Player Matchup

Achilles
Achilles
LoneIySwordsman
Achilles
Level 129
God Stats
22W - 21L
1,502 SR
Queue Stats
108W - 118L
1,584 Elo+
Party 2
Ravana
Ravana
SirForgemaster
Ravana
Level 154
God Stats
1W - 0L
1,259 SR
Queue Stats
116W - 116L
1,539 Elo+
Party 2
Merlin
Merlin
Slambulamb
Merlin
Level 37
God Stats
3W - 4L
1,500 SR
Queue Stats
71W - 50L
1,683 Elo+
Party 2
Xbalanque
Xbalanque
TheCapMaster
Xbalanque
Level 135
God Stats
2W - 1L
1,762 SR
Queue Stats
120W - 108L
1,650 Elo+
Party 2
Atlas
Atlas
TheMotjvator
Atlas
Level 117
God Stats
13W - 9L
1,532 SR
Queue Stats
144W - 134L
1,502 Elo+
Party 2
Team Averages
Level 114
1,511 SR
1,591 Elo+

VS

Team Averages
Level 96
1,502 SR
1,560 Elo+
Hel
Hel
I Akatsuki I347
Hel
Level 47
God Stats
1W - 2L
1,759 SR
Queue Stats
42W - 58L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kaiyuh
Morgan Le Fay
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,538 Elo+
Party 1
Izanami
Izanami
Rev Spooky
Izanami
Level 148
God Stats
4W - 5L
1,249 SR
Queue Stats
457W - 471L
1,450 Elo+
Party 1
Fenrir
Fenrir
Silvinite
Fenrir
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 202L
1,626 Elo+
Party 1
Chaac
Chaac
fartndawoods
Chaac
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 85L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 0 / 1
8,440
649
5,315
6,259
5,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 3 / 9
8,267
636
5,497
6,649
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Slambulamb
Merlin
14
8 / 0 / 2
8,993
692
8,119
5,172
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
TheCapMaster
Xbalanque
14
6 / 2 / 2
8,208
631
8,900
8,600
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 5
6,696
515
4,170
11,434
7,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 3
6,319
486
5,060
10,068
3,794
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Kaiyuh
Morgan Le Fay
12
3 / 7 / 2
7,374
567
3,453
10,047
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Rev Spooky
Izanami
10
1 / 4 / 2
6,542
503
5,707
10,080
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Silvinite
Fenrir
9
1 / 3 / 1
6,002
462
2,530
6,873
2,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
6,813
524
4,373
8,854
6,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
20
Kills
8
8
Deaths
21
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
Morgan Le Fay
Kaiyuh
Morgan Le Fay
3
7
2
0.57
W
Achilles
3
0
1
3.5
L
Izanami
Rev Spooky
Izanami
1
4
2
0.5
L
Fenrir
Silvinite
Fenrir
1
3
1
0.5
W
3
3
9
2.5
W
Merlin
Slambulamb
Merlin
8
0
2
9
W
Xbalanque
TheCapMaster
Xbalanque
6
2
2
3.5
W
0
3
5
0.83
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,001
Damage
21,123
38,114
Taken
45,922
19,437
Mitigated
17,704
10,562
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,060
263
2,001
3,965
10,068
3,794
0
2,835
7,233
24,936
0
L
Morgan Le Fay
Kaiyuh
Morgan Le Fay
3,453
520
0
928
10,047
3,089
0
4,171
5,835
35,143
0
W
Achilles
5,315
2,300
0
2,354
6,259
5,336
628
494
5,371
432
48,997
L
Izanami
Rev Spooky
Izanami
5,707
3,981
0
2,526
10,080
2,710
0
3,571
6,509
0
42,462
L
Fenrir
Silvinite
Fenrir
2,530
426
0
147
6,873
2,107
0
1,089
5,784
0
31,467
W
5,497
1,571
0
785
6,649
2,708
178
2,088
4,468
0
50,740
W
Merlin
Slambulamb
Merlin
8,119
406
122
1,355
5,172
1,697
0
765
4,359
55,380
0
W
Xbalanque
TheCapMaster
Xbalanque
8,900
4,018
0
3,624
8,600
2,455
84
2,241
6,285
0
61,843
W
4,170
1,904
380
1,942
11,434
7,241
34
2,624
8,658
20,116
0
L
4,373
450
0
4,545
8,854
6,004
384
763
7,690
0
44,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,604
Gold Earned
33,050
453
Minions Killed
364
0
Camps Cleared
0
1,245,207
Distance Traveled
1,192,480
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,319
486
41
3
0
246,837
5
L
Morgan Le Fay
7,374
567
77
6
0
215,791
2
W
Achilles
8,440
649
125
10
0
232,818
7
L
Izanami
6,542
503
95
7
0
228,451
1
L
Fenrir
6,002
462
57
4
0
246,568
1
W
Ravana
8,267
636
91
7
0
282,589
1
W
Merlin
8,993
692
107
8
0
250,346
1
W
Xbalanque
8,208
631
106
8
0
235,191
3
W
Atlas
6,696
515
24
2
0
244,263
2
L
Chaac
6,813
524
94
7
0
254,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role