Player Matchup

Atlas
Atlas
Silver I
CrazyDaave5
Atlas
Silver I
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,625 MMR
Party 1
Rama
Rama
Silver I
Donnchadd
Rama
Silver I
Level 127
God Stats
1W - 0L
1,452 SR
Queue Stats
10W - 3L
1,625 MMR
Party 1
Thoth
Thoth
Silver I
xNinja Agony
Thoth
Silver I
Level 153
God Stats
9W - 2L
1,673 SR
Queue Stats
10W - 3L
1,635 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,542 SR
1,628 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,656 SR
1,591 MMR
Ganesha
Ganesha
Gold III
MrPicklez94
Ganesha
Gold III
Level 126
God Stats
23W - 23L
1,653 SR
Queue Stats
77W - 82L
1,564 MMR
Party 2
Chaac
Chaac
Gold III
Stofey08
Chaac
Gold III
Level 108
God Stats
3W - 3L
1,686 SR
Queue Stats
29W - 28L
1,645 MMR
Party 2
Skadi
Skadi
Gold III
bucketface43
Skadi
Gold III
Level 158
God Stats
20W - 13L
1,630 SR
Queue Stats
75W - 82L
1,564 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 17
12,859
677
11,490
19,811
24,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rama
18
6 / 7 / 10
14,210
748
16,801
17,493
5,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

20
16 / 1 / 7
15,747
829
33,489
13,735
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabSolMulanBastetAres

VS

Bans
GilgameshZeusGebNoxBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MrPicklez94
Ganesha
16
0 / 8 / 13
12,503
658
9,733
28,589
38,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Stofey08
Chaac
18
11 / 6 / 2
13,480
709
16,586
27,008
17,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
3 / 10 / 7
12,063
635
17,828
21,844
4,274
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
36
24
Kills
14
14
Deaths
24
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
6
17
1.75
W
Rama
6
7
10
1.57
L
Ganesha
MrPicklez94
Ganesha
0
8
13
0.81
L
Chaac
Stofey08
Chaac
11
6
2
2
L
3
10
7
0.65
W
16
1
7
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,780
Damage
44,147
51,039
Taken
77,441
33,773
Mitigated
60,179
8,512
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,490
4,045
845
2,186
19,811
24,553
147
4,834
14,712
26,037
0
W
Rama
16,801
15,942
0
2,126
17,493
5,291
1,184
1,856
15,260
0
46,008
L
Ganesha
MrPicklez94
Ganesha
9,733
496
928
2,237
28,589
38,044
44
15,871
12,718
39,706
0
L
Chaac
Stofey08
Chaac
16,586
3,335
267
7,324
27,008
17,861
438
14,506
12,502
0
38,311
L
17,828
6,374
0
661
21,844
4,274
776
15,635
6,209
106
69,565
W
33,489
1,339
108
3,247
13,735
3,929
1,740
3,386
10,174
84,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,816
Gold Earned
38,046
187
Minions Killed
185
5
Camps Cleared
10
990,684
Distance Traveled
884,695
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,859
677
18
1
0
323,500
1
W
Rama
14,210
748
52
3
3
294,756
2
L
Ganesha
12,503
658
20
1
3
280,540
1
L
Chaac
13,480
709
56
3
2
324,130
1
L
Skadi
12,063
635
109
6
5
280,025
0
W
Thoth
15,747
829
117
6
2
372,428
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role