gilgamesh
Level 28
God Stats
7W - 9L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 2
Persephone
Persephone
T1ckT0ck22
Persephone
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrunkBananas
Hercules
15
9 / 1 / 13
10,941
782
14,246
13,550
10,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ares
16
7 / 1 / 16
11,695
835
9,748
14,919
18,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
weslix
Merlin
16
9 / 2 / 13
11,375
813
16,645
7,455
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dontsuckme
Heimdallr
12
0 / 8 / 3
8,155
583
5,870
12,660
5,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
PentUpPower
Gilgamesh
10
3 / 10 / 1
8,572
612
8,247
18,845
5,149
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
T1ckT0ck22
Persephone
11
1 / 7 / 2
8,341
596
6,004
14,111
3,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
25
Kills
4
4
Deaths
25
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Dontsuckme
Heimdallr
0
8
3
0.19
W
Hercules
DrunkBananas
Hercules
9
1
13
15.5
L
Gilgamesh
PentUpPower
Gilgamesh
3
10
1
0.35
W
Ares
7
1
16
15
L
Persephone
T1ckT0ck22
Persephone
1
7
2
0.29
W
Merlin
weslix
Merlin
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,639
Damage
20,121
35,924
Taken
45,616
32,437
Mitigated
14,524
10,151
Healing
3,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Dontsuckme
Heimdallr
5,870
1,479
0
189
12,660
5,656
0
7,106
5,076
0
21,568
W
Hercules
DrunkBananas
Hercules
14,246
2,251
74
5,014
13,550
10,845
498
3,521
10,029
4,436
30,619
L
Gilgamesh
PentUpPower
Gilgamesh
8,247
1,910
0
1,123
18,845
5,149
0
12,547
5,518
0
17,696
W
Ares
9,748
342
0
3,034
14,919
18,237
412
1,891
13,028
18,137
0
L
Persephone
T1ckT0ck22
Persephone
6,004
483
109
1,889
14,111
3,719
0
7,861
5,698
19,126
0
W
Merlin
weslix
Merlin
16,645
792
96
1,933
7,455
3,355
780
1,262
6,193
54,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
25,068
140
Minions Killed
67
10
Camps Cleared
2
868,083
Distance Traveled
637,668
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,155
583
34
2
0
204,163
2
W
Hercules
10,941
782
39
3
1
310,429
0
L
Gilgamesh
8,572
612
10
1
1
220,266
2
W
Ares
11,695
835
23
2
5
316,772
2
L
Persephone
8,341
596
23
2
1
213,239
0
W
Merlin
11,375
813
78
6
4
240,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role