Player Matchup

Serqet
Serqet
I Tojo I
Serqet
Level 149
God Stats
2W - 2L
1,715 SR
Queue Stats
406W - 434L
1,482 Elo+
Party 1
Scylla
Scylla
SMACDADDY2004
Scylla
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 180L
1,291 Elo+
Party 1
Chaac
Chaac
STR1KEone
Chaac
Level 146
God Stats
7W - 11L
1,640 SR
Queue Stats
440W - 489L
1,506 Elo+
Party 1
Eset
Eset
SmokinJedi
Eset
Level 80
God Stats
2W - 4L
1,733 SR
Queue Stats
184W - 222L
1,340 Elo+
Party 1
Ra
Ra
TellyGunner
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,263 Elo+
Party 1
Team Averages
Level 94
1,618 SR
1,377 Elo+

VS

Team Averages
Level 57
1,500 SR
1,476 Elo+
Set
Set
Altoroth
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
AnbuAnarchist
Ra
Level 108
God Stats
4W - 5L
1,500 SR
Queue Stats
308W - 345L
1,380 Elo+
Solo
Loki
Loki
ArisenJustice
Loki
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Brooklene
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
SinisterX18
Xbalanque
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
I Tojo I
Serqet
17
3 / 3 / 15
9,581
798
3,812
12,365
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 3 / 12
10,109
842
11,527
8,342
2,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
STR1KEone
Chaac
17
8 / 3 / 15
10,329
861
19,052
20,885
13,484
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 3 / 12
10,026
836
8,502
9,396
3,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 2 / 11
10,125
844
6,240
6,507
2,479
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
7,984
665
6,463
9,253
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
2 / 5 / 3
8,778
732
7,898
9,409
3,651
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 6 / 1
9,536
795
13,180
10,332
3,236
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Brooklene
Cthulhu
14
1 / 5 / 5
8,047
671
7,443
13,341
10,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
SinisterX18
Xbalanque
16
4 / 5 / 3
8,957
746
10,242
10,326
3,487
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
30
27
Kills
13
14
Deaths
27
65
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
2
5
3
0.7
L
5
6
1
0.92
L
Cthulhu
Brooklene
Cthulhu
1
5
5
0.7
W
Serqet
I Tojo I
Serqet
3
3
15
3.5
W
5
3
12
3.67
W
Chaac
STR1KEone
Chaac
8
3
15
5.17
L
Xbalanque
SinisterX18
Xbalanque
4
5
3
1.1
W
6
3
12
4
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,133
Damage
45,226
57,495
Taken
52,661
27,327
Mitigated
27,031
24,315
Healing
12,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,463
1,652
1,624
1,782
9,253
6,207
0
5,034
4,219
0
9,347
L
7,898
220
3,173
1,863
9,409
3,651
0
4,678
4,569
26,047
0
L
13,180
3,422
404
694
10,332
3,236
0
3,536
6,670
0
20,149
L
Cthulhu
Brooklene
Cthulhu
7,443
384
586
1,367
13,341
10,450
0
7,789
5,358
14,332
0
W
Serqet
I Tojo I
Serqet
3,812
1,309
1,406
1,640
12,365
5,024
621
2,169
9,980
0
12,290
W
11,527
509
820
1,307
8,342
2,548
1,592
2,282
5,938
22,237
0
W
Chaac
STR1KEone
Chaac
19,052
1,049
2,045
8,414
20,885
13,484
716
5,224
15,027
395
37,421
L
Xbalanque
SinisterX18
Xbalanque
10,242
4,521
829
486
10,326
3,487
0
5,594
4,582
0
21,915
W
8,502
2,116
932
2,173
9,396
3,792
857
3,358
5,878
20,555
0
W
6,240
834
3,605
1,973
6,507
2,479
1,145
1,550
4,834
19,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,170
Gold Earned
43,302
128
Minions Killed
104
0
Camps Cleared
0
1,159,051
Distance Traveled
993,064
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,984
665
6
1
0
182,565
0
L
Ra
8,778
732
45
4
0
202,194
2
L
Loki
9,536
795
14
1
0
218,139
2
L
Cthulhu
8,047
671
18
2
0
196,751
0
W
Serqet
9,581
798
22
2
0
233,407
0
W
Scylla
10,109
842
19
2
0
236,681
0
W
Chaac
10,329
861
28
2
0
261,987
1
L
Xbalanque
8,957
746
21
2
0
193,415
1
W
Eset
10,026
836
18
2
0
205,034
0
W
Ra
10,125
844
41
3
0
221,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role