Player Matchup

Apollo
Apollo
CriseeHouse
Apollo
Level 120
God Stats
4W - 3L
1,500 SR
Queue Stats
286W - 274L
1,442 Elo+
Party 2
Guan Yu
Guan Yu
RiseMobile5
Guan Yu
Level 8
God Stats
1W - 1L
1,727 SR
Queue Stats
2W - 3L
1,423 Elo+
Party 3
Agni
Agni
ara-ara_noteYT
Agni
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,583 Elo+
Party 3
Cthulhu
Cthulhu
zombezslayer115
Cthulhu
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 115L
1,371 Elo+
Party 2
Set
Set
zrrk704
Set
Level 40
God Stats
7W - 8L
1,637 SR
Queue Stats
39W - 53L
1,403 Elo+
Party 2
Team Averages
Level 81
1,573 SR
1,444 Elo+

VS

Team Averages
Level 87
1,570 SR
1,487 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
I2G_Legendary
Mulan
Level 108
God Stats
8W - 7L
1,633 SR
Queue Stats
465W - 427L
1,513 Elo+
Party 1
Terra
Terra
MadMatt_04
Terra
Level 38
God Stats
17W - 9L
1,465 SR
Queue Stats
232W - 212L
1,421 Elo+
Party 1
Hel
Hel
XxVenessaxX
Hel
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 27L
1,500 Elo+
Solo
Apollo
Apollo
thedano452
Apollo
Level 121
God Stats
11W - 5L
1,754 SR
Queue Stats
162W - 154L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
1 / 5 / 2
9,078
454
7,875
17,483
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Guan Yu
RiseMobile5
Guan Yu
15
0 / 0 / 3
8,908
445
3,233
10,098
7,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
8 / 4 / 0
9,576
479
18,513
15,766
5,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 1
8,564
428
15,185
20,110
13,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
13
2 / 9 / 3
8,461
423
9,921
20,104
7,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
7 / 2 / 9
10,671
534
21,766
22,638
15,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
6 / 1 / 4
11,599
580
15,087
11,380
11,347
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Terra
13
1 / 2 / 10
9,050
453
3,057
12,247
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 6 / 2
9,266
463
6,083
13,423
8,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Apollo
thedano452
Apollo
17
8 / 3 / 4
10,557
528
16,331
16,823
6,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
14
Kills
23
23
Deaths
14
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
2
9
5.75
L
Apollo
1
5
2
0.4
W
6
1
4
8
W
Terra
1
2
10
3
L
Guan Yu
RiseMobile5
Guan Yu
0
0
3
1.5
W
1
6
2
0.33
L
8
4
0
2
W
Apollo
thedano452
Apollo
8
3
4
3.33
L
3
5
1
0.7
L
Set
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,727
Damage
62,324
83,561
Taken
76,511
37,868
Mitigated
53,104
26,334
Healing
36,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
21,766
3,373
501
14,202
22,638
15,490
606
8,208
13,864
77,460
0
L
Apollo
7,875
5,063
0
7,928
17,483
4,662
510
4,999
12,484
0
68,054
W
15,087
954
0
3,728
11,380
11,347
1,698
3,115
7,928
12,672
74,373
W
Terra
3,057
603
2,234
2,970
12,247
11,167
260
6,405
5,643
9,723
0
L
Guan Yu
RiseMobile5
Guan Yu
3,233
344
1,178
3,077
10,098
7,393
0
4,378
5,720
5,087
34,816
W
6,083
171
2,471
4,318
13,423
8,793
1,346
8,726
4,123
40,627
0
L
18,513
1,588
146
5,427
15,766
5,133
175
10,065
5,701
54,317
0
W
Apollo
thedano452
Apollo
16,331
10,381
0
5,760
16,823
6,307
1,882
5,964
10,847
0
79,930
L
15,185
1,660
247
4,011
20,110
13,176
0
7,117
12,993
41,623
974
L
Set
9,921
4,666
0
4,320
20,104
7,504
0
6,553
13,551
0
45,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,587
Gold Earned
51,143
444
Minions Killed
473
0
Camps Cleared
0
1,832,678
Distance Traveled
1,884,226
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,671
534
113
6
0
362,209
8
L
Apollo
9,078
454
116
6
0
365,480
0
W
Mulan
11,599
580
164
8
0
364,024
3
W
Terra
9,050
453
20
1
0
422,355
0
L
Guan Yu
8,908
445
108
5
0
431,524
4
W
Hel
9,266
463
71
4
0
347,031
5
L
Agni
9,576
479
97
5
0
316,690
2
W
Apollo
10,557
528
105
5
0
388,607
1
L
Cthulhu
8,564
428
51
3
0
378,062
0
L
Set
8,461
423
72
4
0
340,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role