Player Matchup

Achilles
Achilles
DyldorTheGreat
Achilles
Level 16
God Stats
6W - 8L
1,227 SR
Queue Stats
35W - 41L
1,286 Elo+
Party 1
Izanami
Izanami
FlaccidFalco
Izanami
Level 18
God Stats
3W - 3L
1,196 SR
Queue Stats
19W - 21L
1,438 Elo+
Party 1
Chaac
Chaac
MAPACHE84
Chaac
Level 91
God Stats
3W - 12L
1,571 SR
Queue Stats
424W - 503L
1,381 Elo+
Party 3
Baron Samedi
Baron Samedi
mellamanTITOcr
Baron Samedi
Level 28
God Stats
11W - 8L
1,523 SR
Queue Stats
246W - 318L
1,422 Elo+
Party 3
Zeus
Zeus
tictacwiener
Zeus
Level 43
God Stats
11W - 3L
1,519 SR
Queue Stats
57W - 57L
1,435 Elo+
Party 1
Team Averages
Level 39
1,407 SR
1,392 Elo+

VS

Team Averages
Level 33
1,466 SR
1,154 Elo+
Hades
Hades
Crankin90s
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,102 Elo+
Party 2
Fenrir
Fenrir
Darkperish
Fenrir
Level 73
God Stats
10W - 15L
1,520 SR
Queue Stats
44W - 57L
1,478 Elo+
Solo
Kuzenbo
Kuzenbo
Hadoukittenz
Kuzenbo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,069 Elo+
Party 2
Olorun
Olorun
Mattywithafatty
Olorun
Level 7
God Stats
0W - 4L
1,310 SR
Queue Stats
2W - 10L
1,001 Elo+
Party 2
Neith
Neith
WroughtCarnage
Neith
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
5 / 3 / 23
12,679
1,268
12,471
14,173
15,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
FlaccidFalco
Izanami
18
2 / 6 / 24
11,929
1,193
19,480
13,309
3,611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
MAPACHE84
Chaac
19
4 / 2 / 26
12,882
1,288
9,153
11,026
10,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
mellamanTITOcr
Baron Samedi
18
3 / 3 / 19
11,613
1,161
8,675
8,270
2,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
23 / 2 / 13
16,291
1,629
33,672
12,232
4,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

234

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
0 / 9 / 5
10,371
1,037
6,682
18,518
7,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Darkperish
Fenrir
18
5 / 6 / 8
12,900
1,290
9,697
19,408
14,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Hadoukittenz
Kuzenbo
17
3 / 8 / 7
12,442
1,244
14,987
23,718
31,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
0 / 8 / 10
11,229
1,123
5,014
12,430
4,146
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
8 / 6 / 5
13,750
1,375
17,835
13,748
3,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
51
37
Kills
16
16
Deaths
37
105
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hades
0
9
5
0.28
L
Fenrir
Darkperish
Fenrir
5
6
8
1.5
W
Achilles
5
3
23
5.5
W
Izanami
FlaccidFalco
Izanami
2
6
24
2.33
L
Kuzenbo
Hadoukittenz
Kuzenbo
3
8
7
0.81
W
Chaac
MAPACHE84
Chaac
4
2
26
8.5
L
0
8
10
0.63
L
8
6
5
1.75
W
Baron Samedi
mellamanTITOcr
Baron Samedi
3
3
19
4.17
W
23
2
13
14.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,451
Damage
54,215
59,010
Taken
87,822
34,967
Mitigated
60,565
11,846
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
6,682
664
38
718
18,518
7,116
0
10,449
7,735
15,261
0
L
Fenrir
Darkperish
Fenrir
9,697
1,659
0
1,374
19,408
14,216
0
7,600
11,323
0
25,540
W
Achilles
12,471
2,812
0
1,528
14,173
15,207
0
6,317
6,588
0
20,217
W
Izanami
FlaccidFalco
Izanami
19,480
13,457
0
366
13,309
3,611
0
3,766
9,341
0
40,055
L
Kuzenbo
Hadoukittenz
Kuzenbo
14,987
3,652
0
1,005
23,718
31,134
0
8,889
14,262
20,499
0
W
Chaac
MAPACHE84
Chaac
9,153
2,462
0
4,719
11,026
10,027
0
4,621
6,293
0
16,820
L
5,014
2,042
126
617
12,430
4,146
0
8,601
3,617
13,545
0
L
17,835
4,197
0
2,449
13,748
3,953
0
6,808
6,799
0
57,820
W
Baron Samedi
mellamanTITOcr
Baron Samedi
8,675
123
2,027
978
8,270
2,104
0
6,018
2,252
19,623
0
W
33,672
7,339
0
2,228
12,232
4,018
0
5,745
6,416
66,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,394
Gold Earned
60,692
193
Minions Killed
174
4
Camps Cleared
10
1,011,559
Distance Traveled
938,377
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,371
1,037
17
2
0
170,671
3
L
Fenrir
12,900
1,290
26
3
6
193,281
0
W
Achilles
12,679
1,268
23
2
0
228,098
0
W
Izanami
11,929
1,193
51
5
2
161,132
0
L
Kuzenbo
12,442
1,244
4
0
0
204,813
1
W
Chaac
12,882
1,288
17
2
1
225,501
0
L
Olorun
11,229
1,123
28
3
2
183,629
0
L
Neith
13,750
1,375
99
10
2
185,983
0
W
Baron Samedi
11,613
1,161
27
3
0
179,317
0
W
Zeus
16,291
1,629
75
8
1
217,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role