Player Matchup

He Bo
He Bo
Big_Boss_Kris
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
Hukro
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,397 Elo+
Party 1
Bastet
Bastet
Kdabeast
Bastet
Level 98
God Stats
3W - 5L
1,563 SR
Queue Stats
20W - 17L
1,482 Elo+
Party 1
Team Averages
Level 65
1,521 SR
1,460 Elo+

VS

Team Averages
Level 97
1,498 SR
1,484 Elo+
Atlas
Atlas
DANGERMON7
Atlas
Level 156
God Stats
3W - 1L
1,582 SR
Queue Stats
108W - 109L
1,360 Elo+
Party 2
Nu Wa
Nu Wa
OcularVein
Nu Wa
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,692 Elo+
Solo
Thor
Thor
Silingers
Thor
Level 82
God Stats
24W - 16L
1,412 SR
Queue Stats
24W - 16L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 4
10,755
672
12,359
14,021
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Hukro
Atlas
14
2 / 5 / 9
10,286
643
12,723
17,484
14,794
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Kdabeast
Bastet
13
4 / 8 / 6
9,800
613
10,174
14,747
6,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
17
4 / 1 / 13
11,485
718
12,555
21,707
24,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
15
5 / 7 / 10
11,353
710
13,642
11,029
3,958
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
18
11 / 4 / 5
12,409
776
12,419
13,846
8,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
12
Kills
20
20
Deaths
12
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
7
4
1.14
W
Atlas
4
1
13
10.5
L
Atlas
Hukro
Atlas
2
5
9
1.3
L
Bastet
Kdabeast
Bastet
4
8
6
0.88
W
Nu Wa
5
7
10
1.43
W
Thor
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,256
Damage
38,616
46,252
Taken
46,582
25,663
Mitigated
36,759
3,953
Healing
7,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,359
881
384
2,148
14,021
4,470
0
8,337
5,373
32,993
0
W
Atlas
12,555
4,361
1,118
3,481
21,707
24,603
173
12,585
9,122
33,361
0
L
Atlas
Hukro
Atlas
12,723
5,533
0
0
17,484
14,794
95
10,520
6,485
42,619
0
L
Bastet
Kdabeast
Bastet
10,174
3,502
0
1,421
14,747
6,399
0
6,257
7,967
0
24,719
W
Nu Wa
13,642
6,032
814
1,289
11,029
3,958
848
7,515
3,514
32,929
0
W
Thor
12,419
3,106
0
439
13,846
8,198
1,254
6,467
7,379
0
37,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
35,247
132
Minions Killed
134
3
Camps Cleared
8
754,526
Distance Traveled
811,861
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,755
672
54
3
1
249,161
3
W
Atlas
11,485
718
33
2
2
287,320
4
L
Atlas
10,286
643
43
3
0
254,995
2
L
Bastet
9,800
613
35
2
2
250,370
3
W
Nu Wa
11,353
710
44
3
3
242,472
1
W
Thor
12,409
776
57
4
3
282,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role