Player Matchup

Neith
Neith
Biffthesquirrel
Neith
Level 81
God Stats
27W - 14L
1,723 SR
Queue Stats
162W - 111L
1,703 Elo+
Party 2
Horus
Horus
DeadricLord15
Horus
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
189W - 98L
1,681 Elo+
Party 2
Zeus
Zeus
MasterSloth69
Zeus
Level 102
God Stats
17W - 10L
1,854 SR
Queue Stats
189W - 122L
1,627 Elo+
Party 2
Team Averages
Level 97
1,692 SR
1,670 Elo+

VS

Team Averages
Level 85
1,515 SR
1,208 Elo+
Fenrir
Fenrir
Ambush278
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,208 Elo+
Party 1
Ymir
Ymir
Eurequelo
Ymir
Level 6
God Stats
1W - 2L
1,544 SR
Queue Stats
1W - 6L
1,208 Elo+
Party 1
Scylla
Scylla
PEPPERsz
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 6
8,376
838
9,047
5,981
2,604
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 0 / 9
8,241
824
8,176
7,490
4,782
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 1 / 8
8,505
851
12,657
3,690
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ambush278
Fenrir
12
3 / 5 / 0
7,136
714
5,170
15,466
8,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
10
0 / 5 / 0
6,399
640
464
10,155
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
PEPPERsz
Scylla
12
0 / 3 / 3
6,664
666
5,736
7,382
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
13
Kills
3
3
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ambush278
Fenrir
3
5
0
0.6
W
6
2
6
4.5
W
3
0
9
7.5
L
Ymir
0
5
0
0
W
4
1
8
8
L
Scylla
PEPPERsz
Scylla
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
11,370
17,161
Taken
33,003
8,637
Mitigated
16,652
6,633
Healing
2,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ambush278
Fenrir
5,170
955
0
967
15,466
8,260
0
5,831
9,264
0
12,934
W
9,047
3,423
0
1,507
5,981
2,604
1,450
1,808
3,961
0
20,158
W
8,176
3,134
1,967
2,909
7,490
4,782
0
3,161
3,993
3,999
16,540
L
Ymir
464
0
0
1,056
10,155
6,196
0
4,625
5,255
4,744
0
W
12,657
1,030
0
250
3,690
1,251
102
929
2,675
37,875
0
L
Scylla
PEPPERsz
Scylla
5,736
48
0
263
7,382
2,196
0
3,653
3,580
23,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,122
Gold Earned
20,199
124
Minions Killed
72
7
Camps Cleared
3
607,904
Distance Traveled
494,841
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,136
714
19
2
3
177,769
2
W
Neith
8,376
838
21
2
3
177,513
4
W
Horus
8,241
824
25
3
0
231,367
5
L
Ymir
6,399
640
12
1
0
144,562
2
W
Zeus
8,505
851
78
8
4
199,024
4
L
Scylla
6,664
666
41
4
0
172,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role