Player Matchup

Fenrir
Fenrir
CosmicalBunny
Fenrir
Level 41
God Stats
16W - 30L
1,329 SR
Queue Stats
166W - 199L
1,410 Elo+
Party 3
Skadi
Skadi
CosmicalPhoenix
Skadi
Level 29
God Stats
10W - 16L
1,344 SR
Queue Stats
132W - 143L
1,416 Elo+
Party 3
Sol
Sol
kmello78
Sol
Level 71
God Stats
3W - 3L
1,302 SR
Queue Stats
123W - 128L
1,368 Elo+
Party 2
Bacchus
Bacchus
manofword
Bacchus
Level 17
God Stats
4W - 2L
1,483 SR
Queue Stats
5W - 4L
1,481 Elo+
Party 2
Achilles
Achilles
monkeyman15446
Achilles
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,398 Elo+
Party 2
Team Averages
Level 45
1,392 SR
1,415 Elo+

VS

Team Averages
Level 23
1,292 SR
1,143 Elo+
Neith
Neith
CactusMigg
Neith
Level 5
God Stats
0W - 2L
1,317 SR
Queue Stats
16W - 18L
1,103 Elo+
Party 1
Amaterasu
Amaterasu
CaiusMagnus
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,134 Elo+
Party 1
Ares
Ares
GoldMageOG
Ares
Level 5
God Stats
0W - 4L
1,113 SR
Queue Stats
9W - 16L
1,134 Elo+
Party 1
Hera
Hera
Kcauq17
Hera
Level 61
God Stats
7W - 4L
1,257 SR
Queue Stats
151W - 151L
1,134 Elo+
Party 1
King Arthur
King Arthur
MrCookie4
King Arthur
Level 17
God Stats
0W - 2L
1,271 SR
Queue Stats
3W - 5L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 1 / 7
12,436
622
17,430
13,671
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
10 / 4 / 8
11,953
598
13,986
11,049
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
19 / 0 / 9
14,207
710
22,274
15,335
6,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
manofword
Bacchus
15
4 / 0 / 16
11,507
575
3,536
11,726
16,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
17
1 / 0 / 3
11,338
567
6,528
11,689
14,797
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 12 / 2
6,814
341
4,239
12,483
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
CaiusMagnus
Amaterasu
12
3 / 8 / 0
8,246
412
5,779
17,814
10,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 11 / 3
7,269
363
1,166
18,686
12,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
Kcauq17
Hera
14
2 / 9 / 1
8,876
444
13,505
11,690
2,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
MrCookie4
King Arthur
12
0 / 8 / 1
7,534
377
5,551
18,986
10,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
48
Kills
5
5
Deaths
48
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
0
12
2
0.08
L
Amaterasu
CaiusMagnus
Amaterasu
3
8
0
0.38
W
14
1
7
17.5
W
10
4
8
3.5
L
0
11
3
0.14
L
Hera
Kcauq17
Hera
2
9
1
0.28
L
King Arthur
MrCookie4
King Arthur
0
8
1
0.06
W
19
0
9
23.5
W
Bacchus
manofword
Bacchus
4
0
16
12
W
Achilles
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,754
Damage
30,240
63,470
Taken
79,659
47,929
Mitigated
39,373
25,767
Healing
7,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,239
1,520
0
858
12,483
3,215
0
4,253
8,230
0
25,208
L
Amaterasu
CaiusMagnus
Amaterasu
5,779
1,685
186
1,814
17,814
10,240
482
6,924
10,890
0
34,771
W
17,430
2,627
0
4,677
13,671
6,099
2,115
3,587
10,084
0
73,946
W
13,986
8,318
0
4,699
11,049
4,011
8,398
1,659
9,390
0
80,117
L
1,166
183
0
712
18,686
12,579
13
4,597
14,089
11,473
0
L
Hera
Kcauq17
Hera
13,505
3,209
180
985
11,690
2,508
0
5,016
6,674
66,392
0
L
King Arthur
MrCookie4
King Arthur
5,551
1,080
0
2,460
18,986
10,831
112
4,777
14,209
0
44,577
W
22,274
9,154
0
9,177
15,335
6,171
4,618
6,025
9,310
128,524
1,259
W
Bacchus
manofword
Bacchus
3,536
876
0
3,024
11,726
16,851
1,902
3,905
7,821
13,835
0
W
Achilles
6,528
811
0
4,190
11,689
14,797
464
2,383
9,306
0
66,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,441
Gold Earned
38,739
534
Minions Killed
298
0
Camps Cleared
0
1,877,066
Distance Traveled
1,763,920
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,814
341
33
2
0
296,502
0
L
Amaterasu
8,246
412
68
3
0
365,182
0
W
Fenrir
12,436
622
95
5
0
429,530
3
W
Skadi
11,953
598
114
6
0
308,088
5
L
Ares
7,269
363
17
1
0
356,702
1
L
Hera
8,876
444
124
6
0
382,647
6
L
King Arthur
7,534
377
56
3
0
362,887
3
W
Sol
14,207
710
176
9
0
381,221
2
W
Bacchus
11,507
575
22
1
0
393,921
1
W
Achilles
11,338
567
127
6
0
364,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role