Player Matchup

Chiron
Chiron
Eldonquecristal
Chiron
Level 102
God Stats
11W - 10L
1,376 SR
Queue Stats
36W - 48L
1,337 Elo+
Party 1
Awilix
Awilix
GSU_Untouchable
Awilix
Level 125
God Stats
3W - 0L
1,498 SR
Queue Stats
42W - 50L
1,329 Elo+
Party 1
Atlas
Atlas
GatorMike6
Atlas
Level 108
God Stats
4W - 4L
1,390 SR
Queue Stats
23W - 26L
1,427 Elo+
Party 1
Scylla
Scylla
Whiskey Wink
Scylla
Level 124
God Stats
4W - 3L
1,674 SR
Queue Stats
43W - 45L
1,394 Elo+
Solo
Cernunnos
Cernunnos
shooter8084
Cernunnos
Level 67
God Stats
8W - 9L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo
Team Averages
Level 105
1,488 SR
1,397 Elo+

VS

Team Averages
Level 98
1,448 SR
1,383 Elo+
Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
FT3 SATO77
Rama
Level 108
God Stats
13W - 7L
1,581 SR
Queue Stats
36W - 51L
1,380 Elo+
Solo
Chaac
Chaac
Guachexd
Chaac
Level 73
God Stats
2W - 2L
1,271 SR
Queue Stats
5W - 3L
1,451 Elo+
Solo
Arachne
Arachne
Milkman710
Arachne
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 8L
1,149 Elo+
Solo
Khepri
Khepri
yojimboi
Khepri
Level 86
God Stats
1W - 3L
1,388 SR
Queue Stats
22W - 31L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 6
8,612
431
7,592
13,824
5,453
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
8 / 10 / 4
11,312
566
14,786
21,527
10,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
15
5 / 1 / 13
10,500
525
9,835
20,511
25,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Scylla
17
6 / 6 / 7
10,460
523
17,427
15,812
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
shooter8084
Cernunnos
16
7 / 9 / 5
10,150
508
13,405
17,241
6,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
9 / 9 / 6
11,590
580
19,361
16,213
6,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 7 / 9
11,002
550
10,571
20,062
7,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Guachexd
Chaac
17
1 / 3 / 7
10,953
548
8,966
19,748
14,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Milkman710
Arachne
17
9 / 5 / 6
11,495
575
13,702
20,163
7,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
yojimboi
Khepri
16
3 / 4 / 14
11,023
551
5,782
15,327
18,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
68
26
Kills
26
29
Deaths
28
35
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
9
9
6
1.33
W
0
3
6
1
L
4
7
9
1.21
W
8
10
4
1
W
Atlas
5
1
13
11.5
L
Chaac
Guachexd
Chaac
1
3
7
1.5
L
Arachne
Milkman710
Arachne
9
5
6
2.4
W
Scylla
6
6
7
1.58
W
Cernunnos
shooter8084
Cernunnos
7
9
5
1.06
L
Khepri
yojimboi
Khepri
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,045
Damage
58,382
88,915
Taken
91,513
52,951
Mitigated
53,548
13,846
Healing
30,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
19,361
8,576
0
1,932
16,213
6,336
4,179
5,043
11,170
0
74,503
W
7,592
2,078
465
4,320
13,824
5,453
261
618
13,206
0
44,775
L
10,571
8,623
589
7,950
20,062
7,216
2,675
5,860
14,202
0
70,058
W
14,786
6,112
0
1,385
21,527
10,053
0
765
20,762
0
86,028
W
Atlas
9,835
3,674
0
2,194
20,511
25,034
270
3,599
16,912
32,168
0
L
Chaac
Guachexd
Chaac
8,966
795
0
8,892
19,748
14,630
3,304
5,923
13,825
4,730
64,630
L
Arachne
Milkman710
Arachne
13,702
10,569
0
6,782
20,163
7,180
1,821
7,288
12,875
0
59,807
W
Scylla
17,427
1,668
128
3,660
15,812
5,609
673
953
14,859
70,242
0
W
Cernunnos
shooter8084
Cernunnos
13,405
6,762
0
1,694
17,241
6,802
312
939
16,302
0
62,341
L
Khepri
yojimboi
Khepri
5,782
512
1,084
2,771
15,327
18,186
31
6,528
8,799
18,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,034
Gold Earned
56,063
448
Minions Killed
454
0
Camps Cleared
0
1,752,334
Distance Traveled
1,846,786
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,590
580
119
6
0
329,985
0
W
Chiron
8,612
431
84
4
0
335,250
0
L
Rama
11,002
550
104
5
0
330,559
1
W
Awilix
11,312
566
133
7
0
382,549
3
W
Atlas
10,500
525
34
2
0
368,097
4
L
Chaac
10,953
548
134
7
0
356,099
10
L
Arachne
11,495
575
80
4
0
442,567
3
W
Scylla
10,460
523
106
5
0
337,639
4
W
Cernunnos
10,150
508
91
5
0
328,799
0
L
Khepri
11,023
551
17
1
0
387,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role