Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ArchonJohn97
Sobek
Level 104
God Stats
9W - 10L
1,491 SR
Queue Stats
54W - 66L
1,354 Elo+
Solo
Serqet
Serqet
DrexLozion
Serqet
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
460W - 476L
1,564 Elo+
Solo
Izanami
Izanami
adrian732
Izanami
Level 83
God Stats
1W - 1L
1,262 SR
Queue Stats
6W - 9L
1,266 Elo+
Party 1
Team Averages
Level 99
1,451 SR
1,437 Elo+

VS

Team Averages
Level 62
1,389 SR
1,401 Elo+
Arachne
Arachne
AboSlays
Arachne
Level 60
God Stats
11W - 12L
1,289 SR
Queue Stats
64W - 77L
1,296 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
CateredHAViiCk
Ah Muzen Cab
Level 41
God Stats
2W - 4L
1,486 SR
Queue Stats
94W - 84L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
Indecisive2533
Cthulhu
Level 86
God Stats
1W - 4L
1,284 SR
Queue Stats
122W - 128L
1,490 Elo+
Party 2
Merlin
Merlin
Lord_Namikaze__
Merlin
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 106L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
blade19095
Gilgamesh
Level 61
God Stats
13W - 12L
1,388 SR
Queue Stats
51W - 62L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
10 / 0 / 1
10,412
651
11,404
9,342
2,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
 
Osiris
12
1 / 5 / 2
7,801
488
8,104
12,918
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 5
7,305
457
3,650
14,544
11,857
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
DrexLozion
Serqet
12
1 / 6 / 3
7,459
466
3,526
10,789
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
adrian732
Izanami
12
3 / 1 / 3
7,155
447
3,629
5,984
1,810
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AboSlays
Arachne
13
4 / 6 / 5
8,124
508
3,955
12,225
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
CateredHAViiCk
Ah Muzen Cab
10
0 / 1 / 3
6,697
419
4,934
6,961
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 1
6,626
414
4,902
8,374
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 2
8,158
510
7,876
6,329
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
blade19095
Gilgamesh
13
4 / 2 / 2
8,223
514
7,328
13,180
11,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
15
Kills
12
14
Deaths
15
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
1
10.5
W
Osiris
 
Osiris
1
5
2
0.4
L
Arachne
AboSlays
Arachne
4
6
5
1.08
W
0
2
5
1.25
L
Ah Muzen Cab
CateredHAViiCk
Ah Muzen Cab
0
1
3
1.5
W
Serqet
DrexLozion
Serqet
1
6
3
0.42
L
1
4
1
0.38
L
3
2
2
2
W
Izanami
adrian732
Izanami
3
1
3
4.5
L
Gilgamesh
blade19095
Gilgamesh
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,313
Damage
28,995
53,577
Taken
47,069
27,436
Mitigated
22,389
15,808
Healing
9,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,404
2,619
0
5,601
9,342
2,945
1,726
2,644
6,502
79,511
0
W
Osiris
 
Osiris
8,104
4,803
0
3,029
12,918
7,587
716
1,820
11,058
0
44,134
L
Arachne
AboSlays
Arachne
3,955
2,148
0
1,785
12,225
3,907
0
5,864
6,361
0
38,429
W
3,650
231
135
3,533
14,544
11,857
0
4,100
10,325
28,535
0
L
Ah Muzen Cab
CateredHAViiCk
Ah Muzen Cab
4,934
2,380
0
2,850
6,961
2,154
744
2,896
4,065
0
30,764
W
Serqet
DrexLozion
Serqet
3,526
1,248
0
3,047
10,789
3,237
0
1,805
8,896
0
32,180
L
4,902
635
81
535
8,374
2,977
596
2,586
5,788
28,449
0
L
7,876
270
58
348
6,329
1,992
0
2,879
3,423
48,340
4,023
W
Izanami
adrian732
Izanami
3,629
2,242
0
463
5,984
1,810
0
1,475
4,475
0
36,299
L
Gilgamesh
blade19095
Gilgamesh
7,328
3,376
0
3,396
13,180
11,359
1,164
829
12,006
0
40,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,132
Gold Earned
37,828
436
Minions Killed
358
0
Camps Cleared
0
1,497,472
Distance Traveled
1,537,522
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,412
651
148
9
0
294,239
3
W
Osiris
7,801
488
97
6
0
285,504
4
L
Arachne
8,124
508
75
5
0
367,411
3
W
Sobek
7,305
457
51
3
0
310,566
3
L
Ah Muzen Cab
6,697
419
47
3
0
291,128
6
W
Serqet
7,459
466
67
4
0
325,224
2
L
Cthulhu
6,626
414
61
4
0
288,270
0
L
Merlin
8,158
510
104
7
0
270,594
3
W
Izanami
7,155
447
73
5
0
281,939
2
L
Gilgamesh
8,223
514
71
4
0
320,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role