Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
DesignatedOdin
Arachne
Level 89
God Stats
15W - 19L
1,349 SR
Queue Stats
22W - 30L
1,405 Elo+
Party 1
Sol
Sol
HotGamrGurl
Sol
Level 69
God Stats
5W - 2L
1,621 SR
Queue Stats
23W - 33L
1,381 Elo+
Party 1
Ymir
Ymir
LordSquanto
Ymir
Level 64
God Stats
13W - 18L
1,425 SR
Queue Stats
13W - 18L
1,323 Elo+
Party 1
Chaac
Chaac
PetyrAndManny
Chaac
Level 56
God Stats
2W - 1L
1,545 SR
Queue Stats
18W - 33L
1,299 Elo+
Party 1
Team Averages
Level 72
1,488 SR
1,381 Elo+

VS

Team Averages
Level 106
1,537 SR
1,573 Elo+
Ymir
Ymir
AvgDukes
Ymir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 44L
1,618 Elo+
Party 2
Atlas
Atlas
DeathspankerJR
Atlas
Level 101
God Stats
14W - 13L
1,373 SR
Queue Stats
66W - 65L
1,437 Elo+
Party 2
Tiamat
Tiamat
Tnnr8
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 187L
1,728 Elo+
Party 2
Izanami
Izanami
codygrayson93
Izanami
Level 102
God Stats
21W - 19L
1,653 SR
Queue Stats
144W - 144L
1,584 Elo+
Solo
Amaterasu
Amaterasu
cooldaman
Amaterasu
Level 120
God Stats
3W - 4L
1,661 SR
Queue Stats
96W - 108L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
4 / 0 / 6
8,073
577
6,306
6,711
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 1 / 4
8,512
608
12,603
11,728
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

14
8 / 1 / 5
8,825
630
13,713
9,368
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 9
7,525
538
4,028
8,429
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 5 / 3
7,531
538
9,413
12,658
9,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 3 / 0
7,181
513
6,219
11,728
5,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 4 / 2
6,531
467
4,756
16,413
8,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Tnnr8
Tiamat
10
0 / 7 / 2
6,153
440
4,656
10,719
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
9
1 / 5 / 0
6,065
433
4,451
8,375
1,895
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
cooldaman
Amaterasu
12
4 / 3 / 0
7,575
541
8,372
13,032
10,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
22
Kills
8
9
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
0
6
7
L
Ymir
2
3
0
0.67
L
1
4
2
0.5
W
7
1
4
9
W
8
1
5
10.5
W
2
2
9
3.25
W
1
5
3
0.5
L
Tiamat
Tnnr8
Tiamat
0
7
2
0.14
L
Izanami
1
5
0
0.2
L
Amaterasu
cooldaman
Amaterasu
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,063
Damage
28,454
48,894
Taken
60,267
23,844
Mitigated
30,389
18,506
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
6,306
2,247
0
3,427
6,711
2,011
1,568
963
5,748
0
41,907
L
Ymir
6,219
1,271
0
2,178
11,728
5,076
149
3,315
8,380
47,437
0
L
4,756
1,647
1,823
2,547
16,413
8,368
174
7,176
9,201
12,927
0
W
12,603
9,096
0
4,086
11,728
3,578
378
5,830
5,898
0
56,551
W
13,713
7,073
0
4,157
9,368
2,585
674
2,775
6,593
52,011
3,584
W
4,028
789
427
1,751
8,429
6,488
511
4,875
3,554
20,317
0
W
9,413
2,361
0
4,658
12,658
9,182
0
1,188
11,470
0
37,292
L
Tiamat
Tnnr8
Tiamat
4,656
591
0
1,375
10,719
4,794
212
4,830
5,889
33,913
0
L
Izanami
4,451
3,071
0
954
8,375
1,895
999
1,206
7,169
0
32,536
L
Amaterasu
cooldaman
Amaterasu
8,372
5,111
0
5,218
13,032
10,256
198
635
11,734
0
40,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,466
Gold Earned
33,505
366
Minions Killed
343
0
Camps Cleared
0
1,355,774
Distance Traveled
1,258,502
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,073
577
89
6
0
264,735
1
L
Ymir
7,181
513
106
8
0
257,626
1
L
Atlas
6,531
467
22
2
0
285,806
5
W
Arachne
8,512
608
74
5
0
327,852
0
W
Sol
8,825
630
96
7
0
260,538
1
W
Ymir
7,525
538
25
2
0
265,249
0
W
Chaac
7,531
538
82
6
0
237,400
4
L
Tiamat
6,153
440
71
5
0
238,006
1
L
Izanami
6,065
433
72
5
0
216,672
4
L
Amaterasu
7,575
541
72
5
0
260,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role