Player Matchup

Sylvanus
Sylvanus
Josepech220399
Sylvanus
Level 87
God Stats
13W - 15L
1,240 SR
Queue Stats
469W - 473L
1,466 Elo+
Party 3
Hera
Hera
MajiqBeans
Hera
Level 64
God Stats
5W - 9L
1,666 SR
Queue Stats
211W - 253L
1,439 Elo+
Party 2
Zhong Kui
Zhong Kui
YDBlackFate
Zhong Kui
Level 102
God Stats
8W - 4L
1,342 SR
Queue Stats
261W - 246L
1,428 Elo+
Party 3
Cupid
Cupid
gundampilot15
Cupid
Level 73
God Stats
5W - 2L
1,716 SR
Queue Stats
52W - 54L
1,468 Elo+
Party 2
Arachne
Arachne
spaz1690
Arachne
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
20W - 20L
1,490 Elo+
Party 2
Team Averages
Level 79
1,493 SR
1,458 Elo+

VS

Team Averages
Level 65
1,449 SR
1,540 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ComboKev
Jormungandr
Level 26
God Stats
2W - 1L
1,636 SR
Queue Stats
4W - 2L
1,602 Elo+
Party 1
Ra
Ra
KryminalMinded7
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
Sans_TaleUnder
Anhur
Level 61
God Stats
2W - 4L
1,108 SR
Queue Stats
211W - 205L
1,496 Elo+
Solo
Thanatos
Thanatos
TheJush1
Thanatos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 3 / 5
6,710
479
3,597
9,835
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 5
7,834
560
4,753
2,306
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
YDBlackFate
Zhong Kui
12
1 / 1 / 2
7,090
506
9,344
9,442
6,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

11
2 / 0 / 4
6,463
462
3,346
5,044
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
spaz1690
Arachne
14
6 / 0 / 5
8,043
575
6,052
9,023
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 2 / 0
7,003
500
6,585
14,525
8,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
ComboKev
Jormungandr
10
0 / 1 / 3
6,424
459
4,408
8,013
6,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 3 / 0
6,556
468
398
3,023
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 4 / 0
6,062
433
3,221
6,966
2,552
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
TheJush1
Thanatos
11
1 / 3 / 1
6,630
474
5,165
7,912
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
4
4
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
Jormungandr
ComboKev
Jormungandr
0
1
3
1.5
W
Sylvanus
1
3
5
1.17
L
0
3
0
0
W
3
0
5
5.5
L
2
4
0
0.5
L
Thanatos
TheJush1
Thanatos
1
3
1
0.5
W
Zhong Kui
YDBlackFate
Zhong Kui
1
1
2
2
W
2
0
4
4
W
Arachne
spaz1690
Arachne
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,092
Damage
19,777
35,650
Taken
40,439
16,857
Mitigated
21,381
15,660
Healing
13,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,585
696
0
4,269
14,525
8,457
0
8,437
5,337
0
39,443
L
Jormungandr
ComboKev
Jormungandr
4,408
1,125
0
1,878
8,013
6,220
179
2,911
5,098
27,741
0
W
Sylvanus
3,597
882
1,693
3,620
9,835
4,685
118
2,887
6,948
20,475
0
L
398
72
0
81
3,023
952
0
1,022
1,897
30,983
0
W
4,753
1,582
0
557
2,306
553
137
361
1,905
38,156
0
L
3,221
2,631
0
590
6,966
2,552
336
1,990
4,936
0
25,256
L
Thanatos
TheJush1
Thanatos
5,165
1,010
0
6,597
7,912
3,200
0
2,311
5,477
0
42,987
W
Zhong Kui
YDBlackFate
Zhong Kui
9,344
1,091
0
5,318
9,442
6,865
0
0
9,442
45,275
0
W
3,346
1,762
434
1,893
5,044
1,610
188
1,042
4,002
0
29,400
W
Arachne
spaz1690
Arachne
6,052
5,403
0
2,145
9,023
3,144
0
452
8,547
0
55,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,140
Gold Earned
32,675
375
Minions Killed
307
0
Camps Cleared
0
1,330,404
Distance Traveled
1,282,865
26
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,003
500
74
5
0
270,467
6
L
Jormungandr
6,424
459
50
4
0
240,329
0
W
Sylvanus
6,710
479
39
3
0
232,045
2
L
Ra
6,556
468
59
4
0
226,037
0
W
Hera
7,834
560
97
7
0
289,602
12
L
Anhur
6,062
433
52
4
0
232,449
0
L
Thanatos
6,630
474
72
5
0
313,583
3
W
Zhong Kui
7,090
506
92
7
0
248,751
1
W
Cupid
6,463
462
58
4
0
237,704
6
W
Arachne
8,043
575
89
6
0
322,302
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role