Player Matchup

Baron Samedi
Baron Samedi
Penguinoob19
Baron Samedi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Medusa
Medusa
ballerhulk
Medusa
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Cerberus
Cerberus
xGrandDragonx14
Cerberus
Level 144
God Stats
1W - 4L
1,735 SR
Queue Stats
184W - 207L
1,460 Elo+
Solo
Team Averages
Level 103
1,578 SR
1,487 Elo+

VS

Team Averages
Level 81
1,453 SR
1,491 Elo+
Nu Wa
Nu Wa
Ang3licBratz
Nu Wa
Level 109
God Stats
10W - 9L
1,360 SR
Queue Stats
145W - 182L
1,421 Elo+
Solo
Vamana
Vamana
BrysenJones
Vamana
Level 84
God Stats
35W - 15L
1,677 SR
Queue Stats
152W - 140L
1,527 Elo+
Party 1
Ratatoskr
Ratatoskr
JSatellite
Ratatoskr
Level 49
God Stats
2W - 1L
1,322 SR
Queue Stats
92W - 73L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Penguinoob19
Baron Samedi
11
1 / 8 / 3
7,179
653
4,539
9,109
2,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
ballerhulk
Medusa
11
2 / 4 / 2
7,647
695
7,559
7,228
2,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
10
0 / 4 / 3
7,053
641
4,913
14,179
11,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 10
8,588
781
8,993
5,390
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
13
6 / 2 / 10
8,770
797
9,548
8,643
6,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ratatoskr
JSatellite
Ratatoskr
13
6 / 2 / 6
8,597
782
6,790
8,527
2,669
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
3
Kills
16
16
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
Vamana
6
2
10
5.5
W
Ratatoskr
JSatellite
Ratatoskr
6
2
6
4.5
L
Baron Samedi
Penguinoob19
Baron Samedi
1
8
3
0.31
L
Medusa
ballerhulk
Medusa
2
4
2
0.75
L
Cerberus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,011
Damage
25,331
30,516
Taken
22,560
16,032
Mitigated
10,789
4,287
Healing
3,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,993
3,408
0
322
5,390
1,460
1,681
2,659
2,731
25,169
0
W
Vamana
9,548
4,808
0
2,568
8,643
6,660
465
3,314
5,329
0
29,074
W
Ratatoskr
JSatellite
Ratatoskr
6,790
1,958
0
1,011
8,527
2,669
679
3,605
4,922
0
17,625
L
Baron Samedi
Penguinoob19
Baron Samedi
4,539
353
694
1,020
9,109
2,901
0
2,304
6,611
23,177
0
L
Medusa
ballerhulk
Medusa
7,559
3,800
0
642
7,228
2,064
24
2,311
4,703
0
33,033
L
Cerberus
4,913
346
0
1,931
14,179
11,067
0
4,080
9,747
19,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,879
Gold Earned
25,955
127
Minions Killed
103
3
Camps Cleared
6
504,528
Distance Traveled
614,097
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,588
781
40
4
1
196,654
0
W
Vamana
8,770
797
33
3
2
209,263
2
W
Ratatoskr
8,597
782
30
3
3
208,180
3
L
Baron Samedi
7,179
653
35
3
1
144,644
2
L
Medusa
7,647
695
48
4
0
167,939
2
L
Cerberus
7,053
641
44
4
2
191,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role