Player Matchup

Serqet
Serqet
AdrienGotSwag20
Serqet
Level 37
God Stats
6W - 8L
1,524 SR
Queue Stats
220W - 221L
1,508 Elo+
Party 2
Bellona
Bellona
CSPinchPoet
Bellona
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
265W - 260L
1,511 Elo+
Party 2
Bacchus
Bacchus
QuincIana6029
Bacchus
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
375W - 377L
1,491 Elo+
Party 2
Sol
Sol
StephBrim
Sol
Level 49
God Stats
7W - 6L
1,451 SR
Queue Stats
86W - 77L
1,475 Elo+
Party 2
Hel
Hel
shy9uy711
Hel
Level 105
God Stats
2W - 4L
1,712 SR
Queue Stats
246W - 213L
1,529 Elo+
Party 2
Team Averages
Level 56
1,537 SR
1,503 Elo+

VS

Team Averages
Level 76
1,448 SR
1,547 Elo+
Ymir
Ymir
AnarchistIB
Ymir
Level 92
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 157L
1,560 Elo+
Party 1
Neith
Neith
Niwd4310
Neith
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,812 Elo+
Party 1
Da Ji
Da Ji
unicornDva69
Da Ji
Level 76
God Stats
28W - 15L
1,500 SR
Queue Stats
236W - 217L
1,454 Elo+
Party 1
Hades
Hades
xRanoss
Hades
Level 109
God Stats
87W - 46L
1,448 SR
Queue Stats
687W - 652L
1,555 Elo+
Party 1
Hercules
Hercules
zapexzpx
Hercules
Level 67
God Stats
1W - 1L
1,292 SR
Queue Stats
39W - 45L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,518
452
1,159
6,036
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
CSPinchPoet
Bellona
7
0 / 6 / 1
4,714
471
5,410
8,408
5,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
6
1 / 5 / 1
4,499
450
1,355
8,491
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
1 / 7 / 0
4,562
456
3,582
6,267
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 3 / 0
5,347
535
5,201
4,938
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 14
6,405
641
4,467
7,830
4,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Niwd4310
Neith
11
9 / 1 / 7
7,081
708
8,576
4,969
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
8 / 2 / 6
6,103
610
4,652
4,872
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
xRanoss
Hades
11
4 / 0 / 5
6,246
625
4,568
5,268
2,107
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
zapexzpx
Hercules
10
2 / 0 / 3
5,658
566
4,152
6,994
3,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
4
Kills
25
25
Deaths
4
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
2
1
14
9
L
Bellona
CSPinchPoet
Bellona
0
6
1
0.08
W
Neith
Niwd4310
Neith
9
1
7
12.5
L
Bacchus
1
5
1
0.3
L
1
7
0
0.14
L
2
3
0
0.67
W
8
2
6
5.5
W
Hades
xRanoss
Hades
4
0
5
6.5
W
Hercules
zapexzpx
Hercules
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,707
Damage
26,415
34,140
Taken
29,933
14,114
Mitigated
13,221
4,353
Healing
12,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,159
139
0
1,293
6,036
1,687
0
1,509
4,527
0
12,885
W
4,467
1,401
1,266
1,614
7,830
4,616
0
2,807
4,839
14,865
0
L
Bellona
CSPinchPoet
Bellona
5,410
1,478
0
712
8,408
5,928
39
2,353
6,055
1,792
17,532
W
Neith
Niwd4310
Neith
8,576
4,483
0
1,874
4,969
1,509
1,274
2,022
2,947
0
36,229
L
Bacchus
1,355
186
55
360
8,491
3,856
0
1,909
6,582
8,871
0
L
3,582
1,600
0
851
6,267
1,084
0
639
5,628
14,914
2,492
L
5,201
729
88
994
4,938
1,559
0
2,625
2,313
25,442
0
W
4,652
1,049
0
627
4,872
1,600
0
2,240
2,574
0
19,732
W
Hades
xRanoss
Hades
4,568
552
730
3,357
5,268
2,107
240
2,861
2,376
31,479
0
W
Hercules
zapexzpx
Hercules
4,152
1,585
0
2,963
6,994
3,389
0
549
5,969
0
21,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,640
Gold Earned
31,493
166
Minions Killed
233
0
Camps Cleared
0
924,600
Distance Traveled
933,623
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,518
452
34
3
0
211,286
2
W
Ymir
6,405
641
29
3
0
197,043
0
L
Bellona
4,714
471
44
4
0
189,396
1
W
Neith
7,081
708
64
6
0
163,847
3
L
Bacchus
4,499
450
13
1
0
179,410
1
L
Sol
4,562
456
29
3
0
164,294
0
L
Hel
5,347
535
46
5
0
180,214
1
W
Da Ji
6,103
610
30
3
0
194,142
1
W
Hades
6,246
625
60
6
0
200,034
2
W
Hercules
5,658
566
50
5
0
178,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role