Player Matchup

Zhong Kui
Zhong Kui
Primalgehenna88
Zhong Kui
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 200L
1,467 Elo+
Party 1
Cerberus
Cerberus
SteroidGrif
Cerberus
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 56L
1,506 Elo+
Party 1
Artemis
Artemis
jaimebrandon-
Artemis
Level 83
God Stats
108W - 106L
1,601 SR
Queue Stats
216W - 259L
1,495 Elo+
Solo
Team Averages
Level 125
1,534 SR
1,489 Elo+

VS

Team Averages
Level 73
1,574 SR
1,444 Elo+
Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
CreamyStang
Merlin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,348 Elo+
Solo
Chiron
Chiron
Nattura
Chiron
Level 69
God Stats
5W - 4L
1,723 SR
Queue Stats
262W - 264L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Primalgehenna88
Zhong Kui
15
4 / 4 / 10
10,510
751
9,842
13,732
10,266
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
SteroidGrif
Cerberus
16
4 / 1 / 12
11,056
790
9,651
9,832
8,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
16
9 / 6 / 3
11,611
829
12,042
10,590
4,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
5 / 5 / 5
9,719
694
7,283
15,861
13,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
14
3 / 7 / 5
9,754
697
9,078
10,667
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Nattura
Chiron
14
3 / 5 / 8
9,433
674
12,296
10,534
2,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
17
Kills
11
11
Deaths
17
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
5
5
5
1.5
L
Merlin
3
7
5
0.79
L
Chiron
Nattura
Chiron
3
5
8
1.4
W
Zhong Kui
Primalgehenna88
Zhong Kui
4
4
10
2.25
W
Cerberus
SteroidGrif
Cerberus
4
1
12
10
W
Artemis
9
6
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,535
Damage
28,657
34,154
Taken
37,062
22,984
Mitigated
18,736
10,851
Healing
6,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,283
3,482
0
3,273
15,861
13,902
0
8,445
7,416
0
26,708
L
Merlin
9,078
710
64
257
10,667
2,502
120
7,057
3,610
33,293
0
L
Chiron
Nattura
Chiron
12,296
4,641
1,035
2,103
10,534
2,332
0
4,125
6,360
0
32,430
W
Zhong Kui
Primalgehenna88
Zhong Kui
9,842
329
1,087
5,246
13,732
10,266
0
3,729
10,003
40,376
0
W
Cerberus
SteroidGrif
Cerberus
9,651
509
355
4,087
9,832
8,427
44
3,423
6,409
21,866
0
W
Artemis
12,042
5,873
0
76
10,590
4,291
1,688
2,407
8,183
0
31,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,177
Gold Earned
28,906
153
Minions Killed
153
8
Camps Cleared
4
639,234
Distance Traveled
673,911
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,719
694
36
3
1
242,444
7
L
Merlin
9,754
697
62
4
1
200,818
1
L
Chiron
9,433
674
55
4
2
230,649
1
W
Zhong Kui
10,510
751
77
6
6
214,104
3
W
Cerberus
11,056
790
29
2
2
237,954
0
W
Artemis
11,611
829
47
3
0
187,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role