Player Matchup

Sol
Sol
ItyBtyWtyTty
Sol
Level 27
God Stats
16W - 11L
1,530 SR
Queue Stats
283W - 277L
1,406 Elo+
Party 1
Cerberus
Cerberus
Mertzy72
Cerberus
Level 68
God Stats
14W - 11L
1,615 SR
Queue Stats
349W - 351L
1,404 Elo+
Party 1
Anhur
Anhur
RichKid-15
Anhur
Level 74
God Stats
6W - 6L
1,205 SR
Queue Stats
66W - 77L
1,340 Elo+
Solo
Arachne
Arachne
S3rDuncTheTall
Arachne
Level 106
God Stats
16W - 21L
1,352 SR
Queue Stats
118W - 125L
1,372 Elo+
Party 1
Vamana
Vamana
qwertyman5
Vamana
Level 66
God Stats
25W - 17L
1,411 SR
Queue Stats
186W - 182L
1,298 Elo+
Party 1
Team Averages
Level 68
1,423 SR
1,364 Elo+

VS

Team Averages
Level 76
1,422 SR
1,380 Elo+
Awilix
Awilix
 
Awilix
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
George4men5235
Atlas
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,381 Elo+
Party 2
Neith
Neith
KaiserKnuckles
Neith
Level 18
God Stats
13W - 35L
1,273 SR
Queue Stats
73W - 98L
1,299 Elo+
Party 3
Poseidon
Poseidon
Lance_685
Poseidon
Level 138
God Stats
2W - 5L
1,453 SR
Queue Stats
65W - 78L
1,336 Elo+
Party 3
Chaac
Chaac
xScurrax
Chaac
Level 95
God Stats
4W - 9L
1,382 SR
Queue Stats
393W - 435L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 5
8,982
599
7,481
8,371
3,221
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Mertzy72
Cerberus
13
0 / 0 / 10
8,184
546
3,817
7,850
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
13
5 / 2 / 4
7,974
532
7,726
8,798
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 1 / 4
9,362
624
10,362
12,358
4,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
qwertyman5
Vamana
15
0 / 1 / 1
8,613
574
3,632
10,436
7,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
2 / 3 / 3
9,031
602
5,735
9,811
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 4 / 2
6,674
445
2,588
12,502
9,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 5 / 0
7,337
489
4,692
7,093
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Lance_685
Poseidon
13
3 / 6 / 1
8,380
559
6,491
9,641
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
xScurrax
Chaac
15
1 / 1 / 1
8,981
599
9,643
9,090
8,185
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
8
8
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
3
3
1.17
L
0
4
2
0.25
W
5
4
5
1.88
L
2
5
0
0.4
L
Poseidon
Lance_685
Poseidon
3
6
1
0.58
W
Cerberus
Mertzy72
Cerberus
0
0
10
5
W
Anhur
5
2
4
3.5
W
9
1
4
11
W
Vamana
qwertyman5
Vamana
0
1
1
0.5
L
Chaac
xScurrax
Chaac
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,018
Damage
29,149
47,813
Taken
48,137
22,613
Mitigated
27,176
18,584
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,735
2,566
0
500
9,811
3,954
0
2,301
7,510
0
66,928
L
2,588
954
0
1,189
12,502
9,303
291
2,652
9,850
11,696
0
W
7,481
2,603
0
2,603
8,371
3,221
0
4,717
3,654
49,093
4,387
L
4,692
1,689
0
1,129
7,093
2,841
704
1,749
5,344
0
36,956
L
Poseidon
Lance_685
Poseidon
6,491
1,498
0
1,975
9,641
2,893
0
3,991
5,650
50,359
0
W
Cerberus
Mertzy72
Cerberus
3,817
108
527
2,756
7,850
5,355
127
1,070
6,550
33,261
0
W
Anhur
7,726
4,519
0
2,672
8,798
2,397
754
1,574
7,224
0
41,864
W
10,362
7,758
0
5,735
12,358
4,541
563
2,358
10,000
0
61,985
W
Vamana
qwertyman5
Vamana
3,632
1,425
0
4,291
10,436
7,099
710
1,378
9,058
1,268
50,604
L
Chaac
xScurrax
Chaac
9,643
1,616
0
3,615
9,090
8,185
782
106
8,984
10,578
52,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,115
Gold Earned
40,403
473
Minions Killed
446
0
Camps Cleared
0
1,529,655
Distance Traveled
1,407,098
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,031
602
113
8
0
328,565
2
L
Atlas
6,674
445
19
1
0
242,051
0
W
Sol
8,982
599
95
6
0
277,927
0
L
Neith
7,337
489
74
5
0
243,406
4
L
Poseidon
8,380
559
101
7
0
259,782
0
W
Cerberus
8,184
546
83
6
0
316,909
4
W
Anhur
7,974
532
71
5
0
268,638
6
W
Arachne
9,362
624
98
7
0
356,791
1
W
Vamana
8,613
574
126
8
0
309,390
1
L
Chaac
8,981
599
139
9
0
333,294
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role