Player Matchup

Scylla
Scylla
AlbinoDaddy7
Scylla
Level 69
God Stats
32W - 22L
1,444 SR
Queue Stats
151W - 155L
1,441 Elo+
Party 2
Sylvanus
Sylvanus
EgggDaddy7
Sylvanus
Level 107
God Stats
5W - 7L
1,500 SR
Queue Stats
99W - 97L
1,564 Elo+
Party 2
Jing Wei
Jing Wei
TheStud11
Jing Wei
Level 15
God Stats
1W - 1L
1,433 SR
Queue Stats
5W - 5L
1,429 Elo+
Party 2
Artemis
Artemis
TheThrice
Artemis
Level 22
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 4L
1,289 Elo+
Party 2
Bellona
Bellona
doojoeflaccofan5
Bellona
Level 2
God Stats
1W - 2L
1,313 SR
Queue Stats
1W - 3L
1,289 Elo+
Party 2
Team Averages
Level 43
1,395 SR
1,402 Elo+

VS

Team Averages
Level 103
1,444 SR
1,477 Elo+
Morgan Le Fay
Morgan Le Fay
Bolillo75
Morgan Le Fay
Level 157
God Stats
2W - 4L
1,317 SR
Queue Stats
229W - 214L
1,470 Elo+
Party 1
Kuzenbo
Kuzenbo
DeathlessShinobi
Kuzenbo
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
316W - 352L
1,442 Elo+
Solo
Osiris
Osiris
GranKrat
Osiris
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,510 Elo+
Party 3
Hachiman
Hachiman
Grimkar
Hachiman
Level 44
God Stats
3W - 3L
1,405 SR
Queue Stats
24W - 18L
1,488 Elo+
Party 3
Cliodhna
Cliodhna
UnlivedLeech01
Cliodhna
Level 158
God Stats
9W - 2L
1,500 SR
Queue Stats
302W - 282L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
5 / 5 / 5
12,418
497
22,726
15,111
4,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
EgggDaddy7
Sylvanus
18
4 / 5 / 8
11,689
468
14,223
26,477
34,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
TheStud11
Jing Wei
17
0 / 7 / 1
10,682
427
4,272
18,770
7,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
TheThrice
Artemis
17
6 / 10 / 6
11,269
451
16,324
21,571
9,533
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 7 / 9
10,758
430
9,131
20,777
16,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bolillo75
Morgan Le Fay
20
6 / 3 / 8
14,522
581
21,318
18,955
6,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 1 / 12
13,050
522
9,120
27,862
23,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
GranKrat
Osiris
19
6 / 3 / 8
13,706
548
16,471
24,494
35,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Grimkar
Hachiman
20
3 / 5 / 9
13,824
553
11,999
16,704
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
20
15 / 4 / 6
15,105
604
24,651
24,364
10,562
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
77
16
Kills
34
34
Deaths
16
29
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Scylla
5
5
5
1.5
W
Morgan Le Fay
Bolillo75
Morgan Le Fay
6
3
8
3.33
W
4
1
12
10
L
Sylvanus
EgggDaddy7
Sylvanus
4
5
8
1.6
W
Osiris
GranKrat
Osiris
6
3
8
3.33
W
Hachiman
Grimkar
Hachiman
3
5
9
1.5
L
Jing Wei
TheStud11
Jing Wei
0
7
1
0.07
L
Artemis
TheThrice
Artemis
6
10
6
0.9
W
Cliodhna
15
4
6
4.5
L
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,676
Damage
83,559
102,706
Taken
112,379
72,399
Mitigated
81,372
24,036
Healing
40,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
22,726
999
300
1,872
15,111
4,799
0
5,730
9,381
80,285
0
W
Morgan Le Fay
Bolillo75
Morgan Le Fay
21,318
628
818
7,308
18,955
6,666
1,074
7,650
11,081
112,936
2,048
W
9,120
3,299
791
12,943
27,862
23,266
392
11,464
16,235
55,708
0
L
Sylvanus
EgggDaddy7
Sylvanus
14,223
3,895
3,082
6,506
26,477
34,548
871
8,568
17,209
45,992
12,080
W
Osiris
GranKrat
Osiris
16,471
3,845
0
6,538
24,494
35,824
2,204
7,730
16,566
0
66,982
W
Hachiman
Grimkar
Hachiman
11,999
7,199
0
6,787
16,704
5,054
9,025
5,042
11,564
0
98,645
L
Jing Wei
TheStud11
Jing Wei
4,272
2,984
0
4,297
18,770
7,475
1,967
2,937
15,833
0
62,585
L
Artemis
TheThrice
Artemis
16,324
8,498
0
4,819
21,571
9,533
1,482
7,706
13,865
0
57,714
W
Cliodhna
24,651
1,791
0
5,680
24,364
10,562
667
8,974
15,048
0
118,682
L
9,131
1,176
0
3,160
20,777
16,044
0
5,501
15,076
0
69,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,816
Gold Earned
70,207
510
Minions Killed
639
0
Camps Cleared
0
2,206,097
Distance Traveled
2,385,126
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,418
497
124
5
0
459,894
3
W
Morgan Le Fay
14,522
581
162
6
0
479,375
1
W
Kuzenbo
13,050
522
72
3
0
489,802
9
L
Sylvanus
11,689
468
81
3
0
399,593
9
W
Osiris
13,706
548
99
4
0
475,063
4
W
Hachiman
13,824
553
166
7
0
418,726
3
L
Jing Wei
10,682
427
120
5
0
443,213
3
L
Artemis
11,269
451
83
3
0
396,343
1
W
Cliodhna
15,105
604
140
6
0
522,160
2
L
Bellona
10,758
430
102
4
0
507,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role