Player Matchup

Freya
Freya
Foodcx
Freya
Level 127
God Stats
7W - 1L
1,714 SR
Queue Stats
137W - 149L
1,532 Elo+
Solo
Danzaburou
Danzaburou
LordWombatt
Danzaburou
Level 6
God Stats
1W - 3L
1,418 SR
Queue Stats
1W - 3L
1,403 Elo+
Party 2
Ares
Ares
NerfedNinja
Ares
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 90L
1,509 Elo+
Party 2
Team Averages
Level 81
1,544 SR
1,481 Elo+

VS

Team Averages
Level 111
1,549 SR
1,462 Elo+
Janus
Janus
SteveTheBear
Janus
Level 91
God Stats
27W - 40L
1,409 SR
Queue Stats
264W - 236L
1,476 Elo+
Party 1
Bastet
Bastet
UnbornCreeper
Bastet
Level 118
God Stats
23W - 15L
1,569 SR
Queue Stats
234W - 199L
1,475 Elo+
Party 1
Amaterasu
Amaterasu
XxMONSTERTWINSxX
Amaterasu
Level 125
God Stats
11W - 4L
1,668 SR
Queue Stats
67W - 79L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Foodcx
Freya
13
2 / 8 / 3
10,064
629
7,386
17,768
5,643
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
LordWombatt
Danzaburou
14
1 / 8 / 7
10,483
655
7,661
14,614
4,333
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
9 / 5 / 3
13,379
836
16,328
21,287
21,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 11
11,628
727
13,501
12,600
4,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 4 / 11
13,308
832
20,546
14,603
6,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
17
9 / 2 / 9
12,288
768
12,576
19,503
20,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
12
Kills
21
21
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Freya
Foodcx
Freya
2
8
3
0.44
L
Danzaburou
LordWombatt
Danzaburou
1
8
7
0.56
L
9
5
3
2.1
W
3
6
11
1.42
W
9
4
11
3.63
W
Amaterasu
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,375
Damage
46,623
53,669
Taken
46,706
31,193
Mitigated
30,843
7,265
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Foodcx
Freya
7,386
2,512
0
1,838
17,768
5,643
0
4,846
12,922
29,020
0
L
Danzaburou
LordWombatt
Danzaburou
7,661
2,200
0
1,437
14,614
4,333
0
3,866
10,748
0
22,894
L
16,328
379
0
3,990
21,287
21,217
0
4,914
16,095
36,568
0
W
13,501
220
222
2,054
12,600
4,805
1,207
7,426
5,174
49,277
0
W
20,546
2,754
0
2,293
14,603
6,012
562
6,661
7,942
0
51,320
W
Amaterasu
12,576
4,968
0
6,572
19,503
20,026
1,088
10,272
9,231
0
34,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,926
Gold Earned
37,224
120
Minions Killed
178
2
Camps Cleared
12
812,626
Distance Traveled
919,274
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,064
629
57
4
0
217,103
2
L
Danzaburou
10,483
655
33
2
1
307,340
0
L
Ares
13,379
836
30
2
1
288,183
1
W
Janus
11,628
727
69
4
4
286,959
0
W
Bastet
13,308
832
58
4
3
314,463
1
W
Amaterasu
12,288
768
51
3
5
317,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role