Player Matchup

Jormungandr
Jormungandr
Silver I
CrazyDaave5
Jormungandr
Silver I
Level 123
God Stats
1W - 0L
1,502 SR
Queue Stats
10W - 3L
1,570 MMR
Party 1
Artemis
Artemis
Silver I
Donnchadd
Artemis
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,570 MMR
Party 1
Thoth
Thoth
Silver I
xNinja Agony
Thoth
Silver I
Level 153
God Stats
9W - 2L
1,634 SR
Queue Stats
10W - 3L
1,580 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,545 SR
1,573 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 150
1,586 SR
1,556 MMR
Zeus
Zeus
Silver II
Haseo3689
Zeus
Silver II
Level 147
God Stats
4W - 4L
1,523 SR
Queue Stats
7W - 8L
1,568 MMR
Party 2
Sobek
Sobek
Bronze III
Joe_E_Z_510
Sobek
Bronze III
Level 159
God Stats
1W - 1L
1,703 SR
Queue Stats
2W - 4L
1,560 MMR
Party 2
Awilix
Awilix
Bronze III
bigbaby2200
Awilix
Bronze III
Level 145
God Stats
5W - 5L
1,532 SR
Queue Stats
5W - 5L
1,539 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CrazyDaave5
Jormungandr
17
3 / 1 / 13
12,414
730
9,469
12,980
15,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Donnchadd
Artemis
17
5 / 3 / 8
12,123
713
11,186
11,561
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 0 / 7
12,548
738
27,305
8,330
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
MulanBastetAresArtioAh Muzen Cab

VS

Bans
AtlasOdinFenrirGaneshaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
2 / 3 / 2
10,150
597
11,785
9,138
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 9 / 2
10,448
615
5,456
26,134
30,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
14
0 / 5 / 4
9,428
555
3,512
17,499
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
17
Kills
4
4
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CrazyDaave5
Jormungandr
3
1
13
9.5
W
Artemis
Donnchadd
Artemis
5
3
8
3
L
Zeus
2
3
2
1
L
2
9
2
0.33
L
Awilix
0
5
4
0.4
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,960
Damage
20,753
32,871
Taken
52,771
22,407
Mitigated
34,765
6,682
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CrazyDaave5
Jormungandr
9,469
1,361
910
1,814
12,980
15,158
345
7,047
5,933
30,044
0
W
Artemis
Donnchadd
Artemis
11,186
7,259
0
2,082
11,561
4,115
2,107
7,810
3,751
0
46,413
L
Zeus
11,785
608
0
724
9,138
1,727
0
7,296
1,842
44,346
0
L
5,456
117
0
3,935
26,134
30,410
0
14,889
11,245
23,668
0
L
Awilix
3,512
1,141
449
2,708
17,499
2,628
0
15,112
2,387
0
21,037
W
27,305
1,091
296
1,580
8,330
3,134
512
2,698
5,632
76,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,085
Gold Earned
30,026
200
Minions Killed
146
8
Camps Cleared
7
944,771
Distance Traveled
876,104
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,414
730
29
2
0
303,064
3
W
Artemis
12,123
713
76
4
4
286,749
3
L
Zeus
10,150
597
80
5
1
286,695
7
L
Sobek
10,448
615
22
1
0
280,214
1
L
Awilix
9,428
555
44
3
6
309,195
9
W
Thoth
12,548
738
95
6
4
354,958
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role