Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold V
Broncio
Arachne
Gold V
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
223W - 228L
1,623 MMR
Solo
Charybdis
Charybdis
Gold II
YarlScylla
Charybdis
Gold II
Level 160
God Stats
10W - 10L
1,329 SR
Queue Stats
224W - 219L
1,669 MMR
Solo
Sobek
Sobek
Gold IV
lipi
Sobek
Gold IV
Level 156
God Stats
2W - 2L
1,665 SR
Queue Stats
82W - 88L
1,642 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,499 SR
1,587 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,553 SR
1,663 MMR
Thanatos
Thanatos
Platinum I
DaddyLike
Thanatos
Platinum I
Level 113
God Stats
17W - 12L
1,595 SR
Queue Stats
946W - 917L
2,018 MMR
Party 2
Zeus
Zeus
Gold II
HelloSoyjaks
Zeus
Gold II
Level 58
God Stats
11W - 17L
1,405 SR
Queue Stats
77W - 78L
1,435 MMR
Solo
Scylla
Scylla
Gold I
Mоrt
Scylla
Gold I
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 146L
1,760 MMR
Party 2
Atlas
Atlas
Gold II
TAKEAWAYOSTRICH
Atlas
Gold II
Level 139
God Stats
7W - 4L
1,673 SR
Queue Stats
115W - 120L
1,603 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
zNexy
Ah Muzen Cab
Gold IV
Level 128
God Stats
3W - 4L
1,593 SR
Queue Stats
141W - 151L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
7 / 2 / 0
11,811
622
10,952
19,691
14,672
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
 
Nu Wa
14
0 / 6 / 7
8,945
471
11,571
10,057
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Broncio
Arachne
15
3 / 6 / 3
9,281
488
3,592
16,256
4,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
YarlScylla
Charybdis
17
4 / 4 / 2
10,800
568
6,763
9,808
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
lipi
Sobek
12
1 / 4 / 5
8,395
442
4,697
16,261
13,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
LokiGebThothSerqet

VS

Bans
BastetCamazotzFafnirCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DaddyLike
Thanatos
20
11 / 2 / 6
13,740
723
14,244
16,155
9,038
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
3 / 1 / 5
13,161
693
7,863
9,398
3,613
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Mоrt
Scylla
18
5 / 4 / 6
11,793
621
13,475
10,106
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 13
10,805
569
6,386
21,085
21,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
zNexy
Ah Muzen Cab
18
2 / 6 / 3
11,756
619
9,348
14,103
4,717
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
55
15
Kills
22
22
Deaths
15
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
7
2
0
3.5
L
Nu Wa
 
Nu Wa
0
6
7
0.58
L
Arachne
Broncio
Arachne
3
6
3
0.75
W
Thanatos
DaddyLike
Thanatos
11
2
6
7
W
3
1
5
5.5
W
Scylla
Mоrt
Scylla
5
4
6
2
W
1
2
13
3.75
L
Charybdis
YarlScylla
Charybdis
4
4
2
1.25
L
Sobek
lipi
Sobek
1
4
5
0.88
W
Ah Muzen Cab
zNexy
Ah Muzen Cab
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,575
Damage
51,316
72,073
Taken
70,847
37,034
Mitigated
42,113
18,549
Healing
32,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,952
1,658
0
3,958
19,691
14,672
23
1,319
18,356
0
83,250
L
Nu Wa
 
Nu Wa
11,571
1,931
0
750
10,057
2,159
0
3,834
6,121
64,851
0
L
Arachne
Broncio
Arachne
3,592
1,914
0
6,041
16,256
4,661
0
3,397
12,859
0
52,344
W
Thanatos
DaddyLike
Thanatos
14,244
5,756
0
14,309
16,155
9,038
3,024
4,164
11,729
0
107,422
W
7,863
423
0
6,723
9,398
3,613
629
2,501
6,733
105,870
0
W
Scylla
Mоrt
Scylla
13,475
1,354
0
1,033
10,106
3,192
1,725
4,011
5,853
77,517
5,931
W
6,386
2,534
657
4,966
21,085
21,553
548
5,286
15,533
24,627
0
L
Charybdis
YarlScylla
Charybdis
6,763
3,186
0
3,374
9,808
2,359
0
6,545
3,159
0
69,343
L
Sobek
lipi
Sobek
4,697
319
135
4,291
16,261
13,183
0
11,609
4,434
18,338
0
W
Ah Muzen Cab
zNexy
Ah Muzen Cab
9,348
2,121
0
4,314
14,103
4,717
3,577
2,600
11,333
0
94,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,232
Gold Earned
61,255
584
Minions Killed
715
0
Camps Cleared
0
1,885,082
Distance Traveled
1,975,259
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,811
622
199
10
0
400,044
6
L
Nu Wa
8,945
471
113
6
0
344,316
6
L
Arachne
9,281
488
90
5
0
408,613
8
W
Thanatos
13,740
723
159
8
0
443,948
3
W
Zeus
13,161
693
216
11
0
379,482
4
W
Scylla
11,793
621
145
8
0
370,189
5
W
Atlas
10,805
569
32
2
0
423,211
8
L
Charybdis
10,800
568
159
8
0
349,827
2
L
Sobek
8,395
442
23
1
0
382,282
5
W
Ah Muzen Cab
11,756
619
163
9
0
358,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role