Player Matchup

Ymir
Ymir
Black_Minato24
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,531 Elo+
Party 2
Baba Yaga
Baba Yaga
Demarcus1621
Baba Yaga
Level 106
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 4L
1,301 Elo+
Party 2
Rama
Rama
Imprettyboring
Rama
Level 124
God Stats
2W - 1L
1,418 SR
Queue Stats
38W - 30L
1,521 Elo+
Party 2
Achilles
Achilles
MrMacerson
Achilles
Level 147
God Stats
1W - 3L
1,509 SR
Queue Stats
13W - 11L
1,508 Elo+
Party 2
Bakasura
Bakasura
kort-studios
Bakasura
Level 86
God Stats
5W - 3L
1,682 SR
Queue Stats
22W - 24L
1,542 Elo+
Party 2
Team Averages
Level 118
1,561 SR
1,481 Elo+

VS

Team Averages
Level 97
1,548 SR
1,653 Elo+
Janus
Janus
AFSloth
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,664 Elo+
Party 1
Merlin
Merlin
CJ world
Merlin
Level 129
God Stats
14W - 5L
1,742 SR
Queue Stats
149W - 120L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
Doggo290
Gilgamesh
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 36L
1,697 Elo+
Solo
Kumbhakarna
Kumbhakarna
WetMonkeyScalp
Kumbhakarna
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 57L
1,716 Elo+
Party 1
Heimdallr
Heimdallr
thiccgamergirl
Heimdallr
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 108L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 4
11,261
626
10,894
27,738
23,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baba Yaga
Demarcus1621
Baba Yaga
18
1 / 6 / 2
11,509
639
14,235
18,868
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 4 / 3
11,586
644
7,181
17,123
7,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
MrMacerson
Achilles
17
2 / 6 / 4
10,788
599
17,883
25,405
30,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
kort-studios
Bakasura
17
0 / 4 / 4
10,893
605
4,006
21,482
8,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AFSloth
Janus
19
4 / 2 / 13
12,438
691
16,563
11,519
4,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
CJ world
Merlin
20
5 / 1 / 12
13,624
757
27,165
9,131
4,509
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Doggo290
Gilgamesh
20
6 / 4 / 10
13,117
729
22,010
20,656
11,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
WetMonkeyScalp
Kumbhakarna
20
4 / 0 / 19
13,425
746
8,488
21,230
33,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
thiccgamergirl
Heimdallr
20
7 / 1 / 10
14,418
801
19,767
12,168
6,535
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
90
6
Kills
26
26
Deaths
8
17
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Janus
AFSloth
Janus
4
2
13
5.25
L
1
6
4
0.5
W
Merlin
CJ world
Merlin
5
1
12
11
L
Baba Yaga
Demarcus1621
Baba Yaga
1
6
2
0.33
W
Gilgamesh
Doggo290
Gilgamesh
6
4
10
2.75
L
2
4
3
0.88
L
Achilles
MrMacerson
Achilles
2
6
4
0.67
W
Kumbhakarna
WetMonkeyScalp
Kumbhakarna
4
0
19
13.5
L
Bakasura
kort-studios
Bakasura
0
4
4
0.5
W
Heimdallr
thiccgamergirl
Heimdallr
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,199
Damage
93,993
110,616
Taken
74,704
75,590
Mitigated
61,345
18,736
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AFSloth
Janus
16,563
295
0
0
11,519
4,979
1,143
5,218
6,189
36,588
0
L
10,894
1,758
1,043
3,384
27,738
23,624
0
13,216
14,319
26,140
0
W
Merlin
CJ world
Merlin
27,165
221
0
64
9,131
4,509
3,026
4,555
4,459
84,592
0
L
Baba Yaga
Demarcus1621
Baba Yaga
14,235
508
288
3,618
18,868
6,342
0
7,006
11,600
35,740
0
W
Gilgamesh
Doggo290
Gilgamesh
22,010
7,335
0
3,066
20,656
11,553
251
6,880
13,645
0
61,482
L
7,181
5,133
0
2,578
17,123
7,368
0
6,945
9,936
0
43,897
L
Achilles
MrMacerson
Achilles
17,883
1,730
623
3,871
25,405
30,118
0
13,388
11,700
8,598
25,985
W
Kumbhakarna
WetMonkeyScalp
Kumbhakarna
8,488
1,267
0
1,567
21,230
33,769
116
5,997
14,510
21,226
0
L
Bakasura
kort-studios
Bakasura
4,006
2,368
0
3,331
21,482
8,138
0
10,519
10,845
0
20,098
W
Heimdallr
thiccgamergirl
Heimdallr
19,767
8,179
0
4,744
12,168
6,535
981
5,699
6,196
0
80,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,037
Gold Earned
67,022
220
Minions Killed
384
0
Camps Cleared
0
1,763,807
Distance Traveled
1,819,332
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,438
691
54
3
0
347,962
2
L
Ymir
11,261
626
24
1
0
324,583
1
W
Merlin
13,624
757
117
7
0
341,408
1
L
Baba Yaga
11,509
639
54
3
0
393,025
0
W
Gilgamesh
13,117
729
64
4
0
386,979
2
L
Rama
11,586
644
76
4
0
316,211
0
L
Achilles
10,788
599
24
1
0
366,513
1
W
Kumbhakarna
13,425
746
17
1
0
380,366
1
L
Bakasura
10,893
605
42
2
0
363,475
0
W
Heimdallr
14,418
801
132
7
0
362,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role