Player Matchup

Nu Wa
Nu Wa
DrunkenSmiterX
Nu Wa
Level 22
God Stats
1W - 5L
1,500 SR
Queue Stats
79W - 78L
1,320 Elo+
Party 1
Bastet
Bastet
FrozenComet
Bastet
Level 24
God Stats
2W - 2L
1,804 SR
Queue Stats
7W - 8L
1,486 Elo+
Party 3
Hachiman
Hachiman
GåmêÖvêr
Hachiman
Level 21
God Stats
2W - 5L
1,297 SR
Queue Stats
55W - 46L
1,363 Elo+
Party 1
Xing Tian
Xing Tian
gourgnourt
Xing Tian
Level 56
God Stats
12W - 19L
1,291 SR
Queue Stats
121W - 154L
1,382 Elo+
Party 1
Chang'e
Chang'e
unikasa
Chang'e
Level 97
God Stats
6W - 3L
1,408 SR
Queue Stats
19W - 20L
1,501 Elo+
Party 3
Team Averages
Level 44
1,460 SR
1,410 Elo+

VS

Team Averages
Level 80
1,540 SR
1,475 Elo+
Chiron
Chiron
ACanadienGuy
Chiron
Level 82
God Stats
4W - 0L
1,826 SR
Queue Stats
264W - 257L
1,454 Elo+
Party 2
Janus
Janus
Dominix
Janus
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
303W - 300L
1,528 Elo+
Party 2
Bacchus
Bacchus
HughGRections
Bacchus
Level 101
God Stats
4W - 7L
1,479 SR
Queue Stats
84W - 78L
1,519 Elo+
Party 2
Odin
Odin
kreyton20
Odin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 41L
1,587 Elo+
Party 2
Tsukuyomi
Tsukuyomi
whatisoatmeal
Tsukuyomi
Level 31
God Stats
3W - 2L
1,397 SR
Queue Stats
86W - 108L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 4
10,383
519
13,625
14,948
3,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
19
12 / 4 / 2
11,623
581
17,875
19,052
7,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
GåmêÖvêr
Hachiman
17
3 / 5 / 0
10,409
520
8,984
15,255
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
gourgnourt
Xing Tian
13
0 / 1 / 4
8,609
430
3,217
7,949
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
unikasa
Chang'e
18
2 / 5 / 3
10,565
528
6,505
11,103
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
5 / 3 / 0
11,585
579
12,600
15,272
4,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Janus
Dominix
Janus
17
1 / 6 / 3
10,376
519
3,584
11,671
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
18
8 / 0 / 2
12,380
619
9,136
10,895
12,554
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Odin
18
5 / 5 / 6
11,340
567
9,938
17,764
6,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
whatisoatmeal
Tsukuyomi
17
4 / 5 / 5
10,966
548
15,042
19,777
8,083
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
18
Kills
23
23
Deaths
19
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chiron
5
3
0
1.67
W
Janus
Dominix
Janus
1
6
3
0.42
L
1
8
4
0.38
L
Bastet
12
4
2
3.25
L
Hachiman
GåmêÖvêr
Hachiman
3
5
0
0.6
W
Bacchus
8
0
2
9
L
Xing Tian
gourgnourt
Xing Tian
0
1
4
2
W
Odin
5
5
6
1.6
L
Chang'e
unikasa
Chang'e
2
5
3
0.7
W
Tsukuyomi
whatisoatmeal
Tsukuyomi
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,206
Damage
50,300
68,307
Taken
75,379
26,407
Mitigated
36,159
19,207
Healing
19,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
12,600
4,522
419
6,311
15,272
4,990
1,678
2,604
12,453
0
94,300
W
Janus
Dominix
Janus
3,584
71
0
1,483
11,671
3,651
1,484
4,075
7,234
67,732
0
L
13,625
2,536
0
1,828
14,948
3,958
1,928
359
14,589
65,433
0
L
Bastet
17,875
4,904
0
7,666
19,052
7,512
69
4,463
14,258
0
81,727
L
Hachiman
GåmêÖvêr
Hachiman
8,984
3,887
0
3,184
15,255
4,536
0
692
14,513
0
77,915
W
Bacchus
9,136
1,043
1,863
1,624
10,895
12,554
296
3,680
6,960
33,783
8,962
L
Xing Tian
gourgnourt
Xing Tian
3,217
195
349
1,934
7,949
6,462
0
1,515
6,406
23,339
0
W
Odin
9,938
2,999
133
4,687
17,764
6,881
1,252
3,780
13,700
0
70,837
L
Chang'e
unikasa
Chang'e
6,505
231
473
3,773
11,103
3,939
7
3,033
7,844
73,528
0
W
Tsukuyomi
whatisoatmeal
Tsukuyomi
15,042
3,470
0
3,116
19,777
8,083
681
7,839
11,654
317
73,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,589
Gold Earned
56,647
572
Minions Killed
623
0
Camps Cleared
0
1,938,429
Distance Traveled
1,964,977
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,585
579
165
8
0
374,296
8
W
Janus
10,376
519
152
8
0
393,151
0
L
Nu Wa
10,383
519
134
7
0
303,954
0
L
Bastet
11,623
581
122
6
0
444,585
4
L
Hachiman
10,409
520
134
7
0
332,445
4
W
Bacchus
12,380
619
48
2
0
476,745
6
L
Xing Tian
8,609
430
42
2
0
448,770
10
W
Odin
11,340
567
122
6
0
375,908
10
L
Chang'e
10,565
528
140
7
0
408,675
3
W
Tsukuyomi
10,966
548
136
7
0
344,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role