Player Matchup

Pele
Pele
PAUL_MATEO
Pele
Level 67
God Stats
6W - 4L
1,478 SR
Queue Stats
35W - 25L
1,556 Elo+
Party 1
Guan Yu
Guan Yu
SkechersKid420
Guan Yu
Level 65
God Stats
2W - 3L
1,707 SR
Queue Stats
52W - 40L
1,564 Elo+
Party 1
Zeus
Zeus
XI PinoL x 4
Zeus
Level 109
God Stats
9W - 11L
1,660 SR
Queue Stats
43W - 51L
1,410 Elo+
Party 3
Danzaburou
Danzaburou
xAlemo
Danzaburou
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,358 Elo+
Party 3
Arachne
Arachne
xHasam11
Arachne
Level 21
God Stats
26W - 22L
1,455 SR
Queue Stats
28W - 25L
1,391 Elo+
Party 3
Team Averages
Level 73
1,560 SR
1,456 Elo+

VS

Team Averages
Level 117
1,774 SR
1,704 Elo+
Medusa
Medusa
BigBoysUnrated
Medusa
Level 16
God Stats
8W - 1L
1,909 SR
Queue Stats
8W - 2L
1,887 Elo+
Party 2
Fenrir
Fenrir
Emilianogod
Fenrir
Level 111
God Stats
10W - 3L
1,748 SR
Queue Stats
215W - 222L
1,403 Elo+
Solo
Atlas
Atlas
KWP_Camper
Atlas
Level 149
God Stats
6W - 3L
1,847 SR
Queue Stats
17W - 14L
1,709 Elo+
Party 2
Thoth
Thoth
Kuro_ken29
Thoth
Level 153
God Stats
3W - 1L
1,769 SR
Queue Stats
696W - 218L
1,735 Elo+
Party 2
Sun Wukong
Sun Wukong
Mercenary7734
Sun Wukong
Level 158
God Stats
5W - 8L
1,596 SR
Queue Stats
510W - 199L
1,784 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 10 / 2
9,802
980
10,648
20,443
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 8 / 0
10,217
1,022
7,934
23,837
9,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 5 / 1
10,575
1,058
4,575
12,208
2,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
xAlemo
Danzaburou
16
0 / 9 / 3
10,227
1,023
9,805
14,926
4,384
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
xHasam11
Arachne
16
2 / 6 / 3
10,555
1,056
5,791
14,929
6,160
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

69

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 19
11,517
1,152
16,216
8,629
3,629
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
18
6 / 2 / 18
11,939
1,194
12,082
9,126
7,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atlas
19
5 / 0 / 28
12,850
1,285
12,878
9,255
13,371
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thoth
19
14 / 2 / 13
13,531
1,353
29,009
11,426
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
Mercenary7734
Sun Wukong
18
11 / 0 / 15
12,450
1,245
12,044
6,846
5,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
131
5
Kills
38
38
Deaths
5
9
Assists
93
Player
Kills
Deaths
Assists
KDA
W
2
1
19
11.5
W
Fenrir
6
2
18
7.5
W
Atlas
5
0
28
19
W
Thoth
14
2
13
10.25
W
Sun Wukong
Mercenary7734
Sun Wukong
11
0
15
18.5
L
0
10
2
0.1
L
2
8
0
0.25
L
1
5
1
0.3
L
Danzaburou
xAlemo
Danzaburou
0
9
3
0.17
L
Arachne
xHasam11
Arachne
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,753
Damage
82,229
86,343
Taken
45,282
27,614
Mitigated
33,334
5,920
Healing
6,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,216
5,884
0
0
8,629
3,629
0
708
7,921
0
46,869
W
Fenrir
12,082
1,575
0
898
9,126
7,675
0
615
8,511
0
18,402
W
Atlas
12,878
3,314
699
1,417
9,255
13,371
0
1,317
7,938
30,195
0
W
Thoth
29,009
67
138
1,611
11,426
3,632
0
1,425
10,001
53,313
0
W
Sun Wukong
Mercenary7734
Sun Wukong
12,044
2,624
0
1,243
6,846
5,027
0
510
6,336
0
22,198
L
10,648
1,801
30
1,656
20,443
5,311
0
9,013
11,141
0
26,322
L
7,934
560
540
2,133
23,837
9,035
0
9,559
13,937
0
11,606
L
4,575
366
0
0
12,208
2,724
0
9,383
2,663
23,409
0
L
Danzaburou
xAlemo
Danzaburou
9,805
2,293
0
656
14,926
4,384
0
6,951
7,715
0
43,295
L
Arachne
xHasam11
Arachne
5,791
3,941
0
905
14,929
6,160
0
6,981
7,761
0
13,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,376
Gold Earned
62,287
163
Minions Killed
221
3
Camps Cleared
11
928,036
Distance Traveled
1,041,600
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,517
1,152
64
6
3
207,974
1
W
Fenrir
11,939
1,194
33
3
0
185,626
0
W
Atlas
12,850
1,285
33
3
0
209,755
0
W
Thoth
13,531
1,353
55
6
3
215,827
1
W
Sun Wukong
12,450
1,245
36
4
5
222,418
0
L
Pele
9,802
980
40
4
0
184,355
0
L
Guan Yu
10,217
1,022
6
1
1
189,836
0
L
Zeus
10,575
1,058
46
5
1
182,188
0
L
Danzaburou
10,227
1,023
57
6
0
161,693
0
L
Arachne
10,555
1,056
14
1
1
209,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role