Player Matchup

Vulcan
Vulcan
GiveMeTechies
Vulcan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Hungryhippo1999
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
IAParzival
Merlin
Level 13
God Stats
8W - 9L
1,500 SR
Queue Stats
374W - 401L
1,520 Elo+
Party 1
King Arthur
King Arthur
Juaneitorcool69
King Arthur
Level 25
God Stats
11W - 18L
1,441 SR
Queue Stats
93W - 101L
1,522 Elo+
Solo
Bakasura
Bakasura
SubjectHalo920
Bakasura
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 192L
1,522 Elo+
Party 1
Team Averages
Level 35
1,488 SR
1,513 Elo+

VS

Team Averages
Level 57
1,385 SR
1,416 Elo+
Agni
Agni
Attila-the-Santa
Agni
Level 36
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 22L
1,611 Elo+
Solo
Arachne
Arachne
DragonJuice_
Arachne
Level 40
God Stats
2W - 1L
1,214 SR
Queue Stats
28W - 28L
1,400 Elo+
Party 3
Apollo
Apollo
Light_Benji-_-99
Apollo
Level 105
God Stats
3W - 2L
1,610 SR
Queue Stats
23W - 27L
1,374 Elo+
Party 3
Mulan
Mulan
Nero Promise
Mulan
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 40L
1,342 Elo+
Party 3
Chaac
Chaac
Seabass400
Chaac
Level 17
God Stats
5W - 9L
1,102 SR
Queue Stats
19W - 33L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
8,751
625
6,431
12,356
5,205
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 8 / 3
8,307
593
7,564
17,159
9,434
Cudgel

Cudgel

+10
Physical Power
+50
Health

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
IAParzival
Merlin
15
0 / 6 / 2
8,737
624
8,409
9,425
3,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Juaneitorcool69
King Arthur
16
1 / 8 / 1
9,095
650
8,549
18,110
17,046
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
17
3 / 4 / 1
10,255
733
8,346
17,149
9,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
10,744
767
18,799
8,642
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
DragonJuice_
Arachne
19
8 / 2 / 9
11,518
823
8,353
13,885
6,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

18
5 / 1 / 22
10,885
778
11,227
10,537
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 0 / 20
12,302
879
18,305
14,875
14,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
18
6 / 1 / 9
11,075
791
6,439
9,328
5,054
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
106
5
Kills
34
34
Deaths
5
10
Assists
72
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
Arachne
DragonJuice_
Arachne
8
2
9
6.25
L
1
8
3
0.31
L
0
8
3
0.19
L
Merlin
IAParzival
Merlin
0
6
2
0.17
L
King Arthur
Juaneitorcool69
King Arthur
1
8
1
0.19
W
5
1
22
16
W
10
0
20
20
W
Chaac
6
1
9
10.5
L
Bakasura
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,299
Damage
63,123
74,199
Taken
57,267
45,281
Mitigated
32,057
9,889
Healing
22,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,799
557
0
2,947
8,642
3,088
1,939
2,832
5,700
44,695
0
W
Arachne
DragonJuice_
Arachne
8,353
5,234
0
5,707
13,885
6,064
1,084
1,332
11,806
0
35,462
L
6,431
3,243
116
951
12,356
5,205
0
3,345
8,825
19,899
0
L
7,564
908
355
2,803
17,159
9,434
0
3,704
13,225
0
16,244
L
Merlin
IAParzival
Merlin
8,409
265
0
533
9,425
3,650
0
1,523
7,786
39,261
0
L
King Arthur
Juaneitorcool69
King Arthur
8,549
1,220
0
500
18,110
17,046
0
4,569
13,238
0
26,586
W
11,227
6,852
0
4,011
10,537
3,848
3,260
3,936
6,123
0
28,638
W
18,305
1,633
0
7,717
14,875
14,003
191
3,810
10,855
0
48,390
W
Chaac
6,439
759
0
2,059
9,328
5,054
1,246
2,930
6,337
0
28,961
L
Bakasura
8,346
5,300
0
4,631
17,149
9,946
0
5,658
11,334
0
41,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,145
Gold Earned
56,524
277
Minions Killed
287
0
Camps Cleared
0
1,302,542
Distance Traveled
1,414,778
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,744
767
63
5
0
299,826
3
W
Arachne
11,518
823
51
4
0
291,366
4
L
Vulcan
8,751
625
27
2
0
232,014
3
L
Chaac
8,307
593
32
2
0
253,197
0
L
Merlin
8,737
624
75
5
0
243,264
1
L
King Arthur
9,095
650
59
4
0
260,747
2
W
Apollo
10,885
778
41
3
0
249,219
0
W
Mulan
12,302
879
75
5
0
285,083
0
W
Chaac
11,075
791
57
4
0
289,284
0
L
Bakasura
10,255
733
84
6
0
313,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role