Player Matchup

Ymir
Ymir
Chugi
Ymir
Level 87
God Stats
2W - 0L
1,214 SR
Queue Stats
95W - 109L
1,350 Elo+
Solo
Mercury
Mercury
Dovahllin
Mercury
Level 137
God Stats
1W - 0L
1,450 SR
Queue Stats
24W - 26L
1,517 Elo+
Solo
Freya
Freya
GentlemanRudeboy
Freya
Level 126
God Stats
2W - 0L
1,861 SR
Queue Stats
75W - 37L
1,709 Elo+
Party 2
Vamana
Vamana
OliverSkeew
Vamana
Level 128
God Stats
3W - 0L
1,740 SR
Queue Stats
27W - 25L
1,526 Elo+
Solo
Anhur
Anhur
SageOfWisdom
Anhur
Level 147
God Stats
10W - 4L
1,500 SR
Queue Stats
351W - 290L
1,676 Elo+
Party 2
Team Averages
Level 125
1,553 SR
1,556 Elo+

VS

Team Averages
Level 52
1,500 SR
1,356 Elo+
Sylvanus
Sylvanus
BroGhost
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Thanatos
Thanatos
Dovahkiin909
Thanatos
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Thor
Thor
EternityNoLife
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
King Arthur
King Arthur
K5PD
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Ao Kuang
Ao Kuang
Necrovist
Ao Kuang
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chugi
Ymir
18
6 / 3 / 22
12,806
1,281
9,372
9,450
8,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
Dovahllin
Mercury
18
12 / 1 / 17
13,083
1,308
17,419
10,401
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 2 / 23
11,960
1,196
16,802
8,369
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
18
5 / 0 / 19
11,644
1,164
8,647
6,302
9,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
14 / 0 / 24
13,704
1,370
32,202
12,933
5,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

299

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BroGhost
Sylvanus
16
1 / 5 / 4
11,327
1,133
7,870
17,573
25,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Dovahkiin909
Thanatos
15
1 / 8 / 2
10,045
1,005
5,280
13,946
5,900
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 12 / 3
9,715
972
5,237
17,793
7,352
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
K5PD
King Arthur
16
1 / 12 / 4
10,507
1,051
10,323
26,206
27,890
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Necrovist
Ao Kuang
16
3 / 5 / 3
11,016
1,102
11,853
18,198
7,774
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
22
42
Kills
6
6
Deaths
42
105
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BroGhost
Sylvanus
1
5
4
0.6
W
Ymir
Chugi
Ymir
6
3
22
5.67
L
Thanatos
Dovahkiin909
Thanatos
1
8
2
0.25
W
Mercury
Dovahllin
Mercury
12
1
17
20.5
L
0
12
3
0.13
W
5
2
23
8.25
L
King Arthur
K5PD
King Arthur
1
12
4
0.25
L
Ao Kuang
Necrovist
Ao Kuang
3
5
3
0.9
W
Vamana
5
0
19
14.5
W
14
0
24
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,442
Damage
40,563
47,455
Taken
93,716
33,923
Mitigated
74,380
20,272
Healing
10,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BroGhost
Sylvanus
7,870
2,192
1,475
3,639
17,573
25,464
0
4,701
12,872
17,397
0
W
Ymir
Chugi
Ymir
9,372
2,048
2,000
1,622
9,450
8,946
0
4,927
4,523
20,904
0
L
Thanatos
Dovahkiin909
Thanatos
5,280
619
0
3,308
13,946
5,900
0
3,709
10,237
0
18,238
W
Mercury
Dovahllin
Mercury
17,419
11,688
0
3,442
10,401
5,459
0
3,993
6,408
0
37,587
L
5,237
1,442
0
0
17,793
7,352
0
5,337
12,456
0
19,367
W
16,802
5,451
0
2,407
8,369
4,272
0
3,073
5,296
31,519
2,436
L
King Arthur
K5PD
King Arthur
10,323
1,364
0
0
26,206
27,890
0
6,951
19,255
4,593
21,808
L
Ao Kuang
Necrovist
Ao Kuang
11,853
2,640
0
2,414
18,198
7,774
0
4,447
13,751
33,152
0
W
Vamana
8,647
4,071
0
2,331
6,302
9,521
0
3,289
3,013
217
26,032
W
32,202
25,576
0
8,470
12,933
5,725
0
6,127
6,806
0
47,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,197
Gold Earned
52,610
218
Minions Killed
158
9
Camps Cleared
6
1,003,914
Distance Traveled
878,654
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,327
1,133
22
2
0
162,807
0
W
Ymir
12,806
1,281
25
3
2
154,437
0
L
Thanatos
10,045
1,005
17
2
0
182,121
1
W
Mercury
13,083
1,308
57
6
1
230,562
1
L
Thor
9,715
972
34
3
3
141,018
0
W
Freya
11,960
1,196
34
3
1
187,369
0
L
King Arthur
10,507
1,051
44
4
0
182,208
1
L
Ao Kuang
11,016
1,102
41
4
3
210,500
1
W
Vamana
11,644
1,164
49
5
3
228,177
0
W
Anhur
13,704
1,370
53
5
2
203,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role