Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bahamut376
Mercury
Level 125
God Stats
4W - 5L
1,254 SR
Queue Stats
125W - 133L
1,553 Elo+
Party 1
Medusa
Medusa
Daiser
Medusa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 80L
1,452 Elo+
Party 1
Vulcan
Vulcan
masterpollito
Vulcan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,193 Elo+
Solo
Jormungandr
Jormungandr
timtumz
Jormungandr
Level 105
God Stats
18W - 17L
1,434 SR
Queue Stats
108W - 122L
1,379 Elo+
Solo
Team Averages
Level 122
1,438 SR
1,415 Elo+

VS

Team Averages
Level 106
1,531 SR
1,460 Elo+
Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HaRRy_BawLzOnYa
Sol
Level 137
God Stats
10W - 13L
1,706 SR
Queue Stats
294W - 342L
1,526 Elo+
Solo
Achilles
Achilles
SilentHunter711
Achilles
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 54L
1,487 Elo+
Solo
Skadi
Skadi
VikingWarrior67
Skadi
Level 68
God Stats
11W - 10L
1,449 SR
Queue Stats
66W - 83L
1,437 Elo+
Solo
Fenrir
Fenrir
nahoj0
Fenrir
Level 145
God Stats
4W - 4L
1,500 SR
Queue Stats
153W - 193L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
8 / 3 / 9
10,677
821
9,294
9,607
4,301
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Bahamut376
Mercury
19
12 / 0 / 11
11,773
906
17,057
9,824
5,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Daiser
Medusa
17
6 / 5 / 12
10,372
798
15,428
12,415
4,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 0 / 1
9,538
734
5,982
6,057
2,569
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
timtumz
Jormungandr
16
0 / 2 / 11
9,597
738
4,692
16,637
19,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 7 / 6
8,434
649
8,245
13,399
7,399
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 1 / 1
9,744
750
4,470
6,907
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
15
2 / 6 / 4
8,919
686
10,627
17,417
13,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 5 / 2
8,711
670
7,681
12,958
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
nahoj0
Fenrir
17
5 / 7 / 2
9,851
758
9,658
12,168
5,517
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
26
Kills
10
10
Deaths
26
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
8
3
9
4.17
L
Tiamat
 
Tiamat
0
7
6
0.43
W
Mercury
Bahamut376
Mercury
12
0
11
17.5
W
Medusa
Daiser
Medusa
6
5
12
2.4
L
0
1
1
0.5
L
Achilles
2
6
4
0.67
L
3
5
2
0.8
W
0
0
1
0.5
L
Fenrir
nahoj0
Fenrir
5
7
2
0.86
W
Jormungandr
timtumz
Jormungandr
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,453
Damage
40,681
54,540
Taken
62,849
36,672
Mitigated
33,952
8,773
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,294
489
0
1,468
9,607
4,301
0
1,450
8,009
26,761
0
L
Tiamat
 
Tiamat
8,245
1,332
0
2,208
13,399
7,399
152
2,560
10,644
21,652
0
W
Mercury
Bahamut376
Mercury
17,057
9,066
0
956
9,824
5,029
3,369
2,936
6,700
0
37,338
W
Medusa
Daiser
Medusa
15,428
6,109
0
1,215
12,415
4,846
348
2,992
9,323
0
37,518
L
4,470
1,366
0
2,469
6,907
2,667
324
3,694
3,098
48,856
3,310
L
Achilles
10,627
2,812
231
1,708
17,417
13,874
244
7,996
9,300
2,386
14,349
L
7,681
4,002
30
2,268
12,958
4,495
867
4,231
8,575
0
27,248
W
5,982
1,854
223
2,136
6,057
2,569
786
1,785
4,127
35,904
0
L
Fenrir
nahoj0
Fenrir
9,658
1,944
0
548
12,168
5,517
104
1,487
10,538
0
24,522
W
Jormungandr
timtumz
Jormungandr
4,692
790
0
2,775
16,637
19,927
719
4,478
11,972
33,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,957
Gold Earned
45,659
264
Minions Killed
234
0
Camps Cleared
0
1,362,458
Distance Traveled
1,240,649
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,677
821
45
3
0
277,773
6
L
Tiamat
8,434
649
31
2
0
237,272
2
W
Mercury
11,773
906
47
4
0
333,684
4
W
Medusa
10,372
798
36
3
0
252,791
1
L
Sol
9,744
750
128
10
0
223,231
3
L
Achilles
8,919
686
13
1
0
264,141
4
L
Skadi
8,711
670
34
3
0
245,196
4
W
Vulcan
9,538
734
77
6
0
246,981
5
L
Fenrir
9,851
758
28
2
0
270,809
2
W
Jormungandr
9,597
738
59
5
0
251,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role