Player Matchup

Poseidon
Poseidon
Sosupyz
Poseidon
Level 16
God Stats
2W - 0L
1,754 SR
Queue Stats
4W - 5L
1,508 Elo+
Party 2
Bastet
Bastet
SuperSanch0
Bastet
Level 78
God Stats
3W - 2L
1,837 SR
Queue Stats
18W - 23L
1,530 Elo+
Party 2
Geb
Geb
eric3et
Geb
Level 69
God Stats
6W - 6L
1,593 SR
Queue Stats
18W - 14L
1,622 Elo+
Party 2
Team Averages
Level 54
1,728 SR
1,553 Elo+

VS

Team Averages
Level 84
1,676 SR
1,495 Elo+
Aphrodite
Aphrodite
DarkGlacierFox
Aphrodite
Level 149
God Stats
8W - 9L
1,801 SR
Queue Stats
94W - 116L
1,600 Elo+
Solo
Cthulhu
Cthulhu
IIIAkazaIII
Cthulhu
Level 61
God Stats
29W - 18L
1,726 SR
Queue Stats
129W - 115L
1,524 Elo+
Party 1
Da Ji
Da Ji
ďmented
Da Ji
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
157W - 169L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Sosupyz
Poseidon
14
2 / 4 / 8
9,056
755
8,015
9,424
3,565
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
7 / 4 / 5
9,749
812
15,364
11,754
4,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
15
5 / 2 / 8
10,398
867
7,485
13,211
11,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DarkGlacierFox
Aphrodite
13
3 / 6 / 5
8,802
734
6,729
11,943
5,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
IIIAkazaIII
Cthulhu
13
4 / 4 / 6
8,991
749
13,639
14,459
14,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
ďmented
Da Ji
11
3 / 4 / 4
8,522
710
4,670
9,142
4,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
14
Kills
10
10
Deaths
14
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DarkGlacierFox
Aphrodite
3
6
5
0.92
L
Cthulhu
IIIAkazaIII
Cthulhu
4
4
6
1.75
W
Poseidon
Sosupyz
Poseidon
2
4
8
1.5
W
Bastet
7
4
5
2.38
W
Geb
5
2
8
4.5
L
Da Ji
ďmented
Da Ji
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,864
Damage
25,038
34,389
Taken
35,544
19,680
Mitigated
23,699
12,374
Healing
12,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DarkGlacierFox
Aphrodite
6,729
454
4,776
4,855
11,943
5,088
174
4,811
7,132
26,017
0
L
Cthulhu
IIIAkazaIII
Cthulhu
13,639
658
266
1,276
14,459
14,534
0
7,643
6,816
26,515
0
W
Poseidon
Sosupyz
Poseidon
8,015
1,839
948
2,907
9,424
3,565
407
5,573
3,680
25,129
0
W
Bastet
15,364
3,824
308
3,443
11,754
4,305
235
6,974
4,369
0
37,103
W
Geb
7,485
781
146
4,622
13,211
11,810
431
7,498
5,300
22,114
0
L
Da Ji
ďmented
Da Ji
4,670
1,200
173
1,457
9,142
4,077
0
3,317
5,825
0
11,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,203
Gold Earned
26,315
116
Minions Killed
117
7
Camps Cleared
3
746,696
Distance Traveled
634,661
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,802
734
69
6
0
209,792
3
L
Cthulhu
8,991
749
32
3
0
242,920
3
W
Poseidon
9,056
755
46
4
1
231,746
0
W
Bastet
9,749
812
48
4
5
261,595
3
W
Geb
10,398
867
22
2
1
253,355
4
L
Da Ji
8,522
710
16
1
3
181,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role