Player Matchup

Xing Tian
Xing Tian
El Fhappo
Xing Tian
Level 122
God Stats
2W - 1L
1,281 SR
Queue Stats
108W - 106L
1,471 Elo+
Party 1
Camazotz
Camazotz
Gojvi
Camazotz
Level 160
God Stats
0W - 4L
2,058 SR
Queue Stats
116W - 113L
1,543 Elo+
Party 1
Scylla
Scylla
Im Aconite
Scylla
Level 15
God Stats
1W - 2L
1,535 SR
Queue Stats
4W - 5L
1,481 Elo+
Party 1
Chronos
Chronos
MidlaneDiff
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
SleepyBoyZach
Danzaburou
Level 126
God Stats
14W - 26L
1,600 SR
Queue Stats
160W - 164L
1,540 Elo+
Party 1
Team Averages
Level 90
1,595 SR
1,503 Elo+

VS

Team Averages
Level 85
1,622 SR
1,774 Elo+
Charybdis
Charybdis
BaronShmurda
Charybdis
Level 123
God Stats
2W - 2L
1,763 SR
Queue Stats
136W - 83L
1,792 Elo+
Party 2
Amaterasu
Amaterasu
GodWilPunishYou
Amaterasu
Level 86
God Stats
19W - 9L
1,301 SR
Queue Stats
278W - 177L
1,788 Elo+
Party 2
Fenrir
Fenrir
Imjustoomuch
Fenrir
Level 43
God Stats
3W - 2L
1,531 SR
Queue Stats
205W - 199L
1,598 Elo+
Solo
Fafnir
Fafnir
KipperTheDog944
Fafnir
Level 36
God Stats
2W - 0L
1,749 SR
Queue Stats
200W - 87L
1,897 Elo+
Party 2
Zeus
Zeus
TwinkEradicator
Zeus
Level 137
God Stats
2W - 3L
1,766 SR
Queue Stats
336W - 211L
1,794 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
El Fhappo
Xing Tian
15
0 / 7 / 4
9,171
611
9,299
22,424
19,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
Gojvi
Camazotz
17
2 / 10 / 6
10,550
703
12,529
26,798
14,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Im Aconite
Scylla
16
1 / 9 / 2
9,967
664
2,167
14,626
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
MidlaneDiff
Chronos
17
2 / 14 / 5
10,935
729
12,303
22,121
7,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SleepyBoyZach
Danzaburou
19
7 / 9 / 1
12,856
857
13,331
21,637
8,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaronShmurda
Charybdis
20
9 / 3 / 16
13,819
921
20,386
15,201
6,256
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
GodWilPunishYou
Amaterasu
20
15 / 1 / 16
13,248
883
21,741
16,553
16,431
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
20
9 / 4 / 16
13,109
874
16,558
19,440
15,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 0 / 32
13,696
913
11,958
15,530
26,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
12 / 4 / 14
13,441
896
26,417
10,142
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
143
12
Kills
49
49
Deaths
12
18
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BaronShmurda
Charybdis
9
3
16
5.67
L
Xing Tian
El Fhappo
Xing Tian
0
7
4
0.29
W
Amaterasu
GodWilPunishYou
Amaterasu
15
1
16
23
L
Camazotz
Gojvi
Camazotz
2
10
6
0.5
L
Scylla
Im Aconite
Scylla
1
9
2
0.22
W
Fenrir
9
4
16
4.25
W
4
0
32
20
L
Chronos
MidlaneDiff
Chronos
2
14
5
0.32
L
Danzaburou
SleepyBoyZach
Danzaburou
7
9
1
0.83
W
12
4
14
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,629
Damage
97,060
107,606
Taken
76,866
54,468
Mitigated
69,500
16,872
Healing
26,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BaronShmurda
Charybdis
20,386
14,476
0
5,918
15,201
6,256
7,498
4,263
10,442
0
68,956
L
Xing Tian
El Fhappo
Xing Tian
9,299
515
126
2,045
22,424
19,871
0
7,414
14,400
16,807
0
W
Amaterasu
GodWilPunishYou
Amaterasu
21,741
12,260
0
4,160
16,553
16,431
248
5,472
10,394
0
26,106
L
Camazotz
Gojvi
Camazotz
12,529
2,432
0
7,733
26,798
14,183
0
10,465
15,947
0
31,812
L
Scylla
Im Aconite
Scylla
2,167
228
0
344
14,626
4,814
62
4,874
9,474
14,197
0
W
Fenrir
16,558
4,764
0
6,695
19,440
15,748
1,736
3,990
15,139
0
53,503
W
11,958
3,559
0
7,050
15,530
26,565
746
5,577
9,514
20,351
0
L
Chronos
MidlaneDiff
Chronos
12,303
5,231
0
1,955
22,121
7,198
0
7,695
14,093
31,219
0
L
Danzaburou
SleepyBoyZach
Danzaburou
13,331
5,508
0
4,669
21,637
8,402
140
6,192
14,977
0
39,322
W
26,417
2,365
543
1,641
10,142
4,500
2,456
3,290
6,483
72,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,479
Gold Earned
67,313
172
Minions Killed
276
0
Camps Cleared
0
1,258,356
Distance Traveled
1,619,188
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,819
921
106
7
0
291,266
1
L
Xing Tian
9,171
611
14
1
0
289,469
1
W
Amaterasu
13,248
883
11
1
0
372,045
0
L
Camazotz
10,550
703
35
2
0
284,884
0
L
Scylla
9,967
664
28
2
0
218,757
0
W
Fenrir
13,109
874
65
4
0
337,446
1
W
Fafnir
13,696
913
16
1
0
329,025
1
L
Chronos
10,935
729
36
2
0
229,110
1
L
Danzaburou
12,856
857
59
4
0
236,136
1
W
Zeus
13,441
896
78
5
0
289,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role