Player Matchup

Fenrir
Fenrir
Bronze III
MatthewBellGay
Fenrir
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,624 MMR
Solo
Artio
Artio
Gold V
TheHighSithLord
Artio
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,793 MMR
Party 1
Gilgamesh
Gilgamesh
Gold I
YaBoiDrizzt
Gilgamesh
Gold I
Level 160
God Stats
6W - 1L
1,859 SR
Queue Stats
132W - 143L
1,891 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,620 SR
1,769 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,659 SR
1,924 MMR
Atlas
Atlas
Diamond IV
Itsprizmo
Atlas
Diamond IV
Level 116
God Stats
25W - 15L
1,552 SR
Queue Stats
633W - 427L
2,264 MMR
Party 2
Artemis
Artemis
Gold III
K4SHM1R1_
Artemis
Gold III
Level 108
God Stats
15W - 9L
1,664 SR
Queue Stats
57W - 61L
1,605 MMR
Solo
Scylla
Scylla
Platinum IV
Snarky Hunter
Scylla
Platinum IV
Level 145
God Stats
47W - 24L
1,761 SR
Queue Stats
128W - 66L
1,904 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 2
13,145
657
8,863
33,440
29,271
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 6 / 4
11,771
589
8,050
27,189
31,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
YaBoiDrizzt
Gilgamesh
17
4 / 6 / 4
13,936
697
17,515
27,592
23,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GebAchillesPersephoneThothAres

VS

Bans
BastetChaacSolOdinZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Itsprizmo
Atlas
17
5 / 1 / 14
14,566
728
21,772
22,340
33,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
K4SHM1R1_
Artemis
19
11 / 4 / 7
14,950
748
24,885
16,015
7,447
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 4 / 15
13,895
695
23,039
15,484
6,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
9
Kills
20
20
Deaths
9
10
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Atlas
Itsprizmo
Atlas
5
1
14
12
W
Artemis
K4SHM1R1_
Artemis
11
4
7
3.63
L
4
8
2
0.63
W
4
4
15
2.88
L
1
6
4
0.5
L
Gilgamesh
YaBoiDrizzt
Gilgamesh
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,428
Damage
69,696
88,221
Taken
53,839
84,881
Mitigated
47,797
13,409
Healing
15,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Itsprizmo
Atlas
21,772
7,538
642
6,267
22,340
33,671
547
4,109
17,345
44,614
0
W
Artemis
K4SHM1R1_
Artemis
24,885
11,812
0
3,576
16,015
7,447
1,611
1,904
14,001
0
65,939
L
8,863
2,159
420
2,220
33,440
29,271
0
16,384
16,646
0
43,211
W
23,039
2,411
103
4,413
15,484
6,679
1,375
1,793
13,499
65,186
0
L
8,050
946
1,087
5,928
27,189
31,645
17
14,423
12,409
23,219
0
L
Gilgamesh
YaBoiDrizzt
Gilgamesh
17,515
4,632
0
3,754
27,592
23,965
78
13,296
14,032
0
66,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
43,411
159
Minions Killed
182
8
Camps Cleared
9
1,076,056
Distance Traveled
1,017,857
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
14,566
728
29
1
0
348,736
0
W
Artemis
14,950
748
66
3
6
339,413
5
L
Fenrir
13,145
657
68
3
3
338,863
2
W
Scylla
13,895
695
87
4
3
329,708
6
L
Artio
11,771
589
16
1
1
371,912
5
L
Gilgamesh
13,936
697
75
4
4
365,281
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role