Player Matchup

Sol
Sol
AstroPaz
Sol
Level 138
God Stats
0W - 2L
1,618 SR
Queue Stats
14W - 19L
1,455 Elo+
Party 2
Scylla
Scylla
RubiChann
Scylla
Level 155
God Stats
3W - 2L
1,371 SR
Queue Stats
67W - 65L
1,417 Elo+
Solo
Hachiman
Hachiman
Wittgen112
Hachiman
Level 126
God Stats
5W - 5L
1,280 SR
Queue Stats
226W - 230L
1,439 Elo+
Solo
Hun Batz
Hun Batz
Yissus7
Hun Batz
Level 86
God Stats
0W - 1L
1,727 SR
Queue Stats
99W - 99L
1,552 Elo+
Solo
Athena
Athena
flexmybut
Athena
Level 140
God Stats
0W - 4L
1,393 SR
Queue Stats
77W - 91L
1,470 Elo+
Party 2
Team Averages
Level 129
1,478 SR
1,467 Elo+

VS

Team Averages
Level 116
1,520 SR
1,604 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
 
Freya
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
Isonsha
Kali
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 90L
1,805 Elo+
Solo
Horus
Horus
ShadowWolfe1000
Horus
Level 135
God Stats
3W - 1L
1,596 SR
Queue Stats
66W - 58L
1,613 Elo+
Party 3
Medusa
Medusa
Spartann1198
Medusa
Level 126
God Stats
2W - 0L
1,505 SR
Queue Stats
66W - 51L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,348
642
6,374
5,213
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
RubiChann
Scylla
11
1 / 5 / 1
6,632
510
5,463
6,837
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Wittgen112
Hachiman
13
2 / 1 / 1
8,051
619
5,349
6,030
1,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Yissus7
Hun Batz
10
0 / 3 / 2
6,131
472
4,476
8,283
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
flexmybut
Athena
10
2 / 2 / 4
6,972
536
5,354
10,842
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 2 / 2
7,293
561
2,658
9,044
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
 
Freya
12
0 / 2 / 1
6,790
522
3,528
8,809
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
Isonsha
Kali
11
3 / 2 / 5
6,829
525
4,226
9,068
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 1 / 5
6,753
519
4,309
10,571
6,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
15
7 / 1 / 4
8,367
644
11,093
7,046
2,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
8
Kills
13
13
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
2
1
W
Freya
 
Freya
0
2
1
0.25
L
3
2
1
1.75
W
Kali
Isonsha
Kali
3
2
5
2.75
L
Scylla
RubiChann
Scylla
1
5
1
0.3
W
2
1
5
4.5
W
Medusa
7
1
4
9
L
Hachiman
Wittgen112
Hachiman
2
1
1
2.5
L
Hun Batz
Yissus7
Hun Batz
0
3
2
0.33
L
Athena
flexmybut
Athena
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,016
Damage
25,814
37,205
Taken
44,538
20,899
Mitigated
21,064
7,139
Healing
17,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,658
1,133
68
3,165
9,044
5,899
0
4,697
4,347
0
35,803
W
Freya
 
Freya
3,528
1,921
0
3,149
8,809
2,505
0
1,378
7,431
41,072
0
L
6,374
1,590
0
2,079
5,213
2,743
2,123
0
5,213
48,710
4,883
W
Kali
Isonsha
Kali
4,226
1,703
0
1,743
9,068
3,268
0
2,671
6,397
0
37,099
L
Scylla
RubiChann
Scylla
5,463
383
0
240
6,837
1,986
38
0
6,837
36,442
0
W
4,309
2,721
3,819
5,027
10,571
6,624
0
4,383
6,188
0
12,217
W
Medusa
11,093
5,342
0
454
7,046
2,768
0
3,635
3,411
0
63,203
L
Hachiman
Wittgen112
Hachiman
5,349
2,801
0
3,230
6,030
1,666
0
1,844
4,186
0
58,501
L
Hun Batz
Yissus7
Hun Batz
4,476
847
0
450
8,283
3,503
0
227
8,056
0
36,571
L
Athena
flexmybut
Athena
5,354
1,508
0
1,140
10,842
11,001
194
1,457
9,385
18,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,134
Gold Earned
36,032
397
Minions Killed
361
0
Camps Cleared
0
1,316,984
Distance Traveled
1,359,323
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,293
561
92
7
0
245,926
3
W
Freya
6,790
522
88
7
0
262,423
0
L
Sol
8,348
642
111
9
0
248,742
4
W
Kali
6,829
525
62
5
0
301,512
3
L
Scylla
6,632
510
72
6
0
236,952
4
W
Horus
6,753
519
12
1
0
285,241
4
W
Medusa
8,367
644
107
8
0
264,221
4
L
Hachiman
8,051
619
111
9
0
269,182
5
L
Hun Batz
6,131
472
69
5
0
295,364
5
L
Athena
6,972
536
34
3
0
266,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role